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			215 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			215 lines
		
	
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "mesh_editor_plugin.h"
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| 
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| void MeshEditor::_input_event(InputEvent p_event) {
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| 
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| 
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| 	if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
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| 
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| 		rot_x-=p_event.mouse_motion.relative_y*0.01;
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| 		rot_y-=p_event.mouse_motion.relative_x*0.01;
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| 		if (rot_x<-Math_PI/2)
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| 			rot_x=-Math_PI/2;
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| 		else if (rot_x>Math_PI/2) {
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| 			rot_x=Math_PI/2;
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| 		}
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| 		_update_rotation();
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| 	}
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| }
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| 
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| void MeshEditor::_notification(int p_what) {
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| 
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| 	if (p_what==NOTIFICATION_FIXED_PROCESS) {
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| 
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| 	}
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| 
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| 
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| 	if (p_what==NOTIFICATION_READY) {
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| 
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| 		//get_scene()->connect("node_removed",this,"_node_removed");
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| 
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| 		if (first_enter) {
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| 			//it's in propertyeditor so.. could be moved around
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| 
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| 			light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
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| 			light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
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| 			light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
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| 			light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
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| 			first_enter=false;
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| 		}
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| 
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| 	}
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| 
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| 	if (p_what==NOTIFICATION_DRAW) {
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| 
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| 
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| 		Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
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| 		Size2 size = get_size();
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| 
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| 		draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
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| 
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| 	}
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| }
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| 
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| void MeshEditor::_update_rotation() {
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| 
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| 	Transform t;
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| 	t.basis.rotate(Vector3(0, 1, 0), rot_y);
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| 	t.basis.rotate(Vector3(1, 0, 0), rot_x);
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| 	mesh_instance->set_transform(t);
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| 
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| }
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| 
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| void MeshEditor::edit(Ref<Mesh> p_mesh) {
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| 
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| 	mesh=p_mesh;
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| 	mesh_instance->set_mesh(mesh);
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| 
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| 	if (mesh.is_null()) {
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| 
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| 		hide();
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| 	} else {
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| 		rot_x=0;
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| 		rot_y=0;
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| 		_update_rotation();
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| 
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| 		AABB aabb= mesh->get_aabb();
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| 		Vector3 ofs = aabb.pos + aabb.size*0.5;
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| 		aabb.pos-=ofs;
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| 		float m = MAX(aabb.size.x,aabb.size.y)*0.5;
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| 		if (m!=0) {
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| 			m=1.0/m;
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| 			m*=0.5;
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| 			//print_line("scale: "+rtos(m));
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| 			Transform xform;
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| 			xform.basis.scale(Vector3(m,m,m));
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| 			xform.origin=-xform.basis.xform(ofs); //-ofs*m;
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| 			xform.origin.z-=aabb.size.z*2;
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| 			mesh_instance->set_transform(xform);
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| 		}
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| 
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| 	}
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| 
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| }
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| 
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| 
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| void MeshEditor::_button_pressed(Node* p_button) {
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| 
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| 	if (p_button==light_1_switch) {
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| 		light1->set_enabled(!light_1_switch->is_pressed());
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| 	}
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| 
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| 	if (p_button==light_2_switch) {
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| 		light2->set_enabled(!light_2_switch->is_pressed());
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| 	}
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| 
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| 
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| }
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| 
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| void MeshEditor::_bind_methods() {
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| 
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| 	ObjectTypeDB::bind_method(_MD("_input_event"),&MeshEditor::_input_event);
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| 	ObjectTypeDB::bind_method(_MD("_button_pressed"),&MeshEditor::_button_pressed);
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| 
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| }
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| 
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| MeshEditor::MeshEditor() {
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| 
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| 	viewport = memnew( Viewport );
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| 	Ref<World> world;
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| 	world.instance();
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| 	viewport->set_world(world); //use own world
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| 	add_child(viewport);
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| 	viewport->set_process_input(false);
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| 
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| 	camera = memnew( Camera );
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| 	camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
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| 	camera->set_perspective(45,0.1,10);
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| 	viewport->add_child(camera);
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| 
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| 	light1 = memnew( DirectionalLight );
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| 	light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
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| 	viewport->add_child(light1);
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| 
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| 	light2 = memnew( DirectionalLight );
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| 	light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
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| 	light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
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| 	light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
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| 	viewport->add_child(light2);
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| 
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| 	mesh_instance = memnew( MeshInstance );
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| 	viewport->add_child(mesh_instance);
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| 
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| 
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| 
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| 	set_custom_minimum_size(Size2(1,150)*EDSCALE);
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| 
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| 	HBoxContainer *hb = memnew( HBoxContainer );
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| 	add_child(hb);
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| 	hb->set_area_as_parent_rect(2);
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| 
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| 	hb->add_spacer();
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| 
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| 	VBoxContainer *vb_light = memnew( VBoxContainer );
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| 	hb->add_child(vb_light);
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| 
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| 	light_1_switch = memnew( TextureButton );
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| 	light_1_switch->set_toggle_mode(true);
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| 	vb_light->add_child(light_1_switch);
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| 	light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
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| 
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| 	light_2_switch = memnew( TextureButton );
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| 	light_2_switch->set_toggle_mode(true);
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| 	vb_light->add_child(light_2_switch);
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| 	light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
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| 
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| 	first_enter=true;
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| 
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| 	rot_x=0;
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| 	rot_y=0;
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| 
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| 
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| }
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| 
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| 
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| void MeshEditorPlugin::edit(Object *p_object) {
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| 
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| 	Mesh * s = p_object->cast_to<Mesh>();
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| 	if (!s)
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| 		return;
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| 
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| 	mesh_editor->edit(Ref<Mesh>(s));
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| }
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| 
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| bool MeshEditorPlugin::handles(Object *p_object) const {
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| 
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| 	return p_object->is_type("Mesh");
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| }
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| 
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| void MeshEditorPlugin::make_visible(bool p_visible) {
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| 
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| 	if (p_visible) {
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| 		mesh_editor->show();
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| //		mesh_editor->set_process(true);
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| 	} else {
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| 
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| 		mesh_editor->hide();
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| //		mesh_editor->set_process(false);
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| 	}
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| 
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| }
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| 
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| MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
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| 
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| 	editor=p_node;
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| 	mesh_editor = memnew( MeshEditor );
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| 	add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,mesh_editor);
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| 	mesh_editor->hide();
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| 
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| 
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| 
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| }
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| 
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| 
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| MeshEditorPlugin::~MeshEditorPlugin()
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| {
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| }
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