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			139 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  color_picker.h                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef COLOR_PICKER_H
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#define COLOR_PICKER_H
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#include "scene/gui/slider.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/button.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/check_button.h"
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#include "scene/resources/material.h"
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class ColorPicker : public BoxContainer {
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	OBJ_TYPE(ColorPicker,BoxContainer);
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private:
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	Control *screen;
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	Image last_capture;
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	TextureFrame *uv_edit;
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	TextureFrame *w_edit;
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	TextureFrame *sample;
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	TextureFrame *preset;
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	Button *bt_add_preset;
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	List<Color> presets;
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	ToolButton *btn_pick;
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	CheckButton *btn_mode;
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	Ref<CanvasItemMaterial> uv_material;
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	Ref<CanvasItemMaterial> w_material;
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	HSlider *scroll[4];
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	SpinBox *values[4];
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	Label *labels[4];
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	Button *text_type;
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	LineEdit *c_text;
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	bool edit_alpha;
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	Size2i ms;
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	bool text_is_constructor;
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	Color color;
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	bool raw_mode_enabled;
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	bool updating;
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	bool changing_color;
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	float h,s,v;
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	Color last_hsv;
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	void _html_entered(const String& p_html);
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	void _value_changed(double);
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	void _update_controls();
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	void _update_color();
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	void _update_presets();
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	void _text_type_toggled();
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	void _sample_draw();
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	void _hsv_draw(int p_wich,Control *c);
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	void _uv_input(const InputEvent& p_input);
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	void _w_input(const InputEvent& p_input);
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	void _preset_input(const InputEvent& p_input);
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	void _screen_input(const InputEvent& p_input);
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	void _add_preset_pressed();
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	void _screen_pick_pressed();
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protected:
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	void _notification(int);
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	static void _bind_methods();
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public:
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	void set_edit_alpha(bool p_show);
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	bool is_editing_alpha() const;
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	void set_color(const Color& p_color);
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	Color get_color() const;
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	void add_preset(const Color& p_color);
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	void set_raw_mode(bool p_enabled);
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	bool is_raw_mode() const;
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	ColorPicker();
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};
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class ColorPickerButton : public Button {
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	OBJ_TYPE(ColorPickerButton,Button);
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	PopupPanel *popup;
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	ColorPicker *picker;
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	void _color_changed(const Color& p_color);
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	virtual void pressed();
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protected:
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	void _notification(int);
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	static void _bind_methods();
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public:
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	void set_color(const Color& p_color);
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	Color get_color() const;
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	void set_edit_alpha(bool p_show);
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	bool is_editing_alpha() const;
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	ColorPickerButton();
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};
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#endif // COLOR_PICKER_H
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