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- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
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| .. | ||
| debugger_marshalls.cpp | ||
| debugger_marshalls.h | ||
| engine_debugger.cpp | ||
| engine_debugger.h | ||
| local_debugger.cpp | ||
| local_debugger.h | ||
| remote_debugger.cpp | ||
| remote_debugger.h | ||
| remote_debugger_peer.cpp | ||
| remote_debugger_peer.h | ||
| script_debugger.cpp | ||
| script_debugger.h | ||
| SCsub | ||