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			64 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  vector3i.cpp                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "vector3i.h"
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| 
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| #include "core/math/vector3.h"
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| #include "core/string/ustring.h"
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| 
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| Vector3i::Axis Vector3i::min_axis_index() const {
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| 	return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
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| }
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| 
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| Vector3i::Axis Vector3i::max_axis_index() const {
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| 	return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
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| }
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| 
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| Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
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| 	return Vector3i(
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| 			CLAMP(x, p_min.x, p_max.x),
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| 			CLAMP(y, p_min.y, p_max.y),
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| 			CLAMP(z, p_min.z, p_max.z));
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| }
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| 
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| Vector3i Vector3i::snapped(const Vector3i &p_step) const {
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| 	return Vector3i(
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| 			Math::snapped(x, p_step.x),
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| 			Math::snapped(y, p_step.y),
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| 			Math::snapped(z, p_step.z));
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| }
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| 
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| Vector3i::operator String() const {
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| 	return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
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| }
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| 
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| Vector3i::operator Vector3() const {
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| 	return Vector3(x, y, z);
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| }
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