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			101 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  scene_preloader.h                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                    http://www.godotengine.org                         */
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/*************************************************************************/
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/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SCENE_PRELOADER_H
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#define SCENE_PRELOADER_H
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#include "resource.h"
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#include "scene/main/node.h"
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class ScenePreloader : public Resource {
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	OBJ_TYPE( ScenePreloader, Resource );
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	Vector<StringName> names;
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	Vector<Variant> variants;
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	//missing - instances
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	//missing groups
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	//missing - owner
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	//missing - override names and values
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	struct NodeData {
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		int parent;
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		int type;
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		int name;
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		struct Property {
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			int name;
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			int value;
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		};
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		Vector<Property> properties;
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	};
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	Vector<NodeData> nodes;
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	struct ConnectionData {
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		int from;
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		int to;
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		int signal;
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		int method;
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		Vector<int> binds;
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	};
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	Vector<ConnectionData> connections;
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	void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
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	void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
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	String path;
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	void _set_bundled_scene(const Dictionary& p_scene);
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	Dictionary _get_bundled_scene() const;
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protected:
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	static void _bind_methods();
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public:
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	Error load_scene(const String& p_path);
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	String get_scene_path() const;
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	void clear();
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	bool can_instance() const;
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	Node *instance() const;
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	ScenePreloader();
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};
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#endif // SCENE_PRELOADER_H
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