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		8580f377a3
		
	
	
	
	
		
			
			Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
		
			
				
	
	
		
			211 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			211 lines
		
	
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  string_name.h                                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef STRING_NAME_H
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| #define STRING_NAME_H
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| 
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| #include "core/os/mutex.h"
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| #include "core/string/ustring.h"
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| #include "core/templates/safe_refcount.h"
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| 
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| #define UNIQUE_NODE_PREFIX "%"
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| 
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| class Main;
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| 
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| struct StaticCString {
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| 	const char *ptr;
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| 	static StaticCString create(const char *p_ptr);
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| };
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| 
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| class StringName {
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| 	enum {
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| 		STRING_TABLE_BITS = 16,
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| 		STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
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| 		STRING_TABLE_MASK = STRING_TABLE_LEN - 1
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| 	};
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| 
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| 	struct _Data {
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| 		SafeRefCount refcount;
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| 		SafeNumeric<uint32_t> static_count;
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| 		const char *cname = nullptr;
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| 		String name;
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| #ifdef DEBUG_ENABLED
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| 		uint32_t debug_references = 0;
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| #endif
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| 		String get_name() const { return cname ? String(cname) : name; }
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| 		int idx = 0;
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| 		uint32_t hash = 0;
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| 		_Data *prev = nullptr;
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| 		_Data *next = nullptr;
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| 		_Data() {}
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| 	};
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| 
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| 	static _Data *_table[STRING_TABLE_LEN];
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| 
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| 	_Data *_data = nullptr;
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| 
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| 	union _HashUnion {
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| 		_Data *ptr = nullptr;
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| 		uint32_t hash;
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| 	};
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| 
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| 	void unref();
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| 	friend void register_core_types();
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| 	friend void unregister_core_types();
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| 	friend class Main;
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| 	static Mutex mutex;
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| 	static void setup();
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| 	static void cleanup();
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| 	static bool configured;
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| #ifdef DEBUG_ENABLED
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| 	struct DebugSortReferences {
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| 		bool operator()(const _Data *p_left, const _Data *p_right) const {
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| 			return p_left->debug_references > p_right->debug_references;
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| 		}
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| 	};
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| 
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| 	static bool debug_stringname;
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| #endif
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| 
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| 	StringName(_Data *p_data) { _data = p_data; }
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| 
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| public:
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| 	operator const void *() const { return (_data && (_data->cname || !_data->name.is_empty())) ? (void *)1 : nullptr; }
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| 
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| 	bool operator==(const String &p_name) const;
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| 	bool operator==(const char *p_name) const;
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| 	bool operator!=(const String &p_name) const;
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| 
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| 	_FORCE_INLINE_ bool is_node_unique_name() const {
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| 		if (!_data) {
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| 			return false;
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| 		}
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| 		if (_data->cname != nullptr) {
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| 			return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
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| 		} else {
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| 			return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
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| 		}
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| 	}
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| 	_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
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| 		return _data < p_name._data;
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| 	}
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| 	_FORCE_INLINE_ bool operator==(const StringName &p_name) const {
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| 		// the real magic of all this mess happens here.
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| 		// this is why path comparisons are very fast
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| 		return _data == p_name._data;
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| 	}
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| 	_FORCE_INLINE_ uint32_t hash() const {
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| 		if (_data) {
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| 			return _data->hash;
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| 		} else {
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| 			return 0;
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| 		}
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| 	}
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| 	_FORCE_INLINE_ const void *data_unique_pointer() const {
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| 		return (void *)_data;
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| 	}
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| 	bool operator!=(const StringName &p_name) const;
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| 
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| 	_FORCE_INLINE_ operator String() const {
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| 		if (_data) {
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| 			if (_data->cname) {
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| 				return String(_data->cname);
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| 			} else {
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| 				return _data->name;
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| 			}
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| 		}
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| 
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| 		return String();
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| 	}
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| 
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| 	static StringName search(const char *p_name);
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| 	static StringName search(const char32_t *p_name);
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| 	static StringName search(const String &p_name);
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| 
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| 	struct AlphCompare {
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| 		_FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
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| 			const char *l_cname = l._data ? l._data->cname : "";
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| 			const char *r_cname = r._data ? r._data->cname : "";
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| 
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| 			if (l_cname) {
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| 				if (r_cname) {
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| 					return is_str_less(l_cname, r_cname);
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| 				} else {
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| 					return is_str_less(l_cname, r._data->name.ptr());
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| 				}
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| 			} else {
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| 				if (r_cname) {
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| 					return is_str_less(l._data->name.ptr(), r_cname);
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| 				} else {
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| 					return is_str_less(l._data->name.ptr(), r._data->name.ptr());
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| 				}
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| 			}
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| 		}
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| 	};
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| 
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| 	void operator=(const StringName &p_name);
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| 	StringName(const char *p_name, bool p_static = false);
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| 	StringName(const StringName &p_name);
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| 	StringName(const String &p_name, bool p_static = false);
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| 	StringName(const StaticCString &p_static_string, bool p_static = false);
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| 	StringName() {}
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| 	_FORCE_INLINE_ ~StringName() {
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| 		if (likely(configured) && _data) { //only free if configured
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| 			unref();
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| 		}
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| 	}
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| 
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| #ifdef DEBUG_ENABLED
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| 	static void set_debug_stringnames(bool p_enable) { debug_stringname = p_enable; }
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| #endif
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| };
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| 
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| bool operator==(const String &p_name, const StringName &p_string_name);
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| bool operator!=(const String &p_name, const StringName &p_string_name);
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| bool operator==(const char *p_name, const StringName &p_string_name);
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| bool operator!=(const char *p_name, const StringName &p_string_name);
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| 
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| StringName _scs_create(const char *p_chr, bool p_static = false);
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| 
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| /*
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|  * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
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|  * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
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|  * can be costly. Places where it should be used are:
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|  * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
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|  * - emit_signal(<name>,..) function
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|  * - call_deferred(<name>,..) function
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|  * - Comparisons to a StringName in overridden _set and _get methods.
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|  *
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|  * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
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|  */
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| 
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| #define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
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| 
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| #endif // STRING_NAME_H
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