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		b5334d14f7
		
			
		
	
	
	
	
		
			
			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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			142 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  vset.h                                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifndef VSET_H
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| #define VSET_H
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| 
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| #include "core/templates/vector.h"
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| #include "core/typedefs.h"
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| 
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| template <class T>
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| class VSet {
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| 	Vector<T> _data;
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| 
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| 	_FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
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| 		r_exact = false;
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| 		if (_data.is_empty()) {
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| 			return 0;
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| 		}
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| 
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| 		int low = 0;
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| 		int high = _data.size() - 1;
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| 		const T *a = &_data[0];
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| 		int middle = 0;
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| 
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| #ifdef DEBUG_ENABLED
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| 		if (low > high) {
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| 			ERR_PRINT("low > high, this may be a bug");
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| 		}
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| #endif
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| 
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| 		while (low <= high) {
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| 			middle = (low + high) / 2;
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| 
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| 			if (p_val < a[middle]) {
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| 				high = middle - 1; //search low end of array
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| 			} else if (a[middle] < p_val) {
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| 				low = middle + 1; //search high end of array
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| 			} else {
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| 				r_exact = true;
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| 				return middle;
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| 			}
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| 		}
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| 
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| 		//return the position where this would be inserted
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| 		if (a[middle] < p_val) {
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| 			middle++;
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| 		}
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| 		return middle;
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| 	}
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| 
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| 	_FORCE_INLINE_ int _find_exact(const T &p_val) const {
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| 		if (_data.is_empty()) {
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| 			return -1;
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| 		}
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| 
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| 		int low = 0;
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| 		int high = _data.size() - 1;
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| 		int middle;
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| 		const T *a = &_data[0];
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| 
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| 		while (low <= high) {
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| 			middle = (low + high) / 2;
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| 
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| 			if (p_val < a[middle]) {
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| 				high = middle - 1; //search low end of array
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| 			} else if (a[middle] < p_val) {
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| 				low = middle + 1; //search high end of array
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| 			} else {
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| 				return middle;
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| 			}
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| 		}
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| 
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| 		return -1;
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| 	}
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| 
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| public:
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| 	void insert(const T &p_val) {
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| 		bool exact;
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| 		int pos = _find(p_val, exact);
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| 		if (exact) {
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| 			return;
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| 		}
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| 		_data.insert(pos, p_val);
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| 	}
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| 
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| 	bool has(const T &p_val) const {
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| 		return _find_exact(p_val) != -1;
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| 	}
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| 
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| 	void erase(const T &p_val) {
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| 		int pos = _find_exact(p_val);
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| 		if (pos < 0) {
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| 			return;
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| 		}
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| 		_data.remove(pos);
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| 	}
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| 
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| 	int find(const T &p_val) const {
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| 		return _find_exact(p_val);
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| 	}
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| 
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| 	_FORCE_INLINE_ bool is_empty() const { return _data.is_empty(); }
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| 
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| 	_FORCE_INLINE_ int size() const { return _data.size(); }
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| 
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| 	inline T &operator[](int p_index) {
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| 		return _data.write[p_index];
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| 	}
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| 
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| 	inline const T &operator[](int p_index) const {
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| 		return _data[p_index];
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| 	}
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| };
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| 
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| #endif // VSET_H
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