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	Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
		
	
			
		
			
				
	
	
		
			72 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			72 lines
		
	
	
	
		
			3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  separator.cpp                                                        */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "separator.h"
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Size2 Separator::get_minimum_size() const {
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	Size2 ms(3, 3);
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	if (orientation == VERTICAL) {
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		ms.x = get_theme_constant("separation");
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	} else { // HORIZONTAL
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		ms.y = get_theme_constant("separation");
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	}
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	return ms;
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}
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void Separator::_notification(int p_what) {
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	switch (p_what) {
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		case NOTIFICATION_DRAW: {
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			Size2i size = get_size();
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			Ref<StyleBox> style = get_theme_stylebox("separator");
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			Size2i ssize = style->get_minimum_size() + style->get_center_size();
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			if (orientation == VERTICAL) {
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				style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
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			} else {
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				style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
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			}
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		} break;
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	}
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}
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Separator::Separator() {
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}
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Separator::~Separator() {
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}
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HSeparator::HSeparator() {
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	orientation = HORIZONTAL;
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}
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VSeparator::VSeparator() {
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	orientation = VERTICAL;
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}
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