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			78 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  navigation_3d.h                                                      */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef NAVIGATION_3D_H
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#define NAVIGATION_3D_H
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/3d/node_3d.h"
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class Navigation3D : public Node3D {
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	GDCLASS(Navigation3D, Node3D);
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	RID map;
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	Vector3 up = Vector3(0, 1, 0);
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	real_t cell_size;
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	real_t edge_connection_margin;
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protected:
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	static void _bind_methods();
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	void _notification(int p_what);
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public:
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	RID get_rid() const {
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		return map;
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	}
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	void set_up_vector(const Vector3 &p_up);
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	Vector3 get_up_vector() const;
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	void set_cell_size(float p_cell_size);
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	float get_cell_size() const {
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		return cell_size;
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	}
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	void set_edge_connection_margin(float p_edge_connection_margin);
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	float get_edge_connection_margin() const {
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		return edge_connection_margin;
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	}
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	Vector<Vector3> get_simple_path(const Vector3 &p_start, const Vector3 &p_end, bool p_optimize = true) const;
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	Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, bool p_use_collision = false) const;
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	Vector3 get_closest_point(const Vector3 &p_point) const;
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	Vector3 get_closest_point_normal(const Vector3 &p_point) const;
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	RID get_closest_point_owner(const Vector3 &p_point) const;
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	Navigation3D();
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	~Navigation3D();
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};
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#endif // NAVIGATION_H
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