mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	- Based on C++11's `atomic` - Reworked `SafeRefCount` (based on the rewrite by @hpvb) - Replaced free atomic functions by the new `SafeNumeric<T>` - Replaced wrong cases of `volatile bool` by the new `SafeFlag` - Platform-specific implementations no longer needed Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
		
			
				
	
	
		
			1009 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1009 lines
		
	
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  audio_stream_player_3d.cpp                                           */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#include "audio_stream_player_3d.h"
 | 
						|
 | 
						|
#include "core/config/engine.h"
 | 
						|
#include "scene/3d/area_3d.h"
 | 
						|
#include "scene/3d/camera_3d.h"
 | 
						|
#include "scene/3d/listener_3d.h"
 | 
						|
#include "scene/main/window.h"
 | 
						|
 | 
						|
// Based on "A Novel Multichannel Panning Method for Standard and Arbitrary Loudspeaker Configurations" by Ramy Sadek and Chris Kyriakakis (2004)
 | 
						|
// Speaker-Placement Correction Amplitude Panning (SPCAP)
 | 
						|
class Spcap {
 | 
						|
private:
 | 
						|
	struct Speaker {
 | 
						|
		Vector3 direction;
 | 
						|
		real_t effective_number_of_speakers = 0; // precalculated
 | 
						|
		mutable real_t squared_gain = 0; // temporary
 | 
						|
	};
 | 
						|
 | 
						|
	Vector<Speaker> speakers;
 | 
						|
 | 
						|
public:
 | 
						|
	Spcap(unsigned int speaker_count, const Vector3 *speaker_directions) {
 | 
						|
		this->speakers.resize(speaker_count);
 | 
						|
		Speaker *w = this->speakers.ptrw();
 | 
						|
		for (unsigned int speaker_num = 0; speaker_num < speaker_count; speaker_num++) {
 | 
						|
			w[speaker_num].direction = speaker_directions[speaker_num];
 | 
						|
			w[speaker_num].squared_gain = 0.0;
 | 
						|
			w[speaker_num].effective_number_of_speakers = 0.0;
 | 
						|
			for (unsigned int other_speaker_num = 0; other_speaker_num < speaker_count; other_speaker_num++) {
 | 
						|
				w[speaker_num].effective_number_of_speakers += 0.5 * (1.0 + w[speaker_num].direction.dot(w[other_speaker_num].direction));
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	unsigned int get_speaker_count() const {
 | 
						|
		return (unsigned int)this->speakers.size();
 | 
						|
	}
 | 
						|
 | 
						|
	Vector3 get_speaker_direction(unsigned int index) const {
 | 
						|
		return this->speakers.ptr()[index].direction;
 | 
						|
	}
 | 
						|
 | 
						|
	void calculate(const Vector3 &source_direction, real_t tightness, unsigned int volume_count, real_t *volumes) const {
 | 
						|
		const Speaker *r = this->speakers.ptr();
 | 
						|
		real_t sum_squared_gains = 0.0;
 | 
						|
		for (unsigned int speaker_num = 0; speaker_num < (unsigned int)this->speakers.size(); speaker_num++) {
 | 
						|
			real_t initial_gain = 0.5 * powf(1.0 + r[speaker_num].direction.dot(source_direction), tightness) / r[speaker_num].effective_number_of_speakers;
 | 
						|
			r[speaker_num].squared_gain = initial_gain * initial_gain;
 | 
						|
			sum_squared_gains += r[speaker_num].squared_gain;
 | 
						|
		}
 | 
						|
 | 
						|
		for (unsigned int speaker_num = 0; speaker_num < MIN(volume_count, (unsigned int)this->speakers.size()); speaker_num++) {
 | 
						|
			volumes[speaker_num] = sqrtf(r[speaker_num].squared_gain / sum_squared_gains);
 | 
						|
		}
 | 
						|
	}
 | 
						|
};
 | 
						|
 | 
						|
//TODO: hardcoded main speaker directions for 2, 3.1, 5.1 and 7.1 setups - these are simplified and could also be made configurable
 | 
						|
static const Vector3 speaker_directions[7] = {
 | 
						|
	Vector3(-1.0, 0.0, -1.0).normalized(), // front-left
 | 
						|
	Vector3(1.0, 0.0, -1.0).normalized(), // front-right
 | 
						|
	Vector3(0.0, 0.0, -1.0).normalized(), // center
 | 
						|
	Vector3(-1.0, 0.0, 1.0).normalized(), // rear-left
 | 
						|
	Vector3(1.0, 0.0, 1.0).normalized(), // rear-right
 | 
						|
	Vector3(-1.0, 0.0, 0.0).normalized(), // side-left
 | 
						|
	Vector3(1.0, 0.0, 0.0).normalized(), // side-right
 | 
						|
};
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) {
