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		99fe462452
		
	
	
	
	
		
			
			- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
		
			
				
	
	
		
			164 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			164 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  file_access_network.h                                                */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef FILE_ACCESS_NETWORK_H
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| #define FILE_ACCESS_NETWORK_H
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| 
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| #include "core/io/stream_peer_tcp.h"
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| #include "core/os/file_access.h"
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| #include "core/os/semaphore.h"
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| #include "core/os/thread.h"
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| 
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| class FileAccessNetwork;
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| 
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| class FileAccessNetworkClient {
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| 	struct BlockRequest {
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| 		int id;
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| 		uint64_t offset;
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| 		int size;
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| 	};
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| 
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| 	List<BlockRequest> block_requests;
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| 
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| 	Semaphore sem;
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| 	Thread thread;
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| 	bool quit = false;
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| 	Mutex mutex;
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| 	Mutex blockrequest_mutex;
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| 	Map<int, FileAccessNetwork *> accesses;
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| 	Ref<StreamPeerTCP> client;
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| 	int last_id = 0;
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| 	int lockcount = 0;
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| 
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| 	Vector<uint8_t> block;
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| 
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| 	void _thread_func();
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| 	static void _thread_func(void *s);
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| 
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| 	void put_32(int p_32);
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| 	void put_64(int64_t p_64);
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| 	int get_32();
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| 	int64_t get_64();
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| 	void lock_mutex();
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| 	void unlock_mutex();
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| 
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| 	friend class FileAccessNetwork;
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| 	static FileAccessNetworkClient *singleton;
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| 
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| public:
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| 	static FileAccessNetworkClient *get_singleton() { return singleton; }
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| 
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| 	Error connect(const String &p_host, int p_port, const String &p_password = "");
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| 
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| 	FileAccessNetworkClient();
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| 	~FileAccessNetworkClient();
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| };
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| 
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| class FileAccessNetwork : public FileAccess {
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| 	Semaphore sem;
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| 	Semaphore page_sem;
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| 	Mutex buffer_mutex;
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| 	bool opened = false;
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| 	size_t total_size;
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| 	mutable size_t pos = 0;
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| 	int id;
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| 	mutable bool eof_flag = false;
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| 	mutable int last_page = -1;
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| 	mutable uint8_t *last_page_buff = nullptr;
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| 
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| 	int page_size;
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| 	int read_ahead;
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| 
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| 	mutable int waiting_on_page = -1;
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| 
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| 	struct Page {
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| 		int activity = 0;
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| 		bool queued = false;
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| 		Vector<uint8_t> buffer;
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| 	};
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| 
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| 	mutable Vector<Page> pages;
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| 
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| 	mutable Error response;
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| 
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| 	uint64_t exists_modtime;
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| 	friend class FileAccessNetworkClient;
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| 	void _queue_page(int p_page) const;
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| 	void _respond(size_t p_len, Error p_status);
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| 	void _set_block(int p_offset, const Vector<uint8_t> &p_block);
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| 
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| public:
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| 	enum Command {
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| 		COMMAND_OPEN_FILE,
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| 		COMMAND_READ_BLOCK,
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| 		COMMAND_CLOSE,
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| 		COMMAND_FILE_EXISTS,
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| 		COMMAND_GET_MODTIME,
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| 	};
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| 
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| 	enum Response {
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| 		RESPONSE_OPEN,
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| 		RESPONSE_DATA,
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| 		RESPONSE_FILE_EXISTS,
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| 		RESPONSE_GET_MODTIME,
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| 	};
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| 
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| 	virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
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| 	virtual void close(); ///< close a file
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| 	virtual bool is_open() const; ///< true when file is open
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| 
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| 	virtual void seek(size_t p_position); ///< seek to a given position
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| 	virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
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| 	virtual size_t get_position() const; ///< get position in the file
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| 	virtual size_t get_len() const; ///< get size of the file
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| 
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| 	virtual bool eof_reached() const; ///< reading passed EOF
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| 
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| 	virtual uint8_t get_8() const; ///< get a byte
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| 	virtual int get_buffer(uint8_t *p_dst, int p_length) const;
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| 
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| 	virtual Error get_error() const; ///< get last error
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| 
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| 	virtual void flush();
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| 	virtual void store_8(uint8_t p_dest); ///< store a byte
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| 
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| 	virtual bool file_exists(const String &p_path); ///< return true if a file exists
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| 
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| 	virtual uint64_t _get_modified_time(const String &p_file);
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| 	virtual uint32_t _get_unix_permissions(const String &p_file);
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| 	virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
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| 
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| 	static void configure();
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| 
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| 	FileAccessNetwork();
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| 	~FileAccessNetwork();
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| };
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| 
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| #endif // FILE_ACCESS_NETWORK_H
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