mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 c273ddc3ee
			
		
	
	
		c273ddc3ee
		
	
	
	
	
		
			
			Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
		
	
			
		
			
				
	
	
		
			140 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  random_pcg.h                                                         */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
 | |
| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
 | |
| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
 | |
| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
 | |
| /*                                                                       */
 | |
| /* The above copyright notice and this permission notice shall be        */
 | |
| /* included in all copies or substantial portions of the Software.       */
 | |
| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | |
| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | |
| /*************************************************************************/
 | |
| 
 | |
| #ifndef RANDOM_PCG_H
 | |
| #define RANDOM_PCG_H
 | |
| 
 | |
| #include "core/math/math_defs.h"
 | |
| 
 | |
| #include "thirdparty/misc/pcg.h"
 | |
| 
 | |
| #include <math.h>
 | |
| 
 | |
| #if defined(__GNUC__)
 | |
| #define CLZ32(x) __builtin_clz(x)
 | |
| #elif defined(_MSC_VER)
 | |
| #include <intrin.h>
 | |
| static int __bsr_clz32(uint32_t x) {
 | |
| 	unsigned long index;
 | |
| 	_BitScanReverse(&index, x);
 | |
| 	return 31 - index;
 | |
| }
 | |
| #define CLZ32(x) __bsr_clz32(x)
 | |
| #else
 | |
| #endif
 | |
| 
 | |
| #if defined(__GNUC__)
 | |
| #define LDEXP(s, e) __builtin_ldexp(s, e)
 | |
| #define LDEXPF(s, e) __builtin_ldexpf(s, e)
 | |
| #else
 | |
| #include <math.h>
 | |
| #define LDEXP(s, e) ldexp(s, e)
 | |
| #define LDEXPF(s, e) ldexp(s, e)
 | |
| #endif
 | |
| 
 | |
| class RandomPCG {
 | |
| 	pcg32_random_t pcg;
 | |
| 	uint64_t current_seed = 0; // The seed the current generator state started from.
 | |
| 	uint64_t current_inc = 0;
 | |
| 
 | |
| public:
 | |
| 	static const uint64_t DEFAULT_SEED = 12047754176567800795U;
 | |
| 	static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
 | |
| 
 | |
| 	RandomPCG(uint64_t p_seed = DEFAULT_SEED, uint64_t p_inc = DEFAULT_INC);
 | |
| 
 | |
| 	_FORCE_INLINE_ void seed(uint64_t p_seed) {
 | |
| 		current_seed = p_seed;
 | |
| 		pcg32_srandom_r(&pcg, current_seed, current_inc);
 | |
| 	}
 | |
| 	_FORCE_INLINE_ uint64_t get_seed() { return current_seed; }
 | |
| 
 | |
| 	_FORCE_INLINE_ void set_state(uint64_t p_state) { pcg.state = p_state; }
 | |
| 	_FORCE_INLINE_ uint64_t get_state() const { return pcg.state; }
 | |
| 
 | |
| 	void randomize();
 | |
| 	_FORCE_INLINE_ uint32_t rand() {
 | |
| 		return pcg32_random_r(&pcg);
 | |
| 	}
 | |
| 	_FORCE_INLINE_ uint32_t rand(uint32_t bounds) {
 | |
| 		return pcg32_boundedrand_r(&pcg, bounds);
 | |
| 	}
 | |
| 
 | |
| 	// Obtaining floating point numbers in [0, 1] range with "good enough" uniformity.
 | |
| 	// These functions sample the output of rand() as the fraction part of an infinite binary number,
 | |
| 	// with some tricks applied to reduce ops and branching:
 | |
| 	// 1. Instead of shifting to the first 1 and connecting random bits, we simply set the MSB and LSB to 1.
 | |
| 	//    Provided that the RNG is actually uniform bit by bit, this should have the exact same effect.
 | |
| 	// 2. In order to compensate for exponent info loss, we count zeros from another random number,
 | |
| 	//    and just add that to the initial offset.
 | |
| 	//    This has the same probability as counting and shifting an actual bit stream: 2^-n for n zeroes.
 | |
| 	// For all numbers above 2^-96 (2^-64 for floats), the functions should be uniform.
 | |
| 	// However, all numbers below that threshold are floored to 0.
 | |
| 	// The thresholds are chosen to minimize rand() calls while keeping the numbers within a totally subjective quality standard.
 | |
| 	// If clz or ldexp isn't available, fall back to bit truncation for performance, sacrificing uniformity.
 | |
| 	_FORCE_INLINE_ double randd() {
 | |
| #if defined(CLZ32)
 | |
| 		uint32_t proto_exp_offset = rand();
 | |
| 		if (unlikely(proto_exp_offset == 0)) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 		uint64_t significand = (((uint64_t)rand()) << 32) | rand() | 0x8000000000000001U;
 | |
| 		return LDEXP((double)significand, -64 - CLZ32(proto_exp_offset));
 | |
| #else
 | |
| #pragma message("RandomPCG::randd - intrinsic clz is not available, falling back to bit truncation")
 | |
| 		return (double)(((((uint64_t)rand()) << 32) | rand()) & 0x1FFFFFFFFFFFFFU) / (double)0x1FFFFFFFFFFFFFU;
 | |
| #endif
 | |
| 	}
 | |
| 	_FORCE_INLINE_ float randf() {
 | |
| #if defined(CLZ32)
 | |
| 		uint32_t proto_exp_offset = rand();
 | |
| 		if (unlikely(proto_exp_offset == 0)) {
 | |
| 			return 0;
 | |
| 		}
 | |
| 		return LDEXPF((float)(rand() | 0x80000001), -32 - CLZ32(proto_exp_offset));
 | |
| #else
 | |
| #pragma message("RandomPCG::randf - intrinsic clz is not available, falling back to bit truncation")
 | |
| 		return (float)(rand() & 0xFFFFFF) / (float)0xFFFFFF;
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	_FORCE_INLINE_ double randfn(double p_mean, double p_deviation) {
 | |
| 		return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller transform
 | |
| 	}
 | |
| 	_FORCE_INLINE_ float randfn(float p_mean, float p_deviation) {
 | |
| 		return p_mean + p_deviation * (cos((float)Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
 | |
| 	}
 | |
| 
 | |
| 	double random(double p_from, double p_to);
 | |
| 	float random(float p_from, float p_to);
 | |
| 	int random(int p_from, int p_to);
 | |
| };
 | |
| 
 | |
| #endif // RANDOM_PCG_H
 |