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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			186 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			186 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  marshalls.h                                                          */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef MARSHALLS_H
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| #define MARSHALLS_H
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| 
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| #include "core/object/reference.h"
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| #include "core/typedefs.h"
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| #include "core/variant/variant.h"
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| 
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| /**
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|   * Miscellaneous helpers for marshalling data types, and encoding
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|   * in an endian independent way
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|   */
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| 
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| union MarshallFloat {
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| 	uint32_t i; ///< int
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| 	float f; ///< float
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| };
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| 
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| union MarshallDouble {
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| 	uint64_t l; ///< long long
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| 	double d; ///< double
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| };
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| 
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| static inline unsigned int encode_uint16(uint16_t p_uint, uint8_t *p_arr) {
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| 	for (int i = 0; i < 2; i++) {
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| 		*p_arr = p_uint & 0xFF;
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| 		p_arr++;
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| 		p_uint >>= 8;
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| 	}
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| 
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| 	return sizeof(uint16_t);
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| }
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| 
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| static inline unsigned int encode_uint32(uint32_t p_uint, uint8_t *p_arr) {
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| 	for (int i = 0; i < 4; i++) {
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| 		*p_arr = p_uint & 0xFF;
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| 		p_arr++;
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| 		p_uint >>= 8;
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| 	}
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| 
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| 	return sizeof(uint32_t);
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| }
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| 
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| static inline unsigned int encode_float(float p_float, uint8_t *p_arr) {
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| 	MarshallFloat mf;
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| 	mf.f = p_float;
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| 	encode_uint32(mf.i, p_arr);
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| 
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| 	return sizeof(uint32_t);
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| }
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| 
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| static inline unsigned int encode_uint64(uint64_t p_uint, uint8_t *p_arr) {
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| 	for (int i = 0; i < 8; i++) {
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| 		*p_arr = p_uint & 0xFF;
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| 		p_arr++;
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| 		p_uint >>= 8;
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| 	}
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| 
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| 	return sizeof(uint64_t);
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| }
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| 
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| static inline unsigned int encode_double(double p_double, uint8_t *p_arr) {
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| 	MarshallDouble md;
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| 	md.d = p_double;
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| 	encode_uint64(md.l, p_arr);
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| 
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| 	return sizeof(uint64_t);
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| }
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| 
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| static inline int encode_cstring(const char *p_string, uint8_t *p_data) {
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| 	int len = 0;
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| 
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| 	while (*p_string) {
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| 		if (p_data) {
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| 			*p_data = (uint8_t)*p_string;
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| 			p_data++;
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| 		}
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| 		p_string++;
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| 		len++;
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| 	}
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| 
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| 	if (p_data) {
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| 		*p_data = 0;
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| 	}
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| 	return len + 1;
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| }
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| 
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| static inline uint16_t decode_uint16(const uint8_t *p_arr) {
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| 	uint16_t u = 0;
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| 
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| 	for (int i = 0; i < 2; i++) {
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| 		uint16_t b = *p_arr;
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| 		b <<= (i * 8);
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| 		u |= b;
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| 		p_arr++;
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| 	}
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| 
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| 	return u;
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| }
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| 
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| static inline uint32_t decode_uint32(const uint8_t *p_arr) {
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| 	uint32_t u = 0;
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| 
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| 	for (int i = 0; i < 4; i++) {
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| 		uint32_t b = *p_arr;
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| 		b <<= (i * 8);
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| 		u |= b;
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| 		p_arr++;
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| 	}
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| 
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| 	return u;
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| }
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| 
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| static inline float decode_float(const uint8_t *p_arr) {
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| 	MarshallFloat mf;
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| 	mf.i = decode_uint32(p_arr);
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| 	return mf.f;
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| }
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| 
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| static inline uint64_t decode_uint64(const uint8_t *p_arr) {
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| 	uint64_t u = 0;
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| 
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| 	for (int i = 0; i < 8; i++) {
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| 		uint64_t b = (*p_arr) & 0xFF;
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| 		b <<= (i * 8);
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| 		u |= b;
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| 		p_arr++;
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| 	}
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| 
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| 	return u;
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| }
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| 
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| static inline double decode_double(const uint8_t *p_arr) {
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| 	MarshallDouble md;
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| 	md.l = decode_uint64(p_arr);
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| 	return md.d;
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| }
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| 
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| class EncodedObjectAsID : public Reference {
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| 	GDCLASS(EncodedObjectAsID, Reference);
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| 
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| 	ObjectID id;
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| 
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| protected:
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| 	static void _bind_methods();
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| 
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| public:
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| 	void set_object_id(ObjectID p_id);
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| 	ObjectID get_object_id() const;
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| 
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| 	EncodedObjectAsID() {}
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| };
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| 
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| Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false);
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| Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false);
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| 
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| #endif // MARSHALLS_H
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