godot/doc/classes/DPITexture.xml
2025-08-21 11:39:16 +03:00

61 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="DPITexture" inherits="Texture2D" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
An automatically scalable [Texture2D] based on an SVG image.
</brief_description>
<description>
An automatically scalable [Texture2D] based on an SVG image. [DPITexture]s are used to automatically re-rasterize icons and other texture based UI theme elements to match viewport scale and font oversampling. See also [member ProjectSettings.display/window/stretch/mode] ("canvas_items" mode) and [member Viewport.oversampling_override].
</description>
<tutorials>
</tutorials>
<methods>
<method name="create_from_string" qualifiers="static">
<return type="DPITexture" />
<param index="0" name="source" type="String" />
<param index="1" name="scale" type="float" default="1.0" />
<param index="2" name="saturation" type="float" default="1.0" />
<param index="3" name="color_map" type="Dictionary" default="{}" />
<description>
Creates a new [DPITexture] and initializes it by allocating and setting the SVG data from string.
</description>
</method>
<method name="get_scaled_rid" qualifiers="const">
<return type="RID" />
<description>
Returns the [RID] of the texture rasterized to match the oversampling of the currently drawn canvas item.
</description>
</method>
<method name="get_source" qualifiers="const">
<return type="String" />
<description>
Returns SVG source code.
</description>
</method>
<method name="set_size_override">
<return type="void" />
<param index="0" name="size" type="Vector2i" />
<description>
Resizes the texture to the specified dimensions.
</description>
</method>
<method name="set_source">
<return type="void" />
<param index="0" name="source" type="String" />
<description>
Sets SVG source code.
</description>
</method>
</methods>
<members>
<member name="base_scale" type="float" setter="set_base_scale" getter="get_base_scale" default="1.0">
Texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image.
</member>
<member name="color_map" type="Dictionary" setter="set_color_map" getter="get_color_map" default="{}">
If set, remaps texture colors according to [Color]-[Color] map.
</member>
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
<member name="saturation" type="float" setter="set_saturation" getter="get_saturation" default="1.0">
Overrides texture saturation.
</member>
</members>
</class>