mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			206 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			206 lines
		
	
	
	
		
			5.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  editor_run.cpp                                                       */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                    http://www.godotengine.org                         */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| #include "editor_run.h"
 | |
| #include "globals.h"
 | |
| #include "editor_settings.h"
 | |
| 
 | |
| EditorRun::Status EditorRun::get_status() const {
 | |
| 
 | |
| 	return status;
 | |
| }
 | |
| Error EditorRun::run(const String& p_scene,const String p_custom_args,const List<String>& p_breakpoints,const String& p_edited_scene) {
 | |
| 
 | |
| 	List<String> args;
 | |
| 
 | |
| 
 | |
| 	String resource_path = Globals::get_singleton()->get_resource_path();
 | |
| 
 | |
| 	if (resource_path!="") {
 | |
| 		args.push_back("-path");
 | |
| 		args.push_back(resource_path.replace(" ","%20"));
 | |
| 
 | |
| 	}
 | |
| 
 | |
| 	if (true) {
 | |
| 		args.push_back("-rdebug");
 | |
| 		args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007)));
 | |
| 	}
 | |
| 
 | |
| 	if (p_custom_args!="") {
 | |
| 
 | |
| 		Vector<String> cargs=p_custom_args.split(" ",false);
 | |
| 		for(int i=0;i<cargs.size();i++) {
 | |
| 
 | |
| 			args.push_back(cargs[i].replace("%20"," ").replace("$scene",p_edited_scene.replace(" ","%20")));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (debug_collisions) {
 | |
| 		args.push_back("-debugcol");
 | |
| 	}
 | |
| 
 | |
| 	if (debug_navigation) {
 | |
| 		args.push_back("-debugnav");
 | |
| 	}
 | |
| 
 | |
| 	int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
 | |
| 
 | |
| 	if (screen==0) {
 | |
| 		screen=OS::get_singleton()->get_current_screen();
 | |
| 	} else {
 | |
| 		screen--;
 | |
| 	}
 | |
| 
 | |
| 	Rect2 screen_rect;
 | |
| 	screen_rect.pos=OS::get_singleton()->get_screen_position(screen);
 | |
| 	screen_rect.size=OS::get_singleton()->get_screen_size(screen);
 | |
| 
 | |
| 
 | |
| 	Size2 desired_size;
 | |
| 
 | |
| 	desired_size.x=Globals::get_singleton()->get("display/width");
 | |
| 	desired_size.y=Globals::get_singleton()->get("display/height");
 | |
| 
 | |
| 	Size2 test_size;
 | |
| 	test_size.x=Globals::get_singleton()->get("display/test_width");
 | |
| 	test_size.y=Globals::get_singleton()->get("display/test_height");
 | |
| 	if (test_size.x>0 && test_size.y>0) {
 | |
| 
 | |
| 		desired_size=test_size;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	int window_placement=EditorSettings::get_singleton()->get("game_window_placement/rect");
 | |
| 
 | |
| 	switch(window_placement) {
 | |
| 		case 0: { // default
 | |
| 
 | |
| 			args.push_back("-p");
 | |
| 			args.push_back(itos(screen_rect.pos.x)+"x"+itos(screen_rect.pos.y));
 | |
| 		} break;
 | |
| 		case 1: { // centered
 | |
| 			Vector2 pos=screen_rect.pos+((screen_rect.size-desired_size)/2).floor();
 | |
| 			args.push_back("-p");
 | |
| 			args.push_back(itos(pos.x)+"x"+itos(pos.y));
 | |
| 		} break;
 | |
| 		case 2: { // custom pos
 | |
| 			Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
 | |
| 			pos+=screen_rect.pos;
 | |
| 			args.push_back("-p");
 | |
| 			args.push_back(itos(pos.x)+"x"+itos(pos.y));
 | |
| 		} break;
 | |
| 		case 3: { // force maximized
 | |
| 			Vector2 pos=screen_rect.pos;
 | |
| 			args.push_back("-p");
 | |
| 			args.push_back(itos(pos.x)+"x"+itos(pos.y));
 | |
| 			args.push_back("-mx");
 | |
| 
 | |
| 		} break;
 | |
| 		case 4: { // force fullscreen
 | |
| 
 | |
| 			Vector2 pos=screen_rect.pos;
 | |
| 			args.push_back("-p");
 | |
| 			args.push_back(itos(pos.x)+"x"+itos(pos.y));
 | |
| 			args.push_back("-f");
 | |
| 		} break;
 | |
| 	}
 | |
| 
 | |
| 
 | |
| 	if (p_breakpoints.size()) {
 | |
| 
 | |
| 		args.push_back("-bp");
 | |
| 		String bpoints;
 | |
| 		for(const List<String>::Element *E=p_breakpoints.front();E;E=E->next()) {
 | |
| 
 | |
| 			bpoints+=E->get().replace(" ","%20");
 | |
| 			if (E->next())
 | |
| 				bpoints+=",";
 | |
| 		}
 | |
| 
 | |
| 		args.push_back(bpoints);
 | |
| 	}
 | |
| 
 | |
| 	args.push_back(p_scene);
 | |
| 
 | |
| 	String exec = OS::get_singleton()->get_executable_path();
 | |
| 
 | |
| 	printf("running: %ls", exec.c_str());
 | |
| 	for (List<String>::Element* E = args.front(); E ; E = E->next()) {
 | |
| 
 | |
| 		printf(" %ls", E->get().c_str());
 | |
| 	};
 | |
| 	printf("\n");
 | |
| 
 | |
| 	pid=0;
 | |
| 	Error err = OS::get_singleton()->execute(exec,args,false,&pid);
 | |
| 	ERR_FAIL_COND_V(err,err);
 | |
| 
 | |
| 	status = STATUS_PLAY;
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void EditorRun::stop() {
 | |
| 
 | |
| 	if (status!=STATUS_STOP && pid!=0) {
 | |
| 
 | |
| 		OS::get_singleton()->kill(pid);
 | |
| 	}
 | |
| 
 | |
| 	status=STATUS_STOP;
 | |
| }
 | |
| 
 | |
| void EditorRun::set_debug_collisions(bool p_debug) {
 | |
| 
 | |
| 	debug_collisions=p_debug;
 | |
| }
 | |
| 
 | |
| bool EditorRun::get_debug_collisions() const{
 | |
| 
 | |
| 	return debug_collisions;
 | |
| }
 | |
| 
 | |
| void EditorRun::set_debug_navigation(bool p_debug) {
 | |
| 
 | |
| 	debug_navigation=p_debug;
 | |
| }
 | |
| 
 | |
| bool EditorRun::get_debug_navigation() const{
 | |
| 
 | |
| 	return debug_navigation;
 | |
| }
 | |
| 
 | |
| 
 | |
| EditorRun::EditorRun() {
 | |
| 
 | |
| 	status=STATUS_STOP;
 | |
| 	debug_collisions=false;
 | |
| 	debug_navigation=false;
 | |
| 
 | |
| }
 | 
