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	 2ca4995a6f
			
		
	
	
		2ca4995a6f
		
	
	
	
	
		
			
			-Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
		
			
				
	
	
		
			373 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			373 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  script_editor_plugin.h                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef SCRIPT_EDITOR_PLUGIN_H
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| #define SCRIPT_EDITOR_PLUGIN_H
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| 
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| #include "tools/editor/editor_plugin.h"
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| #include "tools/editor/script_create_dialog.h"
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| #include "scene/gui/tab_container.h"
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| #include "scene/gui/text_edit.h"
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| #include "scene/gui/menu_button.h"
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| #include "scene/gui/tool_button.h"
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| #include "scene/gui/tree.h"
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| #include "scene/main/timer.h"
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| #include "script_language.h"
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| #include "tools/editor/code_editor.h"
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| #include "scene/gui/split_container.h"
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| #include "scene/gui/item_list.h"
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| #include "tools/editor/editor_help.h"
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| 
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| class ScriptEditorQuickOpen : public ConfirmationDialog {
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| 
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| 	OBJ_TYPE(ScriptEditorQuickOpen,ConfirmationDialog )
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| 
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| 	LineEdit *search_box;
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| 	Tree *search_options;
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| 	String function;
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| 
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| 	void _update_search();
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| 
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| 	void _sbox_input(const InputEvent& p_ie);
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| 	Vector<String> functions;
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| 
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| 
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| 	void _confirmed();
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| 	void _text_changed(const String& p_newtext);
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| 
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| protected:
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| 
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	void popup(const Vector<String>& p_base,bool p_dontclear=false);
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| 	ScriptEditorQuickOpen();
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| };
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| 
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| 
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| class ScriptEditorDebugger;
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| 
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| class ScriptTextEditor : public CodeTextEditor {
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| 
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| 	OBJ_TYPE( ScriptTextEditor, CodeTextEditor );
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| 
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| 	Ref<Script> script;
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| 
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| 
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| 	Vector<String> functions;
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| 
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| 
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| protected:
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| 
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| 
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| 
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| 	virtual void _validate_script();
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| 	virtual void _code_complete_script(const String& p_code, List<String>* r_options);
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| 	virtual void _load_theme_settings();
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| 
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| public:
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| 
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| 	virtual void apply_code();
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| 	Ref<Script> get_edited_script() const;
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| 	Vector<String> get_functions() ;
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| 	void set_edited_script(const Ref<Script>& p_script);
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| 	void reload_text();
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| 	String get_name() ;
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| 	Ref<Texture> get_icon() ;
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| 	bool is_unsaved();
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| 	ScriptTextEditor();
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| 
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| };
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| 
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| class EditorScriptCodeCompletionCache;
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| 
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| class ScriptEditor : public VBoxContainer {
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| 
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| 	OBJ_TYPE(ScriptEditor, VBoxContainer );
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| 
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| 
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| 	EditorNode *editor;
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| 	enum {
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| 		FILE_NEW,
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| 		FILE_OPEN,
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| 		FILE_SAVE,
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| 		FILE_SAVE_AS,
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| 		FILE_SAVE_ALL,
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| 		FILE_IMPORT_THEME,
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| 		FILE_RELOAD_THEME,
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| 		FILE_SAVE_THEME,
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| 		FILE_SAVE_THEME_AS,
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| 		FILE_CLOSE,
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| 		EDIT_UNDO,
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| 		EDIT_REDO,
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| 		EDIT_CUT,
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| 		EDIT_COPY,
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| 		EDIT_PASTE,
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| 		EDIT_SELECT_ALL,
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| 		EDIT_COMPLETE,
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| 		EDIT_AUTO_INDENT,
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| 		EDIT_TRIM_TRAILING_WHITESAPCE,
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| 		EDIT_TOGGLE_COMMENT,
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| 		EDIT_MOVE_LINE_UP,
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| 		EDIT_MOVE_LINE_DOWN,
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| 		EDIT_INDENT_RIGHT,
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| 		EDIT_INDENT_LEFT,
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| 		EDIT_CLONE_DOWN,
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| 		SEARCH_FIND,
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| 		SEARCH_FIND_NEXT,
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| 		SEARCH_FIND_PREV,
