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			212 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  visual_server_wrap_mt.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "visual_server_wrap_mt.h"
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| #include "os/os.h"
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| #include "globals.h"
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| void VisualServerWrapMT::thread_exit() {
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| 
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| 	exit=true;
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| }
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| 
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| void VisualServerWrapMT::thread_draw() {
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| 
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| 
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| 	draw_mutex->lock();
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| 
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| 	draw_pending--;
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| 	bool draw=(draw_pending==0);// only draw when no more flushes are pending
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| 
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| 	draw_mutex->unlock();
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| 
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| 	if (draw) {
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| 
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| 		visual_server->draw();
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| 	}
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| 
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| }
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| 
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| void VisualServerWrapMT::thread_flush() {
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| 
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| 
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| 	draw_mutex->lock();
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| 
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| 	draw_pending--;
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| 
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| 	draw_mutex->unlock();
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| 
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| }
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| 
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| 
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| 
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| void VisualServerWrapMT::_thread_callback(void *_instance) {
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| 
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| 	VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT*>(_instance);
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| 
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| 
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| 	vsmt->thread_loop();
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| }
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| 
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| void VisualServerWrapMT::thread_loop() {
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| 
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| 	server_thread=Thread::get_caller_ID();
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| 
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| 	OS::get_singleton()->make_rendering_thread();
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| 
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| 	visual_server->init();
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| 
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| 	exit=false;
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| 	draw_thread_up=true;
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| 	while(!exit) {
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| 		// flush commands one by one, until exit is requested
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| 		command_queue.wait_and_flush_one();
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| 	}
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| 
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| 	command_queue.flush_all(); // flush all
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| 
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| 	visual_server->finish();
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| 
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| }
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| 
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| 
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| /* EVENT QUEUING */
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| 
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| void VisualServerWrapMT::sync() {
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| 
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| 	if (create_thread) {
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| 
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| 		/* TODO: sync with the thread */
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| 
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| 		/*
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| 		ERR_FAIL_COND(!draw_mutex);
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| 		draw_mutex->lock();
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| 		draw_pending++; //cambiar por un saferefcount
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| 		draw_mutex->unlock();
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| 		*/
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| 		//command_queue.push( this, &VisualServerWrapMT::thread_flush);
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| 	} else {
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| 
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| 		command_queue.flush_all(); //flush all pending from other threads
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| 	}
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| 
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| }
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| 
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| void VisualServerWrapMT::draw() {
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| 
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| 
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| 	if (create_thread) {
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| 
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| 		/* TODO: Make it draw
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| 		ERR_FAIL_COND(!draw_mutex);
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| 		draw_mutex->lock();
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| 		draw_pending++; //cambiar por un saferefcount
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| 		draw_mutex->unlock();
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| 
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| 		command_queue.push( this, &VisualServerWrapMT::thread_draw);
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| 		*/
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| 	} else {
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| 
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| 		visual_server->draw();
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| 	}
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| }
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| 
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| 
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| void VisualServerWrapMT::init() {
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| 
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| 	if (create_thread) {
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| 
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| 		draw_mutex = Mutex::create();
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| 		print_line("CREATING RENDER THREAD");
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| 		OS::get_singleton()->release_rendering_thread();
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| 		if (create_thread) {
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| 			thread = Thread::create( _thread_callback, this );
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| 			print_line("STARTING RENDER THREAD");
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| 		}
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| 		while(!draw_thread_up) {
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| 			OS::get_singleton()->delay_usec(1000);
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| 		}
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| 		print_line("DONE RENDER THREAD");
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| 	} else {
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| 
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| 		visual_server->init();
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| 	}
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| 
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| }
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| 
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| void VisualServerWrapMT::finish() {
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| 
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| 
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| 	if (thread) {
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| 
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| 		command_queue.push( this, &VisualServerWrapMT::thread_exit);
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| 		Thread::wait_to_finish( thread );
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| 		memdelete(thread);
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| 
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| 
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| 		texture_free_cached_ids();
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| 		mesh_free_cached_ids();
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| 
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| 		thread=NULL;
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| 	} else {
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| 		visual_server->finish();
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| 	}
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| 
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| 	if (draw_mutex)
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| 		memdelete(draw_mutex);
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| 
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| }
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| 
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| 
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| VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) {
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| 
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| 	visual_server=p_contained;
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| 	create_thread=p_create_thread;
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| 	thread=NULL;
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| 	draw_mutex=NULL;
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| 	draw_pending=0;
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| 	draw_thread_up=false;
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| 	alloc_mutex=Mutex::create();
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| 	texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5);
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| 	mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20);
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| 	if (!p_create_thread) {
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| 		server_thread=Thread::get_caller_ID();
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| 	} else {
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| 		server_thread=0;
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| 	}
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| }
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| 
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| 
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| VisualServerWrapMT::~VisualServerWrapMT() {
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| 
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| 	memdelete(visual_server);
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| 	memdelete(alloc_mutex);
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| 	//finish();
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| 
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| }
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| 
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| 
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