 | 
						|
	unsigned int speaker_count = 0; // only main speakers (no LFE)
 | 
						|
	switch (AudioServer::get_singleton()->get_speaker_mode()) {
 | 
						|
		case AudioServer::SPEAKER_MODE_STEREO:
 | 
						|
			speaker_count = 2;
 | 
						|
			break;
 | 
						|
		case AudioServer::SPEAKER_SURROUND_31:
 | 
						|
			speaker_count = 3;
 | 
						|
			break;
 | 
						|
		case AudioServer::SPEAKER_SURROUND_51:
 | 
						|
			speaker_count = 5;
 | 
						|
			break;
 | 
						|
		case AudioServer::SPEAKER_SURROUND_71:
 | 
						|
			speaker_count = 7;
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	Spcap spcap(speaker_count, speaker_directions); //TODO: should only be created/recreated once the speaker mode / speaker positions changes
 | 
						|
	real_t volumes[7];
 | 
						|
	spcap.calculate(source_dir, tightness, speaker_count, volumes);
 | 
						|
 | 
						|
	switch (AudioServer::get_singleton()->get_speaker_mode()) {
 | 
						|
		case AudioServer::SPEAKER_SURROUND_71:
 | 
						|
			output.vol[3].l = volumes[5]; // side-left
 | 
						|
			output.vol[3].r = volumes[6]; // side-right
 | 
						|
			[[fallthrough]];
 | 
						|
		case AudioServer::SPEAKER_SURROUND_51:
 | 
						|
			output.vol[2].l = volumes[3]; // rear-left
 | 
						|
			output.vol[2].r = volumes[4]; // rear-right
 | 
						|
			[[fallthrough]];
 | 
						|
		case AudioServer::SPEAKER_SURROUND_31:
 | 
						|
			output.vol[1].r = 1.0; // LFE - always full power
 | 
						|
			output.vol[1].l = volumes[2]; // center
 | 
						|
			[[fallthrough]];
 | 
						|
		case AudioServer::SPEAKER_MODE_STEREO:
 | 
						|
			output.vol[0].r = volumes[1]; // front-right
 | 
						|
			output.vol[0].l = volumes[0]; // front-left
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_mix_audio() {
 | 
						|
	if (!stream_playback.is_valid() || !active.is_set() ||
 | 
						|
			(stream_paused && !stream_paused_fade_out)) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	bool started = false;
 | 
						|
	if (setseek.get() >= 0.0) {
 | 
						|
		stream_playback->start(setseek.get());
 | 
						|
		setseek.set(-1.0); //reset seek
 | 
						|
		started = true;
 | 
						|
	}
 | 
						|
 | 
						|
	//get data
 | 
						|
	AudioFrame *buffer = mix_buffer.ptrw();
 | 
						|
	int buffer_size = mix_buffer.size();
 | 
						|
 | 
						|
	if (stream_paused_fade_out) {
 | 
						|
		// Short fadeout ramp
 | 
						|
		buffer_size = MIN(buffer_size, 128);
 | 
						|
	}
 | 
						|
 | 
						|
	// Mix if we're not paused or we're fading out
 | 
						|
	if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) {
 | 
						|
		float output_pitch_scale = 0.0;
 | 
						|
		if (output_count.get()) {
 | 
						|
			//used for doppler, not realistic but good enough
 | 
						|
			for (int i = 0; i < output_count.get(); i++) {
 | 
						|
				output_pitch_scale += outputs[i].pitch_scale;
 | 
						|
			}
 | 
						|
			output_pitch_scale /= float(output_count.get());
 | 
						|
		} else {
 | 
						|
			output_pitch_scale = 1.0;
 | 
						|
		}
 | 
						|
 | 
						|
		stream_playback->mix(buffer, pitch_scale * output_pitch_scale, buffer_size);
 | 
						|
	}
 | 
						|
 | 
						|
	//write all outputs
 | 
						|
	for (int i = 0; i < output_count.get(); i++) {
 | 
						|
		Output current = outputs[i];
 | 
						|
 | 
						|
		//see if current output exists, to keep volume ramp
 | 
						|
		bool found = false;
 | 
						|
		for (int j = i; j < prev_output_count; j++) {
 | 
						|
			if (prev_outputs[j].viewport == current.viewport) {
 | 
						|
				if (j != i) {
 | 
						|
					SWAP(prev_outputs[j], prev_outputs[i]);
 | 
						|
				}
 | 
						|
				found = true;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		bool interpolate_filter = !started;
 | 
						|
 | 
						|
		if (!found) {
 | 
						|
			//create new if was not used before
 | 
						|
			if (prev_output_count < MAX_OUTPUTS) {
 | 
						|
				prev_outputs[prev_output_count] = prev_outputs[i]; //may be owned by another viewport
 | 
						|
				prev_output_count++;
 | 
						|
			}
 | 
						|
			prev_outputs[i] = current;
 | 
						|
			interpolate_filter = false;
 | 
						|
		}
 | 
						|
 | 
						|
		//mix!