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| 		SEARCH_REPLACE,
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| 		SEARCH_LOCATE_FUNCTION,
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| 		SEARCH_GOTO_LINE,
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| 		SEARCH_HELP,
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| 		SEARCH_CLASSES,
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| 		SEARCH_WEBSITE,
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| 		DEBUG_TOGGLE_BREAKPOINT,
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| 		DEBUG_REMOVE_ALL_BREAKPOINTS,
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| 		DEBUG_GOTO_NEXT_BREAKPOINT,
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| 		DEBUG_GOTO_PREV_BREAKPOINT,
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| 		DEBUG_NEXT,
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| 		DEBUG_STEP,
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| 		DEBUG_BREAK,
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| 		DEBUG_CONTINUE,
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| 		DEBUG_SHOW,
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| 		DEBUG_SHOW_KEEP_OPEN,
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| 		HELP_CONTEXTUAL,
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| 		WINDOW_MOVE_LEFT,
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| 		WINDOW_MOVE_RIGHT,
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| 		WINDOW_NEXT,
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| 		WINDOW_PREV,
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| 		WINDOW_SELECT_BASE=100
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| 	};
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| 
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| 	HBoxContainer *menu_hb;
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| 	MenuButton *file_menu;
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| 	MenuButton *edit_menu;
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| 	MenuButton *search_menu;
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| 	MenuButton *script_search_menu;
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| 	MenuButton *debug_menu;
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| 	MenuButton *help_menu;
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| 	Timer *autosave_timer;
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| 	uint64_t idle;
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| 
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| 	Button *help_search;
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| 	Button *site_search;
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| 	Button *class_search;
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| 	EditorHelpSearch *help_search_dialog;
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| 
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| 	ItemList *script_list;
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| 	HSplitContainer *script_split;
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| 	TabContainer *tab_container;
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| 	EditorFileDialog *file_dialog;
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| 	GotoLineDialog *goto_line_dialog;
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| 	ConfirmationDialog *erase_tab_confirm;
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| 	ScriptCreateDialog *script_create_dialog;
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| 	ScriptEditorDebugger* debugger;
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| 	ToolButton *scripts_visible;
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| 
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| 	String current_theme;
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| 
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| 	TextureFrame *script_icon;
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| 	Label *script_name_label;
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| 
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| 	ToolButton *script_back;
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| 	ToolButton *script_forward;
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| 
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| 
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| 	struct ScriptHistory {
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| 
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| 		Control *control;
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| 		int scroll_pos;
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| 		int cursor_column;
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| 		int cursor_row;
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| 	};
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| 
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| 	Vector<ScriptHistory> history;
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| 	int history_pos;
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| 
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| 
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| 	EditorHelpIndex *help_index;
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| 
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| 	void _tab_changed(int p_which);
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| 	void _menu_option(int p_optin);
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| 
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| 	Tree *disk_changed_list;
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| 	ConfirmationDialog *disk_changed;
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| 
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| 	bool restoring_layout;
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| 
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| 	String _get_debug_tooltip(const String&p_text,Node *_ste);
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| 
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| 	void _resave_scripts(const String& p_str);
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| 	void _reload_scripts();
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| 
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| 	bool _test_script_times_on_disk();
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| 
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| 	void _close_current_tab();
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| 
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| 	bool grab_focus_block;
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| 
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| 	bool pending_auto_reload;
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| 	bool auto_reload_running_scripts;
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| 	void _live_auto_reload_running_scripts();
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| 
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| 	ScriptEditorQuickOpen *quick_open;
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| 
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| 	EditorScriptCodeCompletionCache *completion_cache;
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| 
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| 	void _editor_play();
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| 	void _editor_pause();
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| 	void _editor_stop();
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| 
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| 	int edit_pass;
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| 
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| 	void _add_callback(Object *p_obj, const String& p_function, const StringArray& p_args);
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| 	void _res_saved_callback(const Ref<Resource>& p_res);
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| 
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| 	bool trim_trailing_whitespace_on_save;
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| 
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| 	void _trim_trailing_whitespace(TextEdit *tx);
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| 
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| 	void _goto_script_line2(int p_line);
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| 	void _goto_script_line(REF p_script,int p_line);
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| 	void _breaked(bool p_breaked,bool p_can_debug);
