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			73 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  gradient_edit.h                                                      */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef GRADIENT_EDIT_H
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#define GRADIENT_EDIT_H
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#include "scene/gui/color_picker.h"
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#include "scene/gui/popup.h"
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#include "scene/resources/default_theme/theme_data.h"
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#include "scene/resources/gradient.h"
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class GradientEdit : public Control {
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	GDCLASS(GradientEdit, Control);
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	PopupPanel *popup;
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	ColorPicker *picker;
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	Ref<ImageTexture> checker;
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	bool grabbing = false;
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	int grabbed = -1;
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	Vector<Gradient::Point> points;
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	void _draw_checker(int x, int y, int w, int h);
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	void _color_changed(const Color &p_color);
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	int _get_point_from_pos(int x);
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	void _show_color_picker();
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protected:
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	void _gui_input(const Ref<InputEvent> &p_event);
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
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	Vector<float> get_offsets() const;
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	Vector<Color> get_colors() const;
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	void set_points(Vector<Gradient::Point> &p_points);
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	Vector<Gradient::Point> &get_points();
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	virtual Size2 get_minimum_size() const override;
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	GradientEdit();
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	virtual ~GradientEdit();
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};
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#endif // GRADIENT_EDIT_H
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