mirror of
https://github.com/godotengine/godot.git
synced 2025-12-07 22:00:10 +00:00
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<> |
||
|---|---|---|
| .. | ||
| keyboard.cpp | ||
| keyboard.h | ||
| main_loop.cpp | ||
| main_loop.h | ||
| memory.cpp | ||
| memory.h | ||
| midi_driver.cpp | ||
| midi_driver.h | ||
| mutex.cpp | ||
| mutex.h | ||
| os.cpp | ||
| os.h | ||
| pool_allocator.cpp | ||
| pool_allocator.h | ||
| rw_lock.h | ||
| SCsub | ||
| semaphore.h | ||
| spin_lock.h | ||
| thread.cpp | ||
| thread.h | ||
| thread_safe.h | ||
| threaded_array_processor.h | ||
| time.cpp | ||
| time.h | ||