 | 
						|
 | 
						|
		int buffers = AudioServer::get_singleton()->get_channel_count();
 | 
						|
 | 
						|
		for (int k = 0; k < buffers; k++) {
 | 
						|
			AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
 | 
						|
			AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
 | 
						|
			AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
 | 
						|
			AudioFrame vol = vol_prev;
 | 
						|
 | 
						|
			if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k)) {
 | 
						|
				continue; //may have been deleted, will be updated on process
 | 
						|
			}
 | 
						|
 | 
						|
			AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
 | 
						|
			current.filter.set_mode(AudioFilterSW::HIGHSHELF);
 | 
						|
			current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate());
 | 
						|
			current.filter.set_cutoff(attenuation_filter_cutoff_hz);
 | 
						|
			current.filter.set_resonance(1);
 | 
						|
			current.filter.set_stages(1);
 | 
						|
			current.filter.set_gain(current.filter_gain);
 | 
						|
 | 
						|
			if (interpolate_filter) {
 | 
						|
				current.filter_process[k * 2 + 0] = prev_outputs[i].filter_process[k * 2 + 0];
 | 
						|
				current.filter_process[k * 2 + 1] = prev_outputs[i].filter_process[k * 2 + 1];
 | 
						|
 | 
						|
				current.filter_process[k * 2 + 0].set_filter(¤t.filter, false);
 | 
						|
				current.filter_process[k * 2 + 1].set_filter(¤t.filter, false);
 | 
						|
 | 
						|
				current.filter_process[k * 2 + 0].update_coeffs(buffer_size);
 | 
						|
				current.filter_process[k * 2 + 1].update_coeffs(buffer_size);
 | 
						|
				for (int j = 0; j < buffer_size; j++) {
 | 
						|
					AudioFrame f = buffer[j] * vol;
 | 
						|
					current.filter_process[k * 2 + 0].process_one_interp(f.l);
 | 
						|
					current.filter_process[k * 2 + 1].process_one_interp(f.r);
 | 
						|
 | 
						|
					target[j] += f;
 | 
						|
					vol += vol_inc;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				current.filter_process[k * 2 + 0].set_filter(¤t.filter);
 | 
						|
				current.filter_process[k * 2 + 1].set_filter(¤t.filter);
 | 
						|
 | 
						|
				current.filter_process[k * 2 + 0].update_coeffs();
 | 
						|
				current.filter_process[k * 2 + 1].update_coeffs();
 | 
						|
				for (int j = 0; j < buffer_size; j++) {
 | 
						|
					AudioFrame f = buffer[j] * vol;
 | 
						|
					current.filter_process[k * 2 + 0].process_one(f.l);
 | 
						|
					current.filter_process[k * 2 + 1].process_one(f.r);
 | 
						|
 | 
						|
					target[j] += f;
 | 
						|
					vol += vol_inc;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (current.reverb_bus_index >= 0) {
 | 
						|
				if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.reverb_bus_index, k)) {
 | 
						|
					continue; //may have been deleted, will be updated on process
 | 
						|
				}
 | 
						|
 | 
						|
				AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k);
 | 
						|
 | 
						|
				if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) {
 | 
						|
					AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size);
 | 
						|
					AudioFrame rvol = prev_outputs[i].reverb_vol[k];
 | 
						|
 | 
						|
					for (int j = 0; j < buffer_size; j++) {
 | 
						|
						rtarget[j] += buffer[j] * rvol;
 | 
						|
						rvol += rvol_inc;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					AudioFrame rvol = current.reverb_vol[k];
 | 
						|
					for (int j = 0; j < buffer_size; j++) {
 | 
						|
						rtarget[j] += buffer[j] * rvol;
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		prev_outputs[i] = current;
 | 
						|
	}
 | 
						|
 | 
						|
	prev_output_count = output_count.get();
 | 
						|
 | 
						|
	//stream is no longer active, disable this.
