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			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			617 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  scroll_bar.cpp                                                       */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "scroll_bar.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/string/print_string.h"
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#include "scene/main/window.h"
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bool ScrollBar::focus_by_default = false;
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void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
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	focus_by_default = p_can_focus;
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}
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void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
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	Ref<InputEventMouseMotion> m = p_event;
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	if (!m.is_valid() || drag.active) {
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		emit_signal("scrolling");
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	}
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	Ref<InputEventMouseButton> b = p_event;
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	if (b.is_valid()) {
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		accept_event();
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		if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
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			set_value(get_value() + get_page() / 4.0);
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			accept_event();
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		}
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		if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
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			set_value(get_value() - get_page() / 4.0);
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			accept_event();
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		}
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		if (b->get_button_index() != BUTTON_LEFT) {
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			return;
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		}
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		if (b->is_pressed()) {
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			double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
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			Ref<Texture2D> decr = get_theme_icon("decrement");
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			Ref<Texture2D> incr = get_theme_icon("increment");
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			double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
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			double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
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			double grabber_ofs = get_grabber_offset();
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			double grabber_size = get_grabber_size();
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			double total = orientation == VERTICAL ? get_size().height : get_size().width;
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			if (ofs < decr_size) {
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				set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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				return;
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			}
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			if (ofs > total - incr_size) {
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				set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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				return;
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			}
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			ofs -= decr_size;
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			if (ofs < grabber_ofs) {
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				if (scrolling) {
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					target_scroll = CLAMP(target_scroll - get_page(), get_min(), get_max() - get_page());
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				} else {
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					target_scroll = CLAMP(get_value() - get_page(), get_min(), get_max() - get_page());
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				}
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				if (smooth_scroll_enabled) {
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					scrolling = true;
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					set_physics_process_internal(true);
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				} else {
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					set_value(target_scroll);
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				}
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				return;
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			}
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			ofs -= grabber_ofs;
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			if (ofs < grabber_size) {
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				drag.active = true;
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				drag.pos_at_click = grabber_ofs + ofs;
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				drag.value_at_click = get_as_ratio();
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				update();
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			} else {
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				if (scrolling) {
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					target_scroll = CLAMP(target_scroll + get_page(), get_min(), get_max() - get_page());
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				} else {
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					target_scroll = CLAMP(get_value() + get_page(), get_min(), get_max() - get_page());
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				}
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				if (smooth_scroll_enabled) {
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					scrolling = true;
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					set_physics_process_internal(true);
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				} else {
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					set_value(target_scroll);
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				}
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			}
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		} else {
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			drag.active = false;
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			update();
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		}
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	}
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	if (m.is_valid()) {
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		accept_event();
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		if (drag.active) {
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			double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
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			Ref<Texture2D> decr = get_theme_icon("decrement");
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			double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
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			ofs -= decr_size;
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			double diff = (ofs - drag.pos_at_click) / get_area_size();
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			set_as_ratio(drag.value_at_click + diff);
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		} else {
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			double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
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			Ref<Texture2D> decr = get_theme_icon("decrement");
