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			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  camera_editor_plugin.h                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef CAMERA_EDITOR_PLUGIN_H
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| #define CAMERA_EDITOR_PLUGIN_H
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/3d/camera.h"
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| 
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| /**
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| 	@author Juan Linietsky <reduzio@gmail.com>
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| */
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| 
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| class CameraEditor : public Control {
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| 
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| 	OBJ_TYPE(CameraEditor, Control );
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| 
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| 	Panel *panel;
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| 	Button * preview;
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| 	Node *node;
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| 
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| 	void _pressed();
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| protected:
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| 	void _notification(int p_what);
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| 	void _node_removed(Node *p_node);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void edit(Node *p_camera);
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| 	CameraEditor();
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| };
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| 
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| class CameraEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( CameraEditorPlugin, EditorPlugin );
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| 
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| //	CameraEditor *camera_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual String get_name() const { return "Camera"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	CameraEditorPlugin(EditorNode *p_node);
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| 	~CameraEditorPlugin();
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| 
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| };
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| 
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| #endif // CAMERA_EDITOR_PLUGIN_H
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