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			127 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  scroll_bar.h                                                         */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SCROLL_BAR_H
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#define SCROLL_BAR_H
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#include "scene/gui/range.h"
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/**
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	@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ScrollBar : public Range {
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	OBJ_TYPE( ScrollBar, Range );
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	enum HiliteStatus {
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		HILITE_NONE,
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		HILITE_DECR,
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		HILITE_RANGE,
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		HILITE_INCR,
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	};
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	static bool focus_by_default;
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	Orientation orientation;
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	Size2 size;
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	float custom_step;
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	HiliteStatus hilite;
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	struct Drag {
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		bool active;
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		float pos_at_click;
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		float value_at_click;
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	} drag;
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	double get_grabber_size() const;
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	double get_grabber_min_size() const;
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	double get_area_size() const;
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	double get_area_offset() const;
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	double get_click_pos(const Point2& p_pos) const;
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	double get_grabber_offset() const;
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	static void set_can_focus_by_default(bool p_can_focus);
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	Node* drag_slave;
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	NodePath drag_slave_path;
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	Vector2 drag_slave_speed;
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	Vector2 drag_slave_accum;
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	Vector2 drag_slave_from;
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	Vector2 last_drag_slave_accum;
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	float last_drag_slave_time;
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	float time_since_motion;
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	bool drag_slave_touching;
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	bool drag_slave_touching_deaccel;
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	bool click_handled;
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	void _drag_slave_exit();
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	void _drag_slave_input(const InputEvent& p_input);
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	void _input_event(InputEvent p_event);
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void set_custom_step(float p_custom_step);
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	float get_custom_step() const;
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	void set_drag_slave(const NodePath& p_path);
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	NodePath get_drag_slave() const;
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	virtual Size2 get_minimum_size() const;
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	ScrollBar(Orientation p_orientation=VERTICAL);
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	~ScrollBar();
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};
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class HScrollBar : public ScrollBar {
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	OBJ_TYPE( HScrollBar, ScrollBar );
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public:
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	HScrollBar() : ScrollBar(HORIZONTAL) { 	set_v_size_flags(0); }
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};
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class VScrollBar : public ScrollBar {
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	OBJ_TYPE( VScrollBar, ScrollBar );
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public:
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	VScrollBar() : ScrollBar(VERTICAL) { set_h_size_flags(0); }
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};
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#endif
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