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	-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
		
			
				
	
	
		
			165 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
	
		
			7.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  nine_patch_rect.cpp                                                  */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "nine_patch_rect.h"
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#include "servers/rendering_server.h"
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void NinePatchRect::_notification(int p_what) {
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	if (p_what == NOTIFICATION_DRAW) {
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		if (texture.is_null()) {
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			return;
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		}
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		Rect2 rect = Rect2(Point2(), get_size());
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		Rect2 src_rect = region_rect;
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		texture->get_rect_region(rect, src_rect, rect, src_rect);
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		RID ci = get_canvas_item();
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		RS::get_singleton()->canvas_item_add_nine_patch(ci, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center);
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	}
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}
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Size2 NinePatchRect::get_minimum_size() const {
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	return Size2(margin[SIDE_LEFT] + margin[SIDE_RIGHT], margin[SIDE_TOP] + margin[SIDE_BOTTOM]);
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}
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void NinePatchRect::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_texture", "texture"), &NinePatchRect::set_texture);
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	ClassDB::bind_method(D_METHOD("get_texture"), &NinePatchRect::get_texture);
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	ClassDB::bind_method(D_METHOD("set_patch_margin", "margin", "value"), &NinePatchRect::set_patch_margin);
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	ClassDB::bind_method(D_METHOD("get_patch_margin", "margin"), &NinePatchRect::get_patch_margin);
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	ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &NinePatchRect::set_region_rect);
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	ClassDB::bind_method(D_METHOD("get_region_rect"), &NinePatchRect::get_region_rect);
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	ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &NinePatchRect::set_draw_center);
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	ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &NinePatchRect::is_draw_center_enabled);
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	ClassDB::bind_method(D_METHOD("set_h_axis_stretch_mode", "mode"), &NinePatchRect::set_h_axis_stretch_mode);
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	ClassDB::bind_method(D_METHOD("get_h_axis_stretch_mode"), &NinePatchRect::get_h_axis_stretch_mode);
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	ClassDB::bind_method(D_METHOD("set_v_axis_stretch_mode", "mode"), &NinePatchRect::set_v_axis_stretch_mode);
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	ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &NinePatchRect::get_v_axis_stretch_mode);
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	ADD_SIGNAL(MethodInfo("texture_changed"));
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	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
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	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
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	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
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	ADD_GROUP("Patch Margin", "patch_margin_");
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	ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", SIDE_LEFT);
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	ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", SIDE_TOP);
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	ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", SIDE_RIGHT);
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	ADD_PROPERTYI(PropertyInfo(Variant::INT, "patch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_patch_margin", "get_patch_margin", SIDE_BOTTOM);
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	ADD_GROUP("Axis Stretch", "axis_stretch_");
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	ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
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	ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
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	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_STRETCH);
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	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE);
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	BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
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}
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void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
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	if (texture == p_tex) {
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		return;
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	}
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	texture = p_tex;
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	update();
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	/*
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	if (texture.is_valid())
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		texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
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	*/
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	minimum_size_changed();
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	emit_signal("texture_changed");
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}
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Ref<Texture2D> NinePatchRect::get_texture() const {
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	return texture;
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}
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void NinePatchRect::set_patch_margin(Side p_side, int p_size) {
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	ERR_FAIL_INDEX((int)p_side, 4);
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	margin[p_side] = p_size;
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	update();
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	minimum_size_changed();
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}
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int NinePatchRect::get_patch_margin(Side p_side) const {
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	ERR_FAIL_INDEX_V((int)p_side, 4, 0);
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	return margin[p_side];
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}
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void NinePatchRect::set_region_rect(const Rect2 &p_region_rect) {
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	if (region_rect == p_region_rect) {
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		return;
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	}
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	region_rect = p_region_rect;
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	item_rect_changed();
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}
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Rect2 NinePatchRect::get_region_rect() const {
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	return region_rect;
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}
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void NinePatchRect::set_draw_center(bool p_enabled) {
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	draw_center = p_enabled;
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	update();
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}
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bool NinePatchRect::is_draw_center_enabled() const {
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	return draw_center;
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}
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void NinePatchRect::set_h_axis_stretch_mode(AxisStretchMode p_mode) {
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	axis_h = p_mode;
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	update();
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}
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NinePatchRect::AxisStretchMode NinePatchRect::get_h_axis_stretch_mode() const {
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	return axis_h;
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}
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void NinePatchRect::set_v_axis_stretch_mode(AxisStretchMode p_mode) {
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	axis_v = p_mode;
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	update();
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}
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NinePatchRect::AxisStretchMode NinePatchRect::get_v_axis_stretch_mode() const {
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	return axis_v;
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}
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NinePatchRect::NinePatchRect() {
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	set_mouse_filter(MOUSE_FILTER_IGNORE);
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}
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NinePatchRect::~NinePatchRect() {
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}
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