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			116 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			116 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  text_line.h                                                          */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef TEXT_LINE_H
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#define TEXT_LINE_H
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#include "scene/resources/font.h"
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#include "servers/text_server.h"
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/*************************************************************************/
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class TextLine : public Reference {
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	GDCLASS(TextLine, Reference);
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	RID rid;
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	int spacing_top = 0;
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	int spacing_bottom = 0;
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	bool dirty = true;
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	float width = -1.0;
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	uint8_t flags = TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA;
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	HAlign align = HALIGN_LEFT;
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	Vector<float> tab_stops;
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protected:
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	static void _bind_methods();
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	void _shape();
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public:
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	RID get_rid() const;
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	void clear();
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	void set_direction(TextServer::Direction p_direction);
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	TextServer::Direction get_direction() const;
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	void set_bidi_override(const Vector<Vector2i> &p_override);
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	void set_orientation(TextServer::Orientation p_orientation);
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	TextServer::Orientation get_orientation() const;
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	void set_preserve_invalid(bool p_enabled);
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	bool get_preserve_invalid() const;
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	void set_preserve_control(bool p_enabled);
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	bool get_preserve_control() const;
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	bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
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	bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1);
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	bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER);
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	void set_align(HAlign p_align);
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	HAlign get_align() const;
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	void tab_align(const Vector<float> &p_tab_stops);
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	void set_flags(uint8_t p_flags);
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	uint8_t get_flags() const;
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	void set_width(float p_width);
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	float get_width() const;
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	Array get_objects() const;
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	Rect2 get_object_rect(Variant p_key) const;
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	Size2 get_size() const;
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	float get_line_ascent() const;
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	float get_line_descent() const;
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	float get_line_width() const;
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	float get_line_underline_position() const;
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	float get_line_underline_thickness() const;
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	void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
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	void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
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	int hit_test(float p_coords) const;
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	void _set_bidi_override(const Array &p_override);
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	TextLine(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
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	TextLine();
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	~TextLine();
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};
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#endif // TEXT_LINE_H
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