mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-31 05:31:01 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			157 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			157 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  shader_editor_plugin.h                                               */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                    http://www.godotengine.org                         */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| #ifndef SHADER_EDITOR_PLUGIN_H
 | |
| #define SHADER_EDITOR_PLUGIN_H
 | |
| 
 | |
| #include "tools/editor/code_editor.h"
 | |
| #include "tools/editor/editor_plugin.h"
 | |
| #include "scene/gui/tab_container.h"
 | |
| #include "scene/gui/text_edit.h"
 | |
| #include "scene/gui/menu_button.h"
 | |
| #include "scene/main/timer.h"
 | |
| #include "scene/resources/shader.h"
 | |
| #include "servers/visual/shader_language.h"
 | |
| 
 | |
| 
 | |
| class ShaderTextEditor : public CodeTextEditor {
 | |
| 
 | |
| 	OBJ_TYPE( ShaderTextEditor, CodeTextEditor );
 | |
| 
 | |
| 	Ref<Shader> shader;
 | |
| 	ShaderLanguage::ShaderType type;
 | |
| 
 | |
| protected:
 | |
| 
 | |
| 	static void _bind_methods();
 | |
| 	virtual void _load_theme_settings();
 | |
| public:
 | |
| 
 | |
| 	virtual void _validate_script();
 | |
| 
 | |
| 
 | |
| 	Ref<Shader> get_edited_shader() const;
 | |
| 	void set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type);
 | |
| 	ShaderTextEditor();
 | |
| 
 | |
| };
 | |
| 
 | |
| 
 | |
| class ShaderEditor : public Control {
 | |
| 
 | |
| 	OBJ_TYPE(ShaderEditor, Control );
 | |
| 
 | |
| 	enum {
 | |
| 
 | |
| 		EDIT_UNDO,
 | |
| 		EDIT_REDO,
 | |
| 		EDIT_CUT,
 | |
| 		EDIT_COPY,
 | |
| 		EDIT_PASTE,
 | |
| 		EDIT_SELECT_ALL,
 | |
| 		SEARCH_FIND,
 | |
| 		SEARCH_FIND_NEXT,
 | |
| 		SEARCH_FIND_PREV,
 | |
| 		SEARCH_REPLACE,
 | |
| 		//SEARCH_LOCATE_SYMBOL,
 | |
| 		SEARCH_GOTO_LINE,
 | |
| 
 | |
| 	};
 | |
| 
 | |
| 	MenuButton *edit_menu;
 | |
| 	MenuButton *search_menu;
 | |
| 	MenuButton *settings_menu;
 | |
| 	uint64_t idle;
 | |
| 
 | |
| 	TabContainer *tab_container;
 | |
| 	GotoLineDialog *goto_line_dialog;
 | |
| 	ConfirmationDialog *erase_tab_confirm;
 | |
| 
 | |
| 	TextureButton *close;
 | |
| 
 | |
| 	ShaderTextEditor *vertex_editor;
 | |
| 	ShaderTextEditor *fragment_editor;
 | |
| 	ShaderTextEditor *light_editor;
 | |
| 
 | |
| 	void _tab_changed(int p_which);
 | |
| 	void _menu_option(int p_optin);
 | |
| 	void _params_changed();
 | |
| 	mutable Ref<Shader> shader;
 | |
| 
 | |
| 	void _close_callback();
 | |
| 
 | |
| 	void _editor_settings_changed();
 | |
| 
 | |
| protected:
 | |
| 	void _notification(int p_what);
 | |
| 	static void _bind_methods();
 | |
| public:
 | |
| 
 | |
| 	void apply_shaders();
 | |
| 
 | |
| 	void ensure_select_current();
 | |
| 	void edit(const Ref<Shader>& p_shader);
 | |
| 
 | |
| 	Dictionary get_state() const;
 | |
| 	void set_state(const Dictionary& p_state);
 | |
| 	void clear();
 | |
| 
 | |
| 	virtual Size2 get_minimum_size() const { return Size2(0,200); }
 | |
| 	void save_external_data();
 | |
| 
 | |
| 	ShaderEditor();
 | |
| };
 | |
| 
 | |
| class ShaderEditorPlugin : public EditorPlugin {
 | |
| 
 | |
| 	OBJ_TYPE( ShaderEditorPlugin, EditorPlugin );
 | |
| 
 | |
| 	bool _2d;
 | |
| 	ShaderEditor *shader_editor;
 | |
| 	EditorNode *editor;
 | |
| public:
 | |
| 
 | |
| 	virtual String get_name() const { return "Shader"; }
 | |
| 	bool has_main_screen() const { return false; }
 | |
| 	virtual void edit(Object *p_node);
 | |
| 	virtual bool handles(Object *p_node) const;
 | |
| 	virtual void make_visible(bool p_visible);
 | |
| 	virtual void selected_notify();
 | |
| 
 | |
| 	Dictionary get_state() const;
 | |
| 	virtual void set_state(const Dictionary& p_state);
 | |
| 	virtual void clear();
 | |
| 
 | |
| 	virtual void save_external_data();
 | |
| 	virtual void apply_changes();
 | |
| 
 | |
| 	ShaderEditorPlugin(EditorNode *p_node,bool p_2d);
 | |
| 	~ShaderEditorPlugin();
 | |
| 
 | |
| };
 | |
| #endif
 | 