 | 
						|
	if (!stream_playback->is_playing()) {
 | 
						|
		active.clear();
 | 
						|
	}
 | 
						|
 | 
						|
	output_ready.clear();
 | 
						|
	stream_paused_fade_in = false;
 | 
						|
	stream_paused_fade_out = false;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
 | 
						|
	float att = 0;
 | 
						|
	switch (attenuation_model) {
 | 
						|
		case ATTENUATION_INVERSE_DISTANCE: {
 | 
						|
			att = Math::linear2db(1.0 / ((p_distance / unit_size) + CMP_EPSILON));
 | 
						|
		} break;
 | 
						|
		case ATTENUATION_INVERSE_SQUARE_DISTANCE: {
 | 
						|
			float d = (p_distance / unit_size);
 | 
						|
			d *= d;
 | 
						|
			att = Math::linear2db(1.0 / (d + CMP_EPSILON));
 | 
						|
		} break;
 | 
						|
		case ATTENUATION_LOGARITHMIC: {
 | 
						|
			att = -20 * Math::log(p_distance / unit_size + CMP_EPSILON);
 | 
						|
		} break;
 | 
						|
		case ATTENUATION_DISABLED:
 | 
						|
			break;
 | 
						|
		default: {
 | 
						|
			ERR_PRINT("Unknown attenuation type");
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	att += unit_db;
 | 
						|
	if (att > max_db) {
 | 
						|
		att = max_db;
 | 
						|
	}
 | 
						|
 | 
						|
	return att;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_notification(int p_what) {
 | 
						|
	if (p_what == NOTIFICATION_ENTER_TREE) {
 | 
						|
		velocity_tracker->reset(get_global_transform().origin);
 | 
						|
		AudioServer::get_singleton()->add_callback(_mix_audios, this);
 | 
						|
		if (autoplay && !Engine::get_singleton()->is_editor_hint()) {
 | 
						|
			play();
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what == NOTIFICATION_EXIT_TREE) {
 | 
						|
		AudioServer::get_singleton()->remove_callback(_mix_audios, this);
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what == NOTIFICATION_PAUSED) {
 | 
						|
		if (!can_process()) {
 | 
						|
			// Node can't process so we start fading out to silence
 | 
						|
			set_stream_paused(true);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what == NOTIFICATION_UNPAUSED) {
 | 
						|
		set_stream_paused(false);
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
 | 
						|
		if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
 | 
						|
			velocity_tracker->update_position(get_global_transform().origin);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
 | 
						|
		//update anything related to position first, if possible of course
 | 
						|
 | 
						|
		if (!output_ready.is_set()) {
 | 
						|
			Vector3 linear_velocity;
 | 
						|
 | 
						|
			//compute linear velocity for doppler
 | 
						|
			if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
 | 
						|
				linear_velocity = velocity_tracker->get_tracked_linear_velocity();
 | 
						|
			}
 | 
						|
 | 
						|
			Ref<World3D> world_3d = get_world_3d();
 | 
						|
			ERR_FAIL_COND(world_3d.is_null());
 | 
						|
 | 
						|
			int new_output_count = 0;
 | 
						|
 | 
						|
			Vector3 global_pos = get_global_transform().origin;
 | 
						|
 | 
						|
			int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
 | 
						|
 | 
						|
			//check if any area is diverting sound into a bus
 | 
						|
 | 
						|
			PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
 | 
						|
 | 
						|
			PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS];
 | 
						|
 | 
						|
			int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
 | 
						|
			Area3D *area = nullptr;
 | 
						|
 | 
						|
			for (int i = 0; i < areas; i++) {
 | 
						|
				if (!sr[i].collider) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				Area3D *tarea = Object::cast_to<Area3D>(sr[i].collider);
 | 
						|
				if (!tarea) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				if (!tarea->is_overriding_audio_bus() && !tarea->is_using_reverb_bus()) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				area = tarea;
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			List<Camera3D *> cameras;
 | 
						|
			world_3d->get_camera_list(&cameras);
 | 
						|
 | 
						|
			for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
 | 
						|
				Camera3D *camera = E->get();
 | 
						|
				Viewport *vp = camera->get_viewport();
 | 
						|
				if (!vp->is_audio_listener()) {
 | 
						|
					continue;
 | 
						|
				}
 | 
						|
 | 
						|
				bool listener_is_camera = true;
 | 
						|
				Node3D *listener_node = camera;
 | 
						|
 | 
						|
				Listener3D *listener = vp->get_listener();
 | 
						|
				if (listener) {
 | 
						|
					listener_node = listener;
 | 
						|
					listener_is_camera = false;
 | 
						|
				}
 | 
						|
 | 
						|
				Vector3 local_pos = listener_node->get_global_transform().orthonormalized().affine_inverse().xform(global_pos);
 | 
						|
 | 
						|
				float dist = local_pos.length();
 | 
						|
 | 
						|
				Vector3 area_sound_pos;
 | 
						|
				Vector3 listener_area_pos;
 | 
						|
 | 
						|
				if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
 | 
						|
					area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
 | 
						|
					listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
 | 
						|
				}
 | 
						|
 | 
						|
				if (max_distance > 0) {
 | 
						|
					float total_max = max_distance;
 | 
						|
 | 
						|
					if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
 | 
						|
						total_max = MAX(total_max, listener_area_pos.length());
 | 
						|
					}
 | 
						|
					if (total_max > max_distance) {
 | 
						|
						continue; //can't hear this sound in this listener
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				float multiplier = Math::db2linear(_get_attenuation_db(dist));
 | 
						|
				if (max_distance > 0) {
 | 
						|
					multiplier *= MAX(0, 1.0 - (dist / max_distance));
 | 
						|
				}
 | 
						|
 | 
						|
				Output output;
 | 
						|
				output.bus_index = bus_index;
 | 
						|
				output.reverb_bus_index = -1; //no reverb by default
 | 
						|
				output.viewport = vp;
 | 
						|
 | 
						|
				float db_att = (1.0 - MIN(1.0, multiplier)) * attenuation_filter_db;
 | 
						|
 | 
						|
				if (emission_angle_enabled) {
 | 
						|
					Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
 | 
						|
					float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
 | 
						|
					float angle = Math::rad2deg(Math::acos(c));
 | 
						|
					if (angle > emission_angle) {
 | 
						|
						db_att -= -emission_angle_filter_attenuation_db;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				output.filter_gain = Math::db2linear(db_att);
 | 
						|
 | 
						|
				//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
 | 
						|
				//      speakers not facing the source) - this could be made distance dependent.