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			Ref<Texture2D> incr = get_theme_icon("increment");
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			double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
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			double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
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			double total = orientation == VERTICAL ? get_size().height : get_size().width;
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			HighlightStatus new_hilite;
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			if (ofs < decr_size) {
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				new_hilite = HIGHLIGHT_DECR;
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			} else if (ofs > total - incr_size) {
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				new_hilite = HIGHLIGHT_INCR;
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			} else {
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				new_hilite = HIGHLIGHT_RANGE;
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			}
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			if (new_hilite != highlight) {
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				highlight = new_hilite;
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				update();
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			}
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		}
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	}
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	if (p_event->is_pressed()) {
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		if (p_event->is_action("ui_left")) {
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			if (orientation != HORIZONTAL) {
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				return;
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			}
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			set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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		} else if (p_event->is_action("ui_right")) {
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			if (orientation != HORIZONTAL) {
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				return;
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			}
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			set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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		} else if (p_event->is_action("ui_up")) {
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			if (orientation != VERTICAL) {
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				return;
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			}
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			set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
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		} else if (p_event->is_action("ui_down")) {
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			if (orientation != VERTICAL) {
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				return;
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			}
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			set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
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		} else if (p_event->is_action("ui_home")) {
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			set_value(get_min());
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		} else if (p_event->is_action("ui_end")) {
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			set_value(get_max());
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		}
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	}
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}
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void ScrollBar::_notification(int p_what) {
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	if (p_what == NOTIFICATION_DRAW) {
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		RID ci = get_canvas_item();
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		Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_theme_icon("decrement_highlight") : get_theme_icon("decrement");
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		Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_theme_icon("increment_highlight") : get_theme_icon("increment");
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		Ref<StyleBox> bg = has_focus() ? get_theme_stylebox("scroll_focus") : get_theme_stylebox("scroll");
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		Ref<StyleBox> grabber;
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		if (drag.active) {
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			grabber = get_theme_stylebox("grabber_pressed");
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		} else if (highlight == HIGHLIGHT_RANGE) {
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			grabber = get_theme_stylebox("grabber_highlight");
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		} else {
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			grabber = get_theme_stylebox("grabber");
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		}
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		Point2 ofs;
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		decr->draw(ci, Point2());
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		if (orientation == HORIZONTAL) {
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			ofs.x += decr->get_width();
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		} else {
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			ofs.y += decr->get_height();
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		}
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		Size2 area = get_size();
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		if (orientation == HORIZONTAL) {
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			area.width -= incr->get_width() + decr->get_width();
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		} else {
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			area.height -= incr->get_height() + decr->get_height();
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		}
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		bg->draw(ci, Rect2(ofs, area));
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		if (orientation == HORIZONTAL) {
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			ofs.width += area.width;
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		} else {
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			ofs.height += area.height;
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		}
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		incr->draw(ci, ofs);
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		Rect2 grabber_rect;
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		if (orientation == HORIZONTAL) {
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			grabber_rect.size.width = get_grabber_size();
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			grabber_rect.size.height = get_size().height;
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			grabber_rect.position.y = 0;
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			grabber_rect.position.x = get_grabber_offset() + decr->get_width() + bg->get_margin(SIDE_LEFT);
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		} else {
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			grabber_rect.size.width = get_size().width;
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			grabber_rect.size.height = get_grabber_size();
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			grabber_rect.position.y = get_grabber_offset() + decr->get_height() + bg->get_margin(SIDE_TOP);
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			grabber_rect.position.x = 0;
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		}
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		grabber->draw(ci, grabber_rect);
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	}
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	if (p_what == NOTIFICATION_ENTER_TREE) {