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| 	void _show_debugger(bool p_show);
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| 	void _update_window_menu();
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| 	void _script_created(Ref<Script> p_script);
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| 
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| 	void _editor_settings_changed();
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| 	void _autosave_scripts();
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| 
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| 	void _update_script_names();
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| 
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| 	void _script_selected(int p_idx);
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| 
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| 	void _find_scripts(Node* p_base, Node* p_current,Set<Ref<Script> >& used);
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| 
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| 	void _tree_changed();
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| 
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| 	void _script_split_dragged(float);
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| 
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| 
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| 	void _history_forward();
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| 	void _history_back();
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| 
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| 	bool waiting_update_names;
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| 
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| 	void _help_class_open(const String& p_class);
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| 	void _help_class_goto(const String& p_desc);
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| 	void _update_history_arrows();
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| 	void _go_to_tab(int p_idx);
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| 	void _update_history_pos(int p_new_pos);
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| 	void _update_script_colors();
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| 	void _update_modified_scripts_for_external_editor();
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| 
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| 	int file_dialog_option;
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| 	void _file_dialog_action(String p_file);
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| 
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| 	static ScriptEditor *script_editor;
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| protected:
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| public:
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| 
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| 	static ScriptEditor *get_singleton() { return script_editor; }
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| 
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| 	void ensure_focus_current();
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| 	void apply_scripts() const;
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| 
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| 	void ensure_select_current();
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| 	void edit(const Ref<Script>& p_script);
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| 
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| 	Dictionary get_state() const;
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| 	void set_state(const Dictionary& p_state);
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| 	void clear();
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| 
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| 	void get_breakpoints(List<String> *p_breakpoints);
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| 
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| 	void swap_lines(TextEdit *tx, int line1, int line2);
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| 
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| 	void save_all_scripts();
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| 
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| 	void set_window_layout(Ref<ConfigFile> p_layout);
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| 	void get_window_layout(Ref<ConfigFile> p_layout);
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| 
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| 	void set_scene_root_script( Ref<Script> p_script );
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| 
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| 	virtual void edited_scene_changed();
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| 
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| 	ScriptEditorDebugger *get_debugger() { return debugger; }
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| 	void set_live_auto_reload_running_scripts(bool p_enabled);
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| 
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| 	ScriptEditor(EditorNode *p_editor);
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| 	~ScriptEditor();
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| };
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| 
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| class ScriptEditorPlugin : public EditorPlugin {
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| 
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| 	OBJ_TYPE( ScriptEditorPlugin, EditorPlugin );
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| 
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| 	ScriptEditor *script_editor;
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| 	EditorNode *editor;
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| public:
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| 
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| 	virtual String get_name() const { return "Script"; }
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| 	bool has_main_screen() const { return true; }
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| 	virtual void edit(Object *p_node);
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| 	virtual bool handles(Object *p_node) const;
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| 	virtual void make_visible(bool p_visible);
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| 	virtual void selected_notify();
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| 
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| 	Dictionary get_state() const;
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| 	virtual void set_state(const Dictionary& p_state);
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| 	virtual void clear();
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| 
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| 	virtual void save_external_data();
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| 	virtual void apply_changes();
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| 
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| 	virtual void restore_global_state();
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| 	virtual void save_global_state();
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| 
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| 	virtual void set_window_layout(Ref<ConfigFile> p_layout);
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| 	virtual void get_window_layout(Ref<ConfigFile> p_layout);
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| 
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| 	virtual void get_breakpoints(List<String> *p_breakpoints);
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| 
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| 
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| 	virtual void edited_scene_changed();
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| 
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| 	ScriptEditorPlugin(EditorNode *p_node);
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| 	~ScriptEditorPlugin();
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| 
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| };
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| 
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| #endif // SCRIPT_EDITOR_PLUGIN_H
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