 | 
						|
				_calc_output_vol(local_pos.normalized(), 4.0, output);
 | 
						|
 | 
						|
				unsigned int cc = AudioServer::get_singleton()->get_channel_count();
 | 
						|
				for (unsigned int k = 0; k < cc; k++) {
 | 
						|
					output.vol[k] *= multiplier;
 | 
						|
				}
 | 
						|
 | 
						|
				bool filled_reverb = false;
 | 
						|
				int vol_index_max = AudioServer::get_singleton()->get_speaker_mode() + 1;
 | 
						|
 | 
						|
				if (area) {
 | 
						|
					if (area->is_overriding_audio_bus()) {
 | 
						|
						//override audio bus
 | 
						|
						StringName bus_name = area->get_audio_bus_name();
 | 
						|
						output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
 | 
						|
					}
 | 
						|
 | 
						|
					if (area->is_using_reverb_bus()) {
 | 
						|
						filled_reverb = true;
 | 
						|
						StringName bus_name = area->get_reverb_bus();
 | 
						|
						output.reverb_bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
 | 
						|
 | 
						|
						float uniformity = area->get_reverb_uniformity();
 | 
						|
						float area_send = area->get_reverb_amount();
 | 
						|
 | 
						|
						if (uniformity > 0.0) {
 | 
						|
							float distance = listener_area_pos.length();
 | 
						|
							float attenuation = Math::db2linear(_get_attenuation_db(distance));
 | 
						|
 | 
						|
							//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
 | 
						|
 | 
						|
							float center_val[3] = { 0.5f, 0.25f, 0.16666f };
 | 
						|
							AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
 | 
						|
 | 
						|
							if (attenuation < 1.0) {
 | 
						|
								//pan the uniform sound
 | 
						|
								Vector3 rev_pos = listener_area_pos;
 | 
						|
								rev_pos.y = 0;
 | 
						|
								rev_pos.normalize();
 | 
						|
 | 
						|
								if (cc >= 1) {
 | 
						|
									// Stereo pair
 | 
						|
									float c = rev_pos.x * 0.5 + 0.5;
 | 
						|
									output.reverb_vol[0].l = 1.0 - c;
 | 
						|
									output.reverb_vol[0].r = c;
 | 
						|
								}
 | 
						|
 | 
						|
								if (cc >= 3) {
 | 
						|
									// Center pair + Side pair
 | 
						|
									float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
 | 
						|
									float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5;
 | 
						|
 | 
						|
									output.reverb_vol[1].l = xl;
 | 
						|
									output.reverb_vol[1].r = xr;
 | 
						|
									output.reverb_vol[2].l = 1.0 - xr;
 | 
						|
									output.reverb_vol[2].r = 1.0 - xl;
 | 
						|
								}
 | 
						|
 | 
						|
								if (cc >= 4) {
 | 
						|
									// Rear pair
 | 
						|
									// FIXME: Not sure what math should be done here
 | 
						|
									float c = rev_pos.x * 0.5 + 0.5;
 | 
						|
									output.reverb_vol[3].l = 1.0 - c;
 | 
						|
									output.reverb_vol[3].r = c;
 | 
						|
								}
 | 
						|
 | 
						|
								for (int i = 0; i < vol_index_max; i++) {
 | 
						|
									output.reverb_vol[i] = output.reverb_vol[i].lerp(center_frame, attenuation);
 | 
						|
								}
 | 
						|
							} else {
 | 
						|
								for (int i = 0; i < vol_index_max; i++) {
 | 
						|
									output.reverb_vol[i] = center_frame;
 | 
						|
								}
 | 
						|
							}
 | 
						|
 | 
						|
							for (int i = 0; i < vol_index_max; i++) {
 | 
						|
								output.reverb_vol[i] = output.vol[i].lerp(output.reverb_vol[i] * attenuation, uniformity);
 | 
						|
								output.reverb_vol[i] *= area_send;
 | 
						|
							}
 | 
						|
 | 
						|
						} else {
 | 
						|
							for (int i = 0; i < vol_index_max; i++) {
 | 
						|
								output.reverb_vol[i] = output.vol[i] * area_send;
 | 
						|
							}
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
 | 
						|
					Vector3 listener_velocity;
 | 
						|
 | 
						|
					if (listener_is_camera) {
 | 
						|
						listener_velocity = camera->get_doppler_tracked_velocity();
 | 
						|
					}
 | 
						|
 | 
						|
					Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
 | 
						|
 | 
						|
					if (local_velocity == Vector3()) {
 | 
						|
						output.pitch_scale = 1.0;
 | 
						|
					} else {
 | 
						|
						float approaching = local_pos.normalized().dot(local_velocity.normalized());
 | 
						|
						float velocity = local_velocity.length();
 | 
						|
						float speed_of_sound = 343.0;
 | 
						|
 | 
						|
						output.pitch_scale = speed_of_sound / (speed_of_sound + velocity * approaching);
 | 
						|
						output.pitch_scale = CLAMP(output.pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
 | 
						|
					}
 | 
						|
 | 
						|
				} else {
 | 
						|
					output.pitch_scale = 1.0;
 | 
						|
				}
 | 
						|
 | 
						|
				if (!filled_reverb) {
 | 
						|
					for (int i = 0; i < vol_index_max; i++) {
 | 
						|
						output.reverb_vol[i] = AudioFrame(0, 0);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				outputs[new_output_count] = output;
