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	 e2c8aecb3d
			
		
	
	
		e2c8aecb3d
		
	
	
	
	
		
			
			Consolidated duplicate snapping functions into CanvasItemEditor. Allow non-square grids. Add grid origin offsets. Allow seperate toggling of grid display. Add rotation snapping. Add offset snapping.
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
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| #define NAVIGATIONPOLYGONEDITORPLUGIN_H
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| 
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| 
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/2d/navigation_polygon.h"
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| #include "scene/gui/tool_button.h"
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| #include "scene/gui/button_group.h"
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| 
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| /**
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| 	@author Juan Linietsky <reduzio@gmail.com>
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| */
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| class CanvasItemEditor;
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| 
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| class NavigationPolygonEditor : public HBoxContainer {
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| 
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| 	OBJ_TYPE(NavigationPolygonEditor, HBoxContainer );
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| 
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| 	UndoRedo *undo_redo;
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| 	enum Mode {
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| 
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| 		MODE_CREATE,
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| 		MODE_EDIT,
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| 
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| 	};
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| 
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| 	Mode mode;
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| 
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| 	ToolButton *button_create;
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| 	ToolButton *button_edit;
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| 
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| 	ConfirmationDialog *create_nav;
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| 
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| 	CanvasItemEditor *canvas_item_editor;
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| 	EditorNode *editor;
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| 	Panel *panel;
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| 	NavigationPolygonInstance *node;
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| 	MenuButton *options;
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| 
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| 	int edited_outline;
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| 	int edited_point;
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| 	Vector2 edited_point_pos;
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| 	DVector<Vector2> pre_move_edit;
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| 	Vector<Vector2> wip;
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| 	bool wip_active;
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| 
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| 
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| 	void _wip_close();
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| 	void _canvas_draw();
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| 	void _create_nav();
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| 
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| 	void _menu_option(int p_option);
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	void _node_removed(Node *p_node);
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| 	static void _bind_methods();
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| public:
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| 
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| 	bool forward_input_event(const InputEvent& p_event);
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| 	void edit(Node *p_collision_polygon);
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| 	NavigationPolygonEditor(EditorNode *p_editor);
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| };
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| 
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| class NavigationPolygonEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( NavigationPolygonEditorPlugin, EditorPlugin );
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| 
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| 	NavigationPolygonEditor *collision_polygon_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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| 
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| 	virtual String get_name() const { return "NavigationPolygonInstance"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	NavigationPolygonEditorPlugin(EditorNode *p_node);
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| 	~NavigationPolygonEditorPlugin();
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| 
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| };
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| 
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| 
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| #endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
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