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			97 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  range.h                                                              */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef RANGE_H
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#define RANGE_H
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#include "scene/gui/control.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Range : public Control {
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	OBJ_TYPE( Range, Control );
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	struct Shared {
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		double val,min,max;
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		double step,page;
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		bool exp_unit_value;
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		Set<Range*> owners;
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		void emit_value_changed();
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		void emit_changed(const char *p_what="");
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	};
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	Shared *shared;
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	void _ref_shared(Shared *p_shared);
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	void _unref_shared();
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	void _share(Node *p_range);
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	void _value_changed_notify();
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	void _changed_notify(const char *p_what="");
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protected:
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	virtual void _value_changed(double) {}
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	static void _bind_methods();
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	bool _rounded_values;
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public:
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	void set_val(double p_val);
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	void set_min(double p_min);
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	void set_max(double p_max);
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	void set_step(double p_step);
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	void set_page(double p_page);
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	void set_unit_value(double p_value);
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	double get_val() const;
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	double get_min() const;
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	double get_max() const;
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	double get_step() const;
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	double get_page() const;
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	double get_unit_value() const;
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	void set_rounded_values(bool p_enable);
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	bool is_rounded_values() const;
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	void set_exp_unit_value(bool p_enable);
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	bool is_unit_value_exp() const;
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	void share(Range *p_range);
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	void unshare();
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	Range();
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	~Range();
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};
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#endif
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