 | 
						|
				new_output_count++;
 | 
						|
				if (new_output_count == MAX_OUTPUTS) {
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			output_count.set(new_output_count);
 | 
						|
			output_ready.set();
 | 
						|
		}
 | 
						|
 | 
						|
		//start playing if requested
 | 
						|
		if (setplay.get() >= 0.0) {
 | 
						|
			setseek.set(setplay.get());
 | 
						|
			active.set();
 | 
						|
			setplay.set(-1);
 | 
						|
		}
 | 
						|
 | 
						|
		//stop playing if no longer active
 | 
						|
		if (!active.is_set()) {
 | 
						|
			set_physics_process_internal(false);
 | 
						|
			emit_signal("finished");
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
 | 
						|
	AudioServer::get_singleton()->lock();
 | 
						|
 | 
						|
	mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
 | 
						|
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		stream_playback.unref();
 | 
						|
		stream.unref();
 | 
						|
		active.clear();
 | 
						|
		setseek.set(-1);
 | 
						|
	}
 | 
						|
 | 
						|
	if (p_stream.is_valid()) {
 | 
						|
		stream = p_stream;
 | 
						|
		stream_playback = p_stream->instance_playback();
 | 
						|
	}
 | 
						|
 | 
						|
	AudioServer::get_singleton()->unlock();
 | 
						|
 | 
						|
	if (p_stream.is_valid() && stream_playback.is_null()) {
 | 
						|
		stream.unref();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
 | 
						|
	return stream;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_unit_db(float p_volume) {
 | 
						|
	unit_db = p_volume;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_unit_db() const {
 | 
						|
	return unit_db;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_unit_size(float p_volume) {
 | 
						|
	unit_size = p_volume;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_unit_size() const {
 | 
						|
	return unit_size;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_max_db(float p_boost) {
 | 
						|
	max_db = p_boost;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_max_db() const {
 | 
						|
	return max_db;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_pitch_scale(float p_pitch_scale) {
 | 
						|
	ERR_FAIL_COND(p_pitch_scale <= 0.0);
 | 
						|
	pitch_scale = p_pitch_scale;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_pitch_scale() const {
 | 
						|
	return pitch_scale;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::play(float p_from_pos) {
 | 
						|
	if (!is_playing()) {
 | 
						|
		// Reset the prev_output_count if the stream is stopped
 | 
						|
		prev_output_count = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		setplay.set(p_from_pos);
 | 
						|
		output_ready.clear();
 | 
						|
		set_physics_process_internal(true);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::seek(float p_seconds) {
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		setseek.set(p_seconds);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::stop() {
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		active.clear();
 | 
						|
		set_physics_process_internal(false);
 | 
						|
		setplay.set(-1);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool AudioStreamPlayer3D::is_playing() const {
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		return active.is_set() || setplay.get() >= 0;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_playback_position() {
 | 
						|
	if (stream_playback.is_valid()) {
 | 
						|
		float ss = setseek.get();
 | 
						|
		if (ss >= 0.0) {
 | 
						|
			return ss;
 | 
						|
		}
 | 
						|
		return stream_playback->get_playback_position();
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_bus(const StringName &p_bus) {
 | 
						|
	//if audio is active, must lock this
 | 
						|
	AudioServer::get_singleton()->lock();
 | 
						|
	bus = p_bus;
 | 
						|
	AudioServer::get_singleton()->unlock();
 | 
						|
}
 | 
						|
 | 
						|
StringName AudioStreamPlayer3D::get_bus() const {
 | 
						|
	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 | 
						|
		if (AudioServer::get_singleton()->get_bus_name(i) == bus) {
 | 
						|
			return bus;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return "Master";
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_autoplay(bool p_enable) {
 | 
						|
	autoplay = p_enable;
 | 
						|
}
 | 
						|
 | 
						|
bool AudioStreamPlayer3D::is_autoplay_enabled() {
 | 
						|
	return autoplay;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_set_playing(bool p_enable) {
 | 
						|
	if (p_enable) {
 | 
						|
		play();
 | 
						|
	} else {
 | 
						|
		stop();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool AudioStreamPlayer3D::_is_active() const {
 | 
						|
	return active.is_set();
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const {
 | 
						|
	if (property.name == "bus") {
 | 
						|
		String options;
 | 
						|
