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			107 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  progress_bar.cpp                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "progress_bar.h"
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#include "scene/resources/text_line.h"
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Size2 ProgressBar::get_minimum_size() const {
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	Ref<StyleBox> bg = get_theme_stylebox("bg");
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	Ref<StyleBox> fg = get_theme_stylebox("fg");
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	Ref<Font> font = get_theme_font("font");
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	int font_size = get_theme_font_size("font_size");
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	Size2 minimum_size = bg->get_minimum_size();
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	minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
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	minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
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	if (percent_visible) {
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		String txt = "100%";
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		TextLine tl = TextLine(txt, font, font_size);
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		minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + tl.get_size().y);
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	} else { // this is needed, else the progressbar will collapse
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		minimum_size.width = MAX(minimum_size.width, 1);
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		minimum_size.height = MAX(minimum_size.height, 1);
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	}
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	return minimum_size;
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}
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void ProgressBar::_notification(int p_what) {
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	if (p_what == NOTIFICATION_DRAW) {
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		Ref<StyleBox> bg = get_theme_stylebox("bg");
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		Ref<StyleBox> fg = get_theme_stylebox("fg");
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		Ref<Font> font = get_theme_font("font");
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		int font_size = get_theme_font_size("font_size");
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		Color font_color = get_theme_color("font_color");
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		draw_style_box(bg, Rect2(Point2(), get_size()));
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		float r = get_as_ratio();
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		int mp = fg->get_minimum_size().width;
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		int p = r * (get_size().width - mp);
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		if (p > 0) {
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			if (is_layout_rtl()) {
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				draw_style_box(fg, Rect2(Point2(p, 0), Size2(fg->get_minimum_size().width, get_size().height)));
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			} else {
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				draw_style_box(fg, Rect2(Point2(0, 0), Size2(p + fg->get_minimum_size().width, get_size().height)));
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			}
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		}
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		if (percent_visible) {
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			String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
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			TextLine tl = TextLine(txt, font, font_size);
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			Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
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			Color font_outline_color = get_theme_color("font_outline_color");
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			int outline_size = get_theme_constant("outline_size");
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			if (outline_size > 0 && font_outline_color.a > 0) {
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				tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
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			}
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			tl.draw(get_canvas_item(), text_pos, font_color);
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		}
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	}
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}
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void ProgressBar::set_percent_visible(bool p_visible) {
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	percent_visible = p_visible;
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	update();
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}
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bool ProgressBar::is_percent_visible() const {
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	return percent_visible;
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}
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void ProgressBar::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible);
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	ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible);
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	ADD_GROUP("Percent", "percent_");
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	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible");
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}
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ProgressBar::ProgressBar() {
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	set_v_size_flags(0);
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	set_step(0.01);
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}
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