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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			99 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			99 lines
		
	
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  ip_address.h                                                         */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef IP_ADDRESS_H
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| #define IP_ADDRESS_H
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| 
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| #include "core/string/ustring.h"
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| 
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| struct IP_Address {
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| private:
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| 	union {
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| 		uint8_t field8[16];
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| 		uint16_t field16[8];
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| 		uint32_t field32[4];
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| 	};
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| 
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| 	bool valid;
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| 	bool wildcard;
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| 
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| protected:
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| 	void _parse_ipv6(const String &p_string);
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| 	void _parse_ipv4(const String &p_string, int p_start, uint8_t *p_ret);
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| 
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| public:
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| 	//operator Variant() const;
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| 	bool operator==(const IP_Address &p_ip) const {
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| 		if (p_ip.valid != valid) {
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| 			return false;
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| 		}
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| 		if (!valid) {
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| 			return false;
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| 		}
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| 		for (int i = 0; i < 4; i++) {
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| 			if (field32[i] != p_ip.field32[i]) {
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| 				return false;
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| 			}
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| 		}
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| 		return true;
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| 	}
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| 
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| 	bool operator!=(const IP_Address &p_ip) const {
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| 		if (p_ip.valid != valid) {
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| 			return true;
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| 		}
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| 		if (!valid) {
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| 			return true;
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| 		}
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| 		for (int i = 0; i < 4; i++) {
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| 			if (field32[i] != p_ip.field32[i]) {
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| 				return true;
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| 			}
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| 		}
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| 		return false;
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| 	}
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| 
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| 	void clear();
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| 	bool is_wildcard() const { return wildcard; }
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| 	bool is_valid() const { return valid; }
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| 	bool is_ipv4() const;
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| 	const uint8_t *get_ipv4() const;
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| 	void set_ipv4(const uint8_t *p_ip);
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| 
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| 	const uint8_t *get_ipv6() const;
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| 	void set_ipv6(const uint8_t *p_buf);
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| 
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| 	operator String() const;
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| 	IP_Address(const String &p_string);
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| 	IP_Address(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d, bool is_v6 = false);
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| 	IP_Address() { clear(); }
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| };
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| 
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| #endif // IP_ADDRESS_H
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