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		79be2c7b75
		
			
		
	
	
	
	
		
			
			References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
		
			
				
	
	
		
			65 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  engine_profiler.h                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef ENGINE_PROFILER_H
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| #define ENGINE_PROFILER_H
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| 
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| #include "core/object/ref_counted.h"
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| 
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| #include "core/object/gdvirtual.gen.inc"
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| #include "core/object/script_language.h"
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| 
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| class EngineProfiler : public RefCounted {
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| 	GDCLASS(EngineProfiler, RefCounted);
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| 
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| private:
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| 	String registration;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	virtual void toggle(bool p_enable, const Array &p_opts);
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| 	virtual void add(const Array &p_data);
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| 	virtual void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time);
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| 
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| 	Error bind(const String &p_name);
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| 	Error unbind();
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| 	bool is_bound() const { return registration.length() > 0; }
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| 
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| 	GDVIRTUAL2(_toggle, bool, Array);
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| 	GDVIRTUAL1(_add_frame, Array);
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| 	GDVIRTUAL4(_tick, double, double, double, double);
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| 
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| 	EngineProfiler() {}
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| 	virtual ~EngineProfiler();
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| };
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| 
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| #endif // ENGINE_PROFILER_H
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