godot/modules/jolt_physics
Jorrit Rouwe 09fcaa7db4 Fixed crash when rendering a soft body 3d
When a mesh is provided that has vertices that are not referenced by any face, these vertices will be discarded. In the internal 'mesh_to_physics' map, this led to uninitialized data which could result in a crash. Now we initialize the map with -1 and report an error when users try to manipulate these vertices.

Fixes #109883
2025-08-24 15:38:11 +02:00
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joints Fix SCU build issues related to Jolt Physics 2025-05-13 12:34:55 +02:00
misc Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
objects Fixed crash when rendering a soft body 3d 2025-08-24 15:38:11 +02:00
shapes Change JoltShapeInstance3D to use move semantics 2025-05-23 21:39:55 +02:00
spaces Fix contacts not being reported properly when using Jolt Physics 2025-07-12 14:20:38 +02:00
config.py Linux: Drop ppc32 (32-bit PowerPC) architecture support 2025-05-14 10:22:12 +02:00
jolt_globals.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
jolt_globals.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
jolt_physics_server_3d.cpp Merge pull request #106321 from elzewyr/shrink-factor 2025-05-27 09:39:29 -05:00
jolt_physics_server_3d.h Merge pull request #106321 from elzewyr/shrink-factor 2025-05-27 09:39:29 -05:00
jolt_project_settings.cpp Remove Jolt Physics project setting "Areas Detect Static Bodies" 2025-06-03 09:52:57 +02:00
jolt_project_settings.h Remove Jolt Physics project setting "Areas Detect Static Bodies" 2025-06-03 09:52:57 +02:00
register_types.cpp Improve Jolt module initialization style 2025-03-18 13:53:30 +01:00
register_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Add WebAssembly SIMD support 2025-05-13 07:35:53 -04:00