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	 bed3efb17e
			
		
	
	
		bed3efb17e
		
	
	
	
	
		
			
			-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
		
			
				
	
	
		
			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  resource_preloader_editor_plugin.h                                   */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef RESOURCE_PRELOADER_EDITOR_PLUGIN_H
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| #define RESOURCE_PRELOADER_EDITOR_PLUGIN_H
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| 
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/editor_node.h"
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| #include "scene/gui/tree.h"
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| #include "scene/main/resource_preloader.h"
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| #include "scene/gui/file_dialog.h"
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| #include "scene/gui/dialogs.h"
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| 
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| 
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| class ResourcePreloaderEditor : public PanelContainer {
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| 
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| 	OBJ_TYPE(ResourcePreloaderEditor, PanelContainer );
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| 
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| 	Button *load;
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| 	Button *_delete;
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| 	Button *paste;
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| 	Tree *tree;
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| 	bool loading_scene;
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| 
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| 
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| 	EditorFileDialog *file;
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| 
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| 	AcceptDialog *dialog;
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| 
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| 	ResourcePreloader *preloader;
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| 
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| 
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| 	void _load_pressed();
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| 	void _load_scene_pressed();
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| 	void _files_load_request(const Vector<String>& p_paths);
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| 	void _paste_pressed();
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| 	void _delete_pressed();
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| 	void _delete_confirm_pressed();
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| 	void _update_library();
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| 	void _item_edited();
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| 
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| 	UndoRedo *undo_redo;
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| 
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| 	Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
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| 	bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
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| 	void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
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| 
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| 
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| protected:
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| 	void _notification(int p_what);
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| 	void _input_event(InputEvent p_event);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; }
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| 
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| 	void edit(ResourcePreloader* p_preloader);
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| 	ResourcePreloaderEditor();
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| };
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| 
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| class ResourcePreloaderEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( ResourcePreloaderEditorPlugin, EditorPlugin );
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| 
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| 	ResourcePreloaderEditor *preloader_editor;
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| 	EditorNode *editor;
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| 	Button *button;
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| 
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| public:
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| 
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| 	virtual String get_name() const { return "ResourcePreloader"; }
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| 	bool has_main_screen() const { return false; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 
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| 	ResourcePreloaderEditorPlugin(EditorNode *p_node);
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| 	~ResourcePreloaderEditorPlugin();
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| 
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| };
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| 
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| #endif // RESOURCE_PRELOADER_EDITOR_PLUGIN_H
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