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			126 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  path_2d_editor_plugin.h                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef PATH_2D_EDITOR_PLUGIN_H
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| #define PATH_2D_EDITOR_PLUGIN_H
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/2d/path_2d.h"
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| #include "scene/gui/tool_button.h"
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| #include "scene/gui/button_group.h"
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| 
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| /**
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| 	@author Juan Linietsky <reduzio@gmail.com>
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| */
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| class CanvasItemEditor;
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| 
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| class Path2DEditor : public HBoxContainer {
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| 
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| 	OBJ_TYPE(Path2DEditor, HBoxContainer);
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| 
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| 	UndoRedo *undo_redo;
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| 
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| 	CanvasItemEditor *canvas_item_editor;
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| 	EditorNode *editor;
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| 	Panel *panel;
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| 	Path2D *node;
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| 
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| 	HBoxContainer *base_hb;
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| 	Separator *sep;
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| 
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| 	enum Mode {
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| 		MODE_CREATE,
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| 		MODE_EDIT,
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| 		MODE_EDIT_CURVE,
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| 		MODE_DELETE,
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| 		ACTION_CLOSE
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| 	};
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| 
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| 	Mode mode;
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| 	ToolButton *curve_create;
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| 	ToolButton *curve_edit;
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| 	ToolButton *curve_edit_curve;
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| 	ToolButton *curve_del;
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| 	ToolButton *curve_close;
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| 
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| 	enum Action {
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| 
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| 		ACTION_NONE,
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| 		ACTION_MOVING_POINT,
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| 		ACTION_MOVING_IN,
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| 		ACTION_MOVING_OUT,
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| 	};
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| 
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| 
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| 	Action action;
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| 	int action_point;
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| 	Point2 moving_from;
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| 	Point2 moving_screen_from;
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| 
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| 	void _mode_selected(int p_mode);
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| 
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| 	void _canvas_draw();
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| 	void _node_visibility_changed();
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| friend class Path2DEditorPlugin;
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| protected:
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| 	void _notification(int p_what);
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| 	void _node_removed(Node *p_node);
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| 	static void _bind_methods();
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| public:
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| 
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| 	bool forward_input_event(const InputEvent& p_event);
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| 	void edit(Node *p_path2d);
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| 	Path2DEditor(EditorNode *p_editor);
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| };
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| 
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| class Path2DEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( Path2DEditorPlugin, EditorPlugin );
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| 
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| 	Path2DEditor *path2d_editor;
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| 	EditorNode *editor;
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| 
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| public:
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| 
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| 	virtual bool forward_input_event(const InputEvent& p_event) { return path2d_editor->forward_input_event(p_event); }
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| 
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| 	virtual String get_name() const { return "Path2D"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	Path2DEditorPlugin(EditorNode *p_node);
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| 	~Path2DEditorPlugin();
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| 
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| };
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| 
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| 
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| 
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| #endif // PATH_2D_EDITOR_PLUGIN_H
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