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			125 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  capsule_shape.cpp                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "capsule_shape.h"
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#include "servers/physics_server.h"
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Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() {
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	float radius = get_radius();
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	float height = get_height();
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	Vector<Vector3> points;
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	Vector3 d(0,0,height*0.5);
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	for(int i=0;i<360;i++) {
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		float ra=Math::deg2rad(i);
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		float rb=Math::deg2rad(i+1);
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		Point2 a = Vector2(Math::sin(ra),Math::cos(ra))*radius;
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		Point2 b = Vector2(Math::sin(rb),Math::cos(rb))*radius;
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		points.push_back(Vector3(a.x,a.y,0)+d);
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		points.push_back(Vector3(b.x,b.y,0)+d);
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		points.push_back(Vector3(a.x,a.y,0)-d);
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		points.push_back(Vector3(b.x,b.y,0)-d);
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		if (i%90==0) {
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			points.push_back(Vector3(a.x,a.y,0)+d);
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			points.push_back(Vector3(a.x,a.y,0)-d);
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		}
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		Vector3 dud = i<180?d:-d;
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		points.push_back(Vector3(0,a.y,a.x)+dud);
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		points.push_back(Vector3(0,b.y,b.x)+dud);
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		points.push_back(Vector3(a.y,0,a.x)+dud);
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		points.push_back(Vector3(b.y,0,b.x)+dud);
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	}
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	return points;
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}
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void CapsuleShape::_update_shape() {
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	Dictionary d;
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	d["radius"]=radius;
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	d["height"]=height;
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	PhysicsServer::get_singleton()->shape_set_data(get_shape(),d);
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}
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void CapsuleShape::set_radius(float p_radius) {
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	radius=p_radius;
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("radius");
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}
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float CapsuleShape::get_radius() const {
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	return radius;
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}
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void CapsuleShape::set_height(float p_height) {
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	height=p_height;
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("height");
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}
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float CapsuleShape::get_height() const {
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	return height;
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}
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void CapsuleShape::_bind_methods() {
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	ObjectTypeDB::bind_method(_MD("set_radius","radius"),&CapsuleShape::set_radius);
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	ObjectTypeDB::bind_method(_MD("get_radius"),&CapsuleShape::get_radius);
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	ObjectTypeDB::bind_method(_MD("set_height","height"),&CapsuleShape::set_height);
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	ObjectTypeDB::bind_method(_MD("get_height"),&CapsuleShape::get_height);
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	ADD_PROPERTY( PropertyInfo(Variant::REAL,"radius",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_radius"),_SCS("get_radius") );
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	ADD_PROPERTY( PropertyInfo(Variant::REAL,"height",PROPERTY_HINT_RANGE,"0.01,4096,0.01"), _SCS("set_height"),_SCS("get_height") );
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}
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CapsuleShape::CapsuleShape() : Shape( PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
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	radius=1.0;
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	height=1.0;
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	_update_shape();
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}
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