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		if (has_node(drag_node_path)) {
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			Node *n = get_node(drag_node_path);
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			drag_node = Object::cast_to<Control>(n);
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		}
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		if (drag_node) {
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			drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
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			drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
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		}
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	}
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	if (p_what == NOTIFICATION_EXIT_TREE) {
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		if (drag_node) {
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			drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
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			drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
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		}
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		drag_node = nullptr;
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	}
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	if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
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		if (scrolling) {
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			if (get_value() != target_scroll) {
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				double target = target_scroll - get_value();
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				double dist = sqrt(target * target);
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				double vel = ((target / dist) * 500) * get_physics_process_delta_time();
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				if (Math::abs(vel) >= dist) {
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					set_value(target_scroll);
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					scrolling = false;
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					set_physics_process_internal(false);
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				} else {
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					set_value(get_value() + vel);
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				}
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			} else {
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				scrolling = false;
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				set_physics_process_internal(false);
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			}
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		} else if (drag_node_touching) {
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			if (drag_node_touching_deaccel) {
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				Vector2 pos = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
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				pos += drag_node_speed * get_physics_process_delta_time();
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				bool turnoff = false;
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				if (orientation == HORIZONTAL) {
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					if (pos.x < 0) {
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						pos.x = 0;
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						turnoff = true;
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					}
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					if (pos.x > (get_max() - get_page())) {
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						pos.x = get_max() - get_page();
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						turnoff = true;
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					}
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					set_value(pos.x);
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					float sgn_x = drag_node_speed.x < 0 ? -1 : 1;
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					float val_x = Math::abs(drag_node_speed.x);
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					val_x -= 1000 * get_physics_process_delta_time();
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					if (val_x < 0) {
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						turnoff = true;
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					}
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					drag_node_speed.x = sgn_x * val_x;
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				} else {
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					if (pos.y < 0) {
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						pos.y = 0;
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						turnoff = true;
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					}
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					if (pos.y > (get_max() - get_page())) {
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						pos.y = get_max() - get_page();
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						turnoff = true;
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					}
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					set_value(pos.y);
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					float sgn_y = drag_node_speed.y < 0 ? -1 : 1;
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					float val_y = Math::abs(drag_node_speed.y);
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					val_y -= 1000 * get_physics_process_delta_time();
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					if (val_y < 0) {
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						turnoff = true;
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					}
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					drag_node_speed.y = sgn_y * val_y;
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				}
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				if (turnoff) {
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					set_physics_process_internal(false);
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					drag_node_touching = false;
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					drag_node_touching_deaccel = false;
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				}
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			} else {
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				if (time_since_motion == 0 || time_since_motion > 0.1) {
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					Vector2 diff = drag_node_accum - last_drag_node_accum;
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					last_drag_node_accum = drag_node_accum;
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					drag_node_speed = diff / get_physics_process_delta_time();
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				}
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				time_since_motion += get_physics_process_delta_time();
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			}
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		}
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	}
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	if (p_what == NOTIFICATION_MOUSE_EXIT) {
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		highlight = HIGHLIGHT_NONE;
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		update();
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	}
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}
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double ScrollBar::get_grabber_min_size() const {
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	Ref<StyleBox> grabber = get_theme_stylebox("grabber");
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	Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size();
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	return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
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}
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double ScrollBar::get_grabber_size() const {
