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			210 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			210 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  a_star.h                                                             */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef A_STAR_H
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| #define A_STAR_H
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| 
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| #include "core/object/gdvirtual.gen.inc"
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| #include "core/object/ref_counted.h"
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| #include "core/object/script_language.h"
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| #include "core/templates/oa_hash_map.h"
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| 
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| /**
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| 	A* pathfinding algorithm.
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| */
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| 
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| class AStar3D : public RefCounted {
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| 	GDCLASS(AStar3D, RefCounted);
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| 	friend class AStar2D;
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| 
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| 	struct Point {
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| 		Point() {}
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| 
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| 		int64_t id = 0;
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| 		Vector3 pos;
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| 		real_t weight_scale = 0;
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| 		bool enabled = false;
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| 
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| 		OAHashMap<int64_t, Point *> neighbours = 4u;
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| 		OAHashMap<int64_t, Point *> unlinked_neighbours = 4u;
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| 
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| 		// Used for pathfinding.
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| 		Point *prev_point = nullptr;
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| 		real_t g_score = 0;
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| 		real_t f_score = 0;
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| 		uint64_t open_pass = 0;
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| 		uint64_t closed_pass = 0;
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| 	};
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| 
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| 	struct SortPoints {
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| 		_FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
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| 			if (A->f_score > B->f_score) {
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| 				return true;
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| 			} else if (A->f_score < B->f_score) {
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| 				return false;
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| 			} else {
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| 				return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
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| 			}
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| 		}
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| 	};
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| 
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| 	struct Segment {
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| 		Pair<int64_t, int64_t> key;
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| 
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| 		enum {
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| 			NONE = 0,
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| 			FORWARD = 1,
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| 			BACKWARD = 2,
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| 			BIDIRECTIONAL = FORWARD | BACKWARD
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| 		};
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| 		unsigned char direction = NONE;
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| 
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| 		static uint32_t hash(const Segment &p_seg) {
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| 			return PairHash<int64_t, int64_t>().hash(p_seg.key);
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| 		}
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| 		bool operator==(const Segment &p_s) const { return key == p_s.key; }
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| 
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| 		Segment() {}
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| 		Segment(int64_t p_from, int64_t p_to) {
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| 			if (p_from < p_to) {
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| 				key.first = p_from;
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| 				key.second = p_to;
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| 				direction = FORWARD;
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| 			} else {
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| 				key.first = p_to;
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| 				key.second = p_from;
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| 				direction = BACKWARD;
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| 			}
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| 		}
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| 	};
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| 
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| 	int64_t last_free_id = 0;
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| 	uint64_t pass = 1;
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| 
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| 	OAHashMap<int64_t, Point *> points;
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| 	HashSet<Segment, Segment> segments;
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| 
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| 	bool _solve(Point *begin_point, Point *end_point);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id);
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| 	virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
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| 
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| 	GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
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| 	GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
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| 
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| public:
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| 	int64_t get_available_point_id() const;
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| 
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| 	void add_point(int64_t p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
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| 	Vector3 get_point_position(int64_t p_id) const;
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| 	void set_point_position(int64_t p_id, const Vector3 &p_pos);
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| 	real_t get_point_weight_scale(int64_t p_id) const;
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| 	void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
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| 	void remove_point(int64_t p_id);
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| 	bool has_point(int64_t p_id) const;
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| 	Vector<int64_t> get_point_connections(int64_t p_id);
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| 	PackedInt64Array get_point_ids();
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| 
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| 	void set_point_disabled(int64_t p_id, bool p_disabled = true);
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| 	bool is_point_disabled(int64_t p_id) const;
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| 
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| 	void connect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
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| 	void disconnect_points(int64_t p_id, int64_t p_with_id, bool bidirectional = true);
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| 	bool are_points_connected(int64_t p_id, int64_t p_with_id, bool bidirectional = true) const;
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| 
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| 	int64_t get_point_count() const;
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| 	int64_t get_point_capacity() const;
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| 	void reserve_space(int64_t p_num_nodes);
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| 	void clear();
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| 
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| 	int64_t get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
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| 	Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
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| 
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| 	Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id);
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| 	Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
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| 
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| 	AStar3D() {}
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| 	~AStar3D();
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| };
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| 
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| class AStar2D : public RefCounted {
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| 	GDCLASS(AStar2D, RefCounted);
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| 	AStar3D astar;
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| 
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| 	bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point);
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| 	virtual real_t _estimate_cost(int64_t p_from_id, int64_t p_to_id);
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| 	virtual real_t _compute_cost(int64_t p_from_id, int64_t p_to_id);
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| 
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| 	GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
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| 	GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
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| 
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| public:
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| 	int64_t get_available_point_id() const;
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| 
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| 	void add_point(int64_t p_id, const Vector2 &p_pos, real_t p_weight_scale = 1);
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| 	Vector2 get_point_position(int64_t p_id) const;
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| 	void set_point_position(int64_t p_id, const Vector2 &p_pos);
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| 	real_t get_point_weight_scale(int64_t p_id) const;
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| 	void set_point_weight_scale(int64_t p_id, real_t p_weight_scale);
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| 	void remove_point(int64_t p_id);
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| 	bool has_point(int64_t p_id) const;
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| 	Vector<int64_t> get_point_connections(int64_t p_id);
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| 	PackedInt64Array get_point_ids();
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| 
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| 	void set_point_disabled(int64_t p_id, bool p_disabled = true);
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| 	bool is_point_disabled(int64_t p_id) const;
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| 
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| 	void connect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
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| 	void disconnect_points(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true);
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| 	bool are_points_connected(int64_t p_id, int64_t p_with_id, bool p_bidirectional = true) const;
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| 
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| 	int64_t get_point_count() const;
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| 	int64_t get_point_capacity() const;
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| 	void reserve_space(int64_t p_num_nodes);
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| 	void clear();
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| 
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| 	int64_t get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
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| 	Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
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| 
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| 	Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id);
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| 	Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
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| 
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| 	AStar2D() {}
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| 	~AStar2D() {}
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| };
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| 
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| #endif // A_STAR_H
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