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			67 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef MESH_EDITOR_PLUGIN_H
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| #define MESH_EDITOR_PLUGIN_H
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/resources/material.h"
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| #include "scene/3d/light.h"
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| #include "scene/3d/mesh_instance.h"
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| #include "scene/3d/camera.h"
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| 
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| class MeshEditor : public Control {
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| 
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| 	OBJ_TYPE(MeshEditor, Control);
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| 
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| 
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| 
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| 	float rot_x;
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| 	float rot_y;
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| 
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| 	Viewport *viewport;
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| 	MeshInstance *mesh_instance;
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| 	DirectionalLight *light1;
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| 	DirectionalLight *light2;
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| 	Camera *camera;
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| 
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| 	Ref<Mesh> mesh;
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| 
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| 
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| 	TextureButton *light_1_switch;
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| 	TextureButton *light_2_switch;
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| 
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| 	void _button_pressed(Node* p_button);
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| 	bool first_enter;
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| 
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| 	void _update_rotation();
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| protected:
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| 	void _notification(int p_what);
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| 	void _input_event(InputEvent p_event);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void edit(Ref<Mesh> p_mesh);
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| 	MeshEditor();
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| };
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| 
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| 
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| class MeshEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( MeshEditorPlugin, EditorPlugin );
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| 
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| 	MeshEditor *mesh_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual String get_name() const { return "Mesh"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	MeshEditorPlugin(EditorNode *p_node);
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| 	~MeshEditorPlugin();
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| 
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| };
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| 
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| #endif // MESH_EDITOR_PLUGIN_H
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