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	float range = get_max() - get_min();
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	if (range <= 0) {
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		return 0;
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	}
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	float page = (get_page() > 0) ? get_page() : 0;
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	/*
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	if (grabber_range < get_step())
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		grabber_range=get_step();
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	*/
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	double area_size = get_area_size();
 | 
						|
	double grabber_size = page / range * area_size;
 | 
						|
	return grabber_size + get_grabber_min_size();
 | 
						|
}
 | 
						|
 | 
						|
double ScrollBar::get_area_size() const {
 | 
						|
	switch (orientation) {
 | 
						|
		case VERTICAL: {
 | 
						|
			double area = get_size().height;
 | 
						|
			area -= get_theme_stylebox("scroll")->get_minimum_size().height;
 | 
						|
			area -= get_theme_icon("increment")->get_height();
 | 
						|
			area -= get_theme_icon("decrement")->get_height();
 | 
						|
			area -= get_grabber_min_size();
 | 
						|
			return area;
 | 
						|
		} break;
 | 
						|
		case HORIZONTAL: {
 | 
						|
			double area = get_size().width;
 | 
						|
			area -= get_theme_stylebox("scroll")->get_minimum_size().width;
 | 
						|
			area -= get_theme_icon("increment")->get_width();
 | 
						|
			area -= get_theme_icon("decrement")->get_width();
 | 
						|
			area -= get_grabber_min_size();
 | 
						|
			return area;
 | 
						|
		} break;
 | 
						|
		default: {
 | 
						|
			return 0.0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
double ScrollBar::get_area_offset() const {
 | 
						|
	double ofs = 0.0;
 | 
						|
 | 
						|
	if (orientation == VERTICAL) {
 | 
						|
		ofs += get_theme_stylebox("hscroll")->get_margin(SIDE_TOP);
 | 
						|
		ofs += get_theme_icon("decrement")->get_height();
 | 
						|
	}
 | 
						|
 | 
						|
	if (orientation == HORIZONTAL) {
 | 
						|
		ofs += get_theme_stylebox("hscroll")->get_margin(SIDE_LEFT);
 | 
						|
		ofs += get_theme_icon("decrement")->get_width();
 | 
						|
	}
 | 
						|
 | 
						|
	return ofs;
 | 
						|
}
 | 
						|
 | 
						|
double ScrollBar::get_grabber_offset() const {
 | 
						|
	return (get_area_size()) * get_as_ratio();
 | 
						|
}
 | 
						|
 | 
						|
Size2 ScrollBar::get_minimum_size() const {
 | 
						|
	Ref<Texture2D> incr = get_theme_icon("increment");
 | 
						|
	Ref<Texture2D> decr = get_theme_icon("decrement");
 | 
						|
	Ref<StyleBox> bg = get_theme_stylebox("scroll");
 | 
						|
	Size2 minsize;
 | 
						|
 | 
						|
	if (orientation == VERTICAL) {
 | 
						|
		minsize.width = MAX(incr->get_size().width, (bg->get_minimum_size() + bg->get_center_size()).width);
 | 
						|
		minsize.height += incr->get_size().height;
 | 
						|
		minsize.height += decr->get_size().height;
 | 
						|
		minsize.height += bg->get_minimum_size().height;
 | 
						|
		minsize.height += get_grabber_min_size();
 | 
						|
	}
 | 
						|
 | 
						|
	if (orientation == HORIZONTAL) {
 | 
						|
		minsize.height = MAX(incr->get_size().height, (bg->get_center_size() + bg->get_minimum_size()).height);
 | 
						|
		minsize.width += incr->get_size().width;
 | 
						|
		minsize.width += decr->get_size().width;
 | 
						|
		minsize.width += bg->get_minimum_size().width;
 | 
						|
		minsize.width += get_grabber_min_size();
 | 
						|
	}
 | 
						|
 | 
						|
	return minsize;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::set_custom_step(float p_custom_step) {
 | 
						|
	custom_step = p_custom_step;
 | 
						|
}
 | 
						|
 | 
						|
float ScrollBar::get_custom_step() const {
 | 
						|
	return custom_step;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::_drag_node_exit() {
 | 
						|
	if (drag_node) {
 | 
						|
		drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
 | 
						|
	}
 | 
						|
	drag_node = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
 | 
						|
	if (!drag_node_enabled) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	Ref<InputEventMouseButton> mb = p_input;
 | 
						|
 | 
						|
	if (mb.is_valid()) {
 | 
						|
		if (mb->get_button_index() != 1) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		if (mb->is_pressed()) {
 | 
						|
			drag_node_speed = Vector2();
 | 
						|
			drag_node_accum = Vector2();
 | 
						|
			last_drag_node_accum = Vector2();
 | 
						|
			drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
 | 
						|
			drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
 | 
						|
			drag_node_touching_deaccel = false;
 | 
						|
			time_since_motion = 0;
 | 
						|
 | 
						|
			if (drag_node_touching) {
 | 
						|
				set_physics_process_internal(true);
 | 
						|
				time_since_motion = 0;
 | 
						|
			}
 | 
						|
 | 
						|
		} else {
 | 
						|
			if (drag_node_touching) {
 | 
						|
				if (drag_node_speed == Vector2()) {
 | 
						|
					drag_node_touching_deaccel = false;
 | 
						|
					drag_node_touching = false;
 | 
						|
					set_physics_process_internal(false);
 | 
						|
				} else {
 | 
						|
					drag_node_touching_deaccel = true;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Ref<InputEventMouseMotion> mm = p_input;
 | 
						|
 | 
						|
	if (mm.is_valid()) {
 | 
						|
		if (drag_node_touching && !drag_node_touching_deaccel) {
 | 
						|
			Vector2 motion = Vector2(mm->get_relative().x, mm->get_relative().y);
 | 
						|
 | 
						|
			drag_node_accum -= motion;
 | 
						|
			Vector2 diff = drag_node_from + drag_node_accum;
 | 
						|
 | 
						|
			if (orientation == HORIZONTAL) {
 | 
						|
				set_value(diff.x);
 | 
						|
			}
 | 
						|
 | 
						|
			if (orientation == VERTICAL) {
 | 
						|
				set_value(diff.y);
 | 
						|
			}
 | 
						|
 | 
						|
			time_since_motion = 0;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::set_drag_node(const NodePath &p_path) {
 | 
						|
	if (is_inside_tree()) {
 | 
						|
		if (drag_node) {
 | 
						|
			drag_node->disconnect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
 | 
						|
			drag_node->disconnect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit));
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	drag_node = nullptr;
 | 
						|
	drag_node_path = p_path;
 | 
						|
 | 
						|
	if (is_inside_tree()) {
 | 
						|
		if (has_node(p_path)) {
 | 
						|
			Node *n = get_node(p_path);
 | 
						|
			drag_node = Object::cast_to<Control>(n);
 | 
						|
		}
 | 
						|
 | 
						|
		if (drag_node) {
 | 
						|
			drag_node->connect("gui_input", callable_mp(this, &ScrollBar::_drag_node_input));
 | 
						|
			drag_node->connect("tree_exiting", callable_mp(this, &ScrollBar::_drag_node_exit), varray(), CONNECT_ONESHOT);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
NodePath ScrollBar::get_drag_node() const {
 | 
						|
	return drag_node_path;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::set_drag_node_enabled(bool p_enable) {
 | 
						|
	drag_node_enabled = p_enable;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
 | 
						|
	smooth_scroll_enabled = p_enable;
 | 
						|
}
 | 
						|
 | 
						|
bool ScrollBar::is_smooth_scroll_enabled() const {
 | 
						|
	return smooth_scroll_enabled;
 | 
						|
}
 | 
						|
 | 
						|
void ScrollBar::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
 | 
						|
 | 
						|
	ADD_SIGNAL(MethodInfo("scrolling"));
 | 
						|
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_step", PROPERTY_HINT_RANGE, "-1,4096"), "set_custom_step", "get_custom_step");
 | 
						|
}
 | 
						|
 | 
						|
ScrollBar::ScrollBar(Orientation p_orientation) {
 | 
						|
	orientation = p_orientation;
 | 
						|
 | 
						|
	if (focus_by_default) {
 | 
						|
		set_focus_mode(FOCUS_ALL);
 | 
						|
	}
 | 
						|
	set_step(0);
 | 
						|
}
 | 
						|
 | 
						|
ScrollBar::~ScrollBar() {
 | 
						|
}
 |