		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
 | 
						|
			if (i > 0) {
 | 
						|
				options += ",";
 | 
						|
			}
 | 
						|
			String name = AudioServer::get_singleton()->get_bus_name(i);
 | 
						|
			options += name;
 | 
						|
		}
 | 
						|
 | 
						|
		property.hint_string = options;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_bus_layout_changed() {
 | 
						|
	notify_property_list_changed();
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_max_distance(float p_metres) {
 | 
						|
	ERR_FAIL_COND(p_metres < 0.0);
 | 
						|
	max_distance = p_metres;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_max_distance() const {
 | 
						|
	return max_distance;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_area_mask(uint32_t p_mask) {
 | 
						|
	area_mask = p_mask;
 | 
						|
}
 | 
						|
 | 
						|
uint32_t AudioStreamPlayer3D::get_area_mask() const {
 | 
						|
	return area_mask;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_emission_angle_enabled(bool p_enable) {
 | 
						|
	emission_angle_enabled = p_enable;
 | 
						|
	update_gizmo();
 | 
						|
}
 | 
						|
 | 
						|
bool AudioStreamPlayer3D::is_emission_angle_enabled() const {
 | 
						|
	return emission_angle_enabled;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_emission_angle(float p_angle) {
 | 
						|
	ERR_FAIL_COND(p_angle < 0 || p_angle > 90);
 | 
						|
	emission_angle = p_angle;
 | 
						|
	update_gizmo();
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_emission_angle() const {
 | 
						|
	return emission_angle;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db(float p_angle_attenuation_db) {
 | 
						|
	emission_angle_filter_attenuation_db = p_angle_attenuation_db;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db() const {
 | 
						|
	return emission_angle_filter_attenuation_db;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz(float p_hz) {
 | 
						|
	attenuation_filter_cutoff_hz = p_hz;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz() const {
 | 
						|
	return attenuation_filter_cutoff_hz;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_attenuation_filter_db(float p_db) {
 | 
						|
	attenuation_filter_db = p_db;
 | 
						|
}
 | 
						|
 | 
						|
float AudioStreamPlayer3D::get_attenuation_filter_db() const {
 | 
						|
	return attenuation_filter_db;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_attenuation_model(AttenuationModel p_model) {
 | 
						|
	ERR_FAIL_INDEX((int)p_model, 4);
 | 
						|
	attenuation_model = p_model;
 | 
						|
}
 | 
						|
 | 
						|
AudioStreamPlayer3D::AttenuationModel AudioStreamPlayer3D::get_attenuation_model() const {
 | 
						|
	return attenuation_model;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_out_of_range_mode(OutOfRangeMode p_mode) {
 | 
						|
	ERR_FAIL_INDEX((int)p_mode, 2);
 | 
						|
	out_of_range_mode = p_mode;
 | 
						|
}
 | 
						|
 | 
						|
AudioStreamPlayer3D::OutOfRangeMode AudioStreamPlayer3D::get_out_of_range_mode() const {
 | 
						|
	return out_of_range_mode;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
 | 
						|
	if (doppler_tracking == p_tracking) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	doppler_tracking = p_tracking;
 | 
						|
 | 
						|
	if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
 | 
						|
		set_notify_transform(true);
 | 
						|
		velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
 | 
						|
		if (is_inside_tree()) {
 | 
						|
			velocity_tracker->reset(get_global_transform().origin);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		set_notify_transform(false);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking() const {
 | 
						|
	return doppler_tracking;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
 | 
						|
	if (p_pause != stream_paused) {
 | 
						|
		stream_paused = p_pause;
 | 
						|
		stream_paused_fade_in = !stream_paused;
 | 
						|
		stream_paused_fade_out = stream_paused;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
bool AudioStreamPlayer3D::get_stream_paused() const {
 | 
						|
	return stream_paused;
 | 
						|
}
 | 
						|
 | 
						|
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
 | 
						|
	return stream_playback;
 | 
						|
}
 | 
						|
 | 
						|
void AudioStreamPlayer3D::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_stream"), &AudioStreamPlayer3D::get_stream);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_unit_db", "unit_db"), &AudioStreamPlayer3D::set_unit_db);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_unit_db"), &AudioStreamPlayer3D::get_unit_db);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_unit_size", "unit_size"), &AudioStreamPlayer3D::set_unit_size);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_unit_size"), &AudioStreamPlayer3D::get_unit_size);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_max_db", "max_db"), &AudioStreamPlayer3D::set_max_db);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_max_db"), &AudioStreamPlayer3D::get_max_db);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_pitch_scale", "pitch_scale"), &AudioStreamPlayer3D::set_pitch_scale);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_pitch_scale"), &AudioStreamPlayer3D::get_pitch_scale);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("play", "from_position"), &AudioStreamPlayer3D::play, DEFVAL(0.0));
