godot/scene/main
2025-06-12 12:54:19 +08:00
..
canvas_item.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_item.cpp Fix typo ovrsampling → oversampling 2025-04-15 11:21:51 +02:00
canvas_item.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
canvas_layer.cpp Merge pull request #105245 from timothyqiu/canvas-layer-range 2025-06-05 13:10:50 +02:00
canvas_layer.h Add feature hint string and "On" text for checkable groups 2025-05-21 14:56:55 -07:00
http_request.cpp Clean up some uses of String::substr 2025-03-07 14:50:38 +01:00
http_request.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
instance_placeholder.cpp Improve use of Ref.is_null/valid 2024-12-23 16:35:02 -05:00
instance_placeholder.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
missing_node.cpp Fix a few more super calls in get_configuration_warnings methods 2024-11-08 14:58:37 +01:00
missing_node.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
multiplayer_api.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
multiplayer_api.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
multiplayer_peer.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
multiplayer_peer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
node.compat.inc Expose get_rpc_config and get_node_rpc_config 2025-05-27 00:43:21 +02:00
node.cpp Expose Node.can_auto_translate() 2025-06-11 11:26:43 +08:00
node.h Merge pull request #106660 from bruvzg/ac_node_to_ctl 2025-06-09 12:31:32 -05:00
resource_preloader.cpp Use initializer list in Arrays 2025-03-26 18:38:15 +01:00
resource_preloader.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_tree.cpp Merge pull request #102330 from RGDTAB/add_partial_smaa 2025-05-26 11:24:35 -05:00
scene_tree.h Remove unused SceneTree::make_group_changed 2025-05-13 16:40:17 +08:00
scene_tree_fti.cpp FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti.h FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.cpp FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
scene_tree_fti_tests.h FTI - Optimize SceneTree traversal 2025-05-24 17:38:33 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_globals_override.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
shader_globals_override.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
status_indicator.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
status_indicator.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
timer.cpp Improve Timer::start error message. 2025-05-12 11:06:56 -04:00
timer.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
viewport.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
viewport.h Add SMAA 1x 2025-05-21 15:02:09 -04:00
window.cpp Compile out editor-only logic within validate_property in games 2025-06-12 12:54:19 +08:00
window.h Call PopupMenu min. size calculations after about_to_popup signal processing. 2025-06-11 12:23:29 +03:00