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			Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
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| /*************************************************************************/
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| /*  godot_main_osx.mm                                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "main/main.h"
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| 
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| #include "os_osx.h"
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| 
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| #include <string.h>
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| #include <unistd.h>
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| 
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| int main(int argc, char **argv) {
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| #if defined(VULKAN_ENABLED)
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| 	// MoltenVK - enable full component swizzling support
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| 	setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
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| #endif
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| 
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| 	int first_arg = 1;
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| 	const char *dbg_arg = "-NSDocumentRevisionsDebugMode";
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| 	printf("arguments\n");
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| 	for (int i = 0; i < argc; i++) {
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| 		if (strcmp(dbg_arg, argv[i]) == 0)
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| 			first_arg = i + 2;
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| 		printf("%i: %s\n", i, argv[i]);
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| 	};
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| 
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| #ifdef DEBUG_ENABLED
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| 	// lets report the path we made current after all that
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| 	char cwd[4096];
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| 	getcwd(cwd, 4096);
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| 	printf("Current path: %s\n", cwd);
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| #endif
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| 
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| 	OS_OSX os;
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| 	Error err;
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| 
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| 	// We must override main when testing is enabled
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| 	TEST_MAIN_OVERRIDE
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| 
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| 	if (os.open_with_filename != "") {
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| 		char *argv_c = (char *)malloc(os.open_with_filename.utf8().size());
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| 		memcpy(argv_c, os.open_with_filename.utf8().get_data(), os.open_with_filename.utf8().size());
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| 		err = Main::setup(argv[0], 1, &argv_c);
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| 		free(argv_c);
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| 	} else {
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| 		err = Main::setup(argv[0], argc - first_arg, &argv[first_arg]);
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| 	}
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| 
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| 	if (err != OK)
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| 		return 255;
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| 
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| 	if (Main::start())
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| 		os.run(); // it is actually the OS that decides how to run
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| 
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| 	Main::cleanup();
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| 
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| 	return os.get_exit_code();
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| };
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