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		6fc1c3a4d1
		
	
	
	
	
		
			
			Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
		
			
				
	
	
		
			99 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  path_editor_plugin.h                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef PATH_EDITOR_PLUGIN_H
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| #define PATH_EDITOR_PLUGIN_H
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| 
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| 
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| #include "tools/editor/spatial_editor_gizmos.h"
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| #include "scene/3d/path.h"
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| class PathSpatialGizmo  : public EditorSpatialGizmo {
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| 
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| 	OBJ_TYPE(PathSpatialGizmo,EditorSpatialGizmo);
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| 
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| 	Path* path;
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| 	mutable Vector3 original;
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| 
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| public:
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| 
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| 	virtual String get_handle_name(int p_idx) const;
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| 	virtual Variant get_handle_value(int p_idx) const;
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| 	virtual void set_handle(int p_idx,Camera *p_camera, const Point2& p_point);
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| 	virtual void commit_handle(int p_idx,const Variant& p_restore,bool p_cancel=false);
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| 
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| 	void redraw();
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| 	PathSpatialGizmo(Path* p_path=NULL);
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| 
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| };
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| 
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| class PathEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( PathEditorPlugin, EditorPlugin );
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| 
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| 
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| 	Separator *sep;
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| 	ToolButton *curve_create;
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| 	ToolButton *curve_edit;
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| 	ToolButton *curve_del;
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| 	ToolButton *curve_close;
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| 
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| 	EditorNode *editor;
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| 
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| 
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| 	Path *path;
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| 
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| 	void _mode_changed(int p_idx);
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|     void _close_curve();
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 
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| 	Path *get_edited_path() { return path; }
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| 
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| 	static PathEditorPlugin* singleton;
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| 	Ref<FixedMaterial> path_material;
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| 	Ref<FixedMaterial> path_thin_material;
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| 	virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event);
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| 
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| //	virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); }
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| 	virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial);
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| 	virtual String get_name() const { return "Path"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	PathEditorPlugin(EditorNode *p_node);
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| 	~PathEditorPlugin();
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| 
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| };
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| 
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| 
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| #endif // PATH_EDITOR_PLUGIN_H
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