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			94 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  camera_effects.h                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef CAMERA_EFFECTS_H
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#define CAMERA_EFFECTS_H
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#include "core/io/resource.h"
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#include "core/templates/rid.h"
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class CameraEffects : public Resource {
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	GDCLASS(CameraEffects, Resource);
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private:
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	RID camera_effects;
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	// DOF blur
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	bool dof_blur_far_enabled = false;
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	float dof_blur_far_distance = 10.0;
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	float dof_blur_far_transition = 5.0;
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	bool dof_blur_near_enabled = false;
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	float dof_blur_near_distance = 2.0;
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	float dof_blur_near_transition = 1.0;
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	float dof_blur_amount = 0.1;
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	void _update_dof_blur();
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	// Override exposure
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	bool override_exposure_enabled = false;
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	float override_exposure = 1.0;
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	void _update_override_exposure();
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protected:
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	static void _bind_methods();
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public:
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	virtual RID get_rid() const override;
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	// DOF blur
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	void set_dof_blur_far_enabled(bool p_enabled);
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	bool is_dof_blur_far_enabled() const;
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	void set_dof_blur_far_distance(float p_distance);
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	float get_dof_blur_far_distance() const;
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	void set_dof_blur_far_transition(float p_distance);
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	float get_dof_blur_far_transition() const;
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	void set_dof_blur_near_enabled(bool p_enabled);
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	bool is_dof_blur_near_enabled() const;
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	void set_dof_blur_near_distance(float p_distance);
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	float get_dof_blur_near_distance() const;
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	void set_dof_blur_near_transition(float p_distance);
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	float get_dof_blur_near_transition() const;
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	void set_dof_blur_amount(float p_amount);
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	float get_dof_blur_amount() const;
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	// Override exposure
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	void set_override_exposure_enabled(bool p_enabled);
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	bool is_override_exposure_enabled() const;
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	void set_override_exposure(float p_exposure);
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	float get_override_exposure() const;
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	CameraEffects();
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	~CameraEffects();
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};
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#endif // CAMERA_EFFECTS_H
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