 | 
						|
	ClassDB::bind_method(D_METHOD("seek", "to_position"), &AudioStreamPlayer3D::seek);
 | 
						|
	ClassDB::bind_method(D_METHOD("stop"), &AudioStreamPlayer3D::stop);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("is_playing"), &AudioStreamPlayer3D::is_playing);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_playback_position"), &AudioStreamPlayer3D::get_playback_position);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_bus", "bus"), &AudioStreamPlayer3D::set_bus);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_bus"), &AudioStreamPlayer3D::get_bus);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_autoplay", "enable"), &AudioStreamPlayer3D::set_autoplay);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_autoplay_enabled"), &AudioStreamPlayer3D::is_autoplay_enabled);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
 | 
						|
	ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer3D::get_area_mask);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_emission_angle", "degrees"), &AudioStreamPlayer3D::set_emission_angle);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_emission_angle"), &AudioStreamPlayer3D::get_emission_angle);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_emission_angle_enabled", "enabled"), &AudioStreamPlayer3D::set_emission_angle_enabled);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_emission_angle_enabled"), &AudioStreamPlayer3D::is_emission_angle_enabled);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_emission_angle_filter_attenuation_db", "db"), &AudioStreamPlayer3D::set_emission_angle_filter_attenuation_db);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_emission_angle_filter_attenuation_db"), &AudioStreamPlayer3D::get_emission_angle_filter_attenuation_db);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_attenuation_filter_cutoff_hz", "degrees"), &AudioStreamPlayer3D::set_attenuation_filter_cutoff_hz);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_attenuation_filter_cutoff_hz"), &AudioStreamPlayer3D::get_attenuation_filter_cutoff_hz);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_attenuation_filter_db", "db"), &AudioStreamPlayer3D::set_attenuation_filter_db);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_attenuation_filter_db"), &AudioStreamPlayer3D::get_attenuation_filter_db);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_attenuation_model", "model"), &AudioStreamPlayer3D::set_attenuation_model);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_attenuation_model"), &AudioStreamPlayer3D::get_attenuation_model);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_out_of_range_mode", "mode"), &AudioStreamPlayer3D::set_out_of_range_mode);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_out_of_range_mode"), &AudioStreamPlayer3D::get_out_of_range_mode);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,InverseSquare,Log,Disabled"), "set_attenuation_model", "get_attenuation_model");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01,or_greater"), "set_pitch_scale", "get_pitch_scale");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
 | 
						|
	ADD_GROUP("Emission Angle", "emission_angle");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
 | 
						|
	ADD_GROUP("Attenuation Filter", "attenuation_filter_");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
 | 
						|
	ADD_GROUP("Doppler", "doppler_");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
 | 
						|
 | 
						|
	BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
 | 
						|
	BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
 | 
						|
	BIND_ENUM_CONSTANT(ATTENUATION_LOGARITHMIC);
 | 
						|
	BIND_ENUM_CONSTANT(ATTENUATION_DISABLED);
 | 
						|
 | 
						|
	BIND_ENUM_CONSTANT(OUT_OF_RANGE_MIX);
 | 
						|
	BIND_ENUM_CONSTANT(OUT_OF_RANGE_PAUSE);
 | 
						|
 | 
						|
	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_DISABLED);
 | 
						|
	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_IDLE_STEP);
 | 
						|
	BIND_ENUM_CONSTANT(DOPPLER_TRACKING_PHYSICS_STEP);
 | 
						|
 | 
						|
	ADD_SIGNAL(MethodInfo("finished"));
 | 
						|
}
 | 
						|
 | 
						|
AudioStreamPlayer3D::AudioStreamPlayer3D() {
 | 
						|
	velocity_tracker.instance();
 | 
						|
	AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed));
 | 
						|
	set_disable_scale(true);
 | 
						|
}
 | 
						|
 | 
						|
AudioStreamPlayer3D::~AudioStreamPlayer3D() {
 | 
						|
}
 |