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	-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
		
			
				
	
	
		
			248 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			248 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  navigation_region_3d.cpp                                             */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "navigation_region_3d.h"
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#include "core/os/thread.h"
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#include "mesh_instance_3d.h"
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#include "navigation_3d.h"
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#include "servers/navigation_server_3d.h"
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void NavigationRegion3D::set_enabled(bool p_enabled) {
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	if (enabled == p_enabled) {
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		return;
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	}
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	enabled = p_enabled;
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	if (!is_inside_tree()) {
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		return;
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	}
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	if (!enabled) {
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		NavigationServer3D::get_singleton()->region_set_map(region, RID());
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	} else {
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		if (navigation) {
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			NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
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		}
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	}
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	if (debug_view) {
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		MeshInstance3D *dm = Object::cast_to<MeshInstance3D>(debug_view);
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		if (is_enabled()) {
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			dm->set_material_override(get_tree()->get_debug_navigation_material());
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		} else {
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			dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
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		}
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	}
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	update_gizmo();
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}
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bool NavigationRegion3D::is_enabled() const {
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	return enabled;
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}
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/////////////////////////////
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void NavigationRegion3D::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_ENTER_TREE: {
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			Node3D *c = this;
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			while (c) {
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				navigation = Object::cast_to<Navigation3D>(c);
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				if (navigation) {
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					if (enabled) {
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						NavigationServer3D::get_singleton()->region_set_map(region, navigation->get_rid());
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					}
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					break;
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				}
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				c = c->get_parent_spatial();
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			}
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			if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
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				MeshInstance3D *dm = memnew(MeshInstance3D);
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				dm->set_mesh(navmesh->get_debug_mesh());
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				if (is_enabled()) {
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					dm->set_material_override(get_tree()->get_debug_navigation_material());
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				} else {
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					dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
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				}
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				add_child(dm);
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				debug_view = dm;
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			}
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		} break;
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		case NOTIFICATION_TRANSFORM_CHANGED: {
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			NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform());
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		} break;
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		case NOTIFICATION_EXIT_TREE: {
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			if (navigation) {
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				NavigationServer3D::get_singleton()->region_set_map(region, RID());
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			}
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			if (debug_view) {
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				debug_view->queue_delete();
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				debug_view = nullptr;
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			}
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			navigation = nullptr;
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		} break;
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	}
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}
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void NavigationRegion3D::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
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	if (p_navmesh == navmesh) {
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		return;
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	}
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	if (navmesh.is_valid()) {
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		navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
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	}
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	navmesh = p_navmesh;
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	if (navmesh.is_valid()) {
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		navmesh->connect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
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	}
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	NavigationServer3D::get_singleton()->region_set_navmesh(region, p_navmesh);
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	if (debug_view && navmesh.is_valid()) {
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		Object::cast_to<MeshInstance3D>(debug_view)->set_mesh(navmesh->get_debug_mesh());
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	}
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	emit_signal("navigation_mesh_changed");
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	update_gizmo();
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	update_configuration_warning();
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}
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Ref<NavigationMesh> NavigationRegion3D::get_navigation_mesh() const {
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	return navmesh;
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}
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struct BakeThreadsArgs {
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	NavigationRegion3D *nav_region = nullptr;
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};
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void _bake_navigation_mesh(void *p_user_data) {
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	BakeThreadsArgs *args = static_cast<BakeThreadsArgs *>(p_user_data);
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	if (args->nav_region->get_navigation_mesh().is_valid()) {
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		Ref<NavigationMesh> nav_mesh = args->nav_region->get_navigation_mesh()->duplicate();
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		NavigationServer3D::get_singleton()->region_bake_navmesh(nav_mesh, args->nav_region);
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		args->nav_region->call_deferred("_bake_finished", nav_mesh);
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		memdelete(args);
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	} else {
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		ERR_PRINT("Can't bake the navigation mesh if the `NavigationMesh` resource doesn't exist");
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		args->nav_region->call_deferred("_bake_finished", Ref<NavigationMesh>());
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		memdelete(args);
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	}
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}
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void NavigationRegion3D::bake_navigation_mesh() {
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	ERR_FAIL_COND(bake_thread.is_started());
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	BakeThreadsArgs *args = memnew(BakeThreadsArgs);
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	args->nav_region = this;
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	bake_thread.start(_bake_navigation_mesh, args);
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}
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void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
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	set_navigation_mesh(p_nav_mesh);
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	bake_thread.wait_to_finish();
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	emit_signal("bake_finished");
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}
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String NavigationRegion3D::get_configuration_warning() const {
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	if (!is_visible_in_tree() || !is_inside_tree()) {
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		return String();
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	}
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	String warning = Node3D::get_configuration_warning();
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	if (!navmesh.is_valid()) {
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		if (!warning.is_empty()) {
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			warning += "\n\n";
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		}
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		warning += TTR("A NavigationMesh resource must be set or created for this node to work.");
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	}
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	const Node3D *c = this;
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	while (c) {
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		if (Object::cast_to<Navigation3D>(c)) {
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			return warning;
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		}
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		c = Object::cast_to<Node3D>(c->get_parent());
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	}
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	if (!warning.is_empty()) {
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		warning += "\n\n";
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	}
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	return warning + TTR("NavigationRegion3D must be a child or grandchild to a Navigation3D node. It only provides navigation data.");
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}
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void NavigationRegion3D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationRegion3D::set_navigation_mesh);
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	ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationRegion3D::get_navigation_mesh);
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	ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationRegion3D::set_enabled);
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	ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationRegion3D::is_enabled);
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	ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
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	ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
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	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
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	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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	ADD_SIGNAL(MethodInfo("navigation_mesh_changed"));
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	ADD_SIGNAL(MethodInfo("bake_finished"));
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}
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void NavigationRegion3D::_navigation_changed() {
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	update_gizmo();
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	update_configuration_warning();
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}
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NavigationRegion3D::NavigationRegion3D() {
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	set_notify_transform(true);
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	region = NavigationServer3D::get_singleton()->region_create();
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}
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NavigationRegion3D::~NavigationRegion3D() {
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	if (navmesh.is_valid()) {
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		navmesh->disconnect("changed", callable_mp(this, &NavigationRegion3D::_navigation_changed));
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	}
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	NavigationServer3D::get_singleton()->free(region);
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}
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