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			915 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
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			915 lines
		
	
	
	
		
			23 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  shader_language.h                                                    */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SHADER_LANGUAGE_H
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#define SHADER_LANGUAGE_H
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#include "core/object/script_language.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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#include "core/typedefs.h"
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#include "core/variant/variant.h"
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class ShaderLanguage {
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public:
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	struct TkPos {
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		int char_idx;
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		int tk_line;
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	};
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	enum TokenType {
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		TK_EMPTY,
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		TK_IDENTIFIER,
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		TK_TRUE,
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						|
		TK_FALSE,
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						|
		TK_FLOAT_CONSTANT,
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		TK_INT_CONSTANT,
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		TK_TYPE_VOID,
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		TK_TYPE_BOOL,
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		TK_TYPE_BVEC2,
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		TK_TYPE_BVEC3,
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		TK_TYPE_BVEC4,
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		TK_TYPE_INT,
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		TK_TYPE_IVEC2,
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						|
		TK_TYPE_IVEC3,
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		TK_TYPE_IVEC4,
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		TK_TYPE_UINT,
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		TK_TYPE_UVEC2,
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		TK_TYPE_UVEC3,
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		TK_TYPE_UVEC4,
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		TK_TYPE_FLOAT,
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		TK_TYPE_VEC2,
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		TK_TYPE_VEC3,
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		TK_TYPE_VEC4,
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		TK_TYPE_MAT2,
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		TK_TYPE_MAT3,
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		TK_TYPE_MAT4,
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		TK_TYPE_SAMPLER2D,
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		TK_TYPE_ISAMPLER2D,
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		TK_TYPE_USAMPLER2D,
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		TK_TYPE_SAMPLER2DARRAY,
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						|
		TK_TYPE_ISAMPLER2DARRAY,
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						|
		TK_TYPE_USAMPLER2DARRAY,
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						|
		TK_TYPE_SAMPLER3D,
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						|
		TK_TYPE_ISAMPLER3D,
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						|
		TK_TYPE_USAMPLER3D,
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						|
		TK_TYPE_SAMPLERCUBE,
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						|
		TK_TYPE_SAMPLERCUBEARRAY,
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		TK_INTERPOLATION_FLAT,
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		TK_INTERPOLATION_SMOOTH,
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		TK_CONST,
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		TK_STRUCT,
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		TK_PRECISION_LOW,
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		TK_PRECISION_MID,
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		TK_PRECISION_HIGH,
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		TK_OP_EQUAL,
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		TK_OP_NOT_EQUAL,
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		TK_OP_LESS,
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		TK_OP_LESS_EQUAL,
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		TK_OP_GREATER,
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		TK_OP_GREATER_EQUAL,
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		TK_OP_AND,
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		TK_OP_OR,
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		TK_OP_NOT,
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		TK_OP_ADD,
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		TK_OP_SUB,
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		TK_OP_MUL,
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		TK_OP_DIV,
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		TK_OP_MOD,
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		TK_OP_SHIFT_LEFT,
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		TK_OP_SHIFT_RIGHT,
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		TK_OP_ASSIGN,
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		TK_OP_ASSIGN_ADD,
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		TK_OP_ASSIGN_SUB,
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		TK_OP_ASSIGN_MUL,
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		TK_OP_ASSIGN_DIV,
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		TK_OP_ASSIGN_MOD,
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		TK_OP_ASSIGN_SHIFT_LEFT,
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		TK_OP_ASSIGN_SHIFT_RIGHT,
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		TK_OP_ASSIGN_BIT_AND,
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		TK_OP_ASSIGN_BIT_OR,
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		TK_OP_ASSIGN_BIT_XOR,
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		TK_OP_BIT_AND,
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		TK_OP_BIT_OR,
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		TK_OP_BIT_XOR,
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		TK_OP_BIT_INVERT,
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		TK_OP_INCREMENT,
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		TK_OP_DECREMENT,
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		TK_CF_IF,
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		TK_CF_ELSE,
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		TK_CF_FOR,
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		TK_CF_WHILE,
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		TK_CF_DO,
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		TK_CF_SWITCH,
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		TK_CF_CASE,
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		TK_CF_DEFAULT,
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		TK_CF_BREAK,
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		TK_CF_CONTINUE,
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		TK_CF_RETURN,
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		TK_CF_DISCARD,
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		TK_BRACKET_OPEN,
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		TK_BRACKET_CLOSE,
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		TK_CURLY_BRACKET_OPEN,
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		TK_CURLY_BRACKET_CLOSE,
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		TK_PARENTHESIS_OPEN,
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		TK_PARENTHESIS_CLOSE,
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		TK_QUESTION,
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		TK_COMMA,
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		TK_COLON,
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		TK_SEMICOLON,
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		TK_PERIOD,
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		TK_UNIFORM,
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		TK_INSTANCE,
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		TK_GLOBAL,
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		TK_VARYING,
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		TK_ARG_IN,
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		TK_ARG_OUT,
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		TK_ARG_INOUT,
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		TK_RENDER_MODE,
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		TK_HINT_WHITE_TEXTURE,
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		TK_HINT_BLACK_TEXTURE,
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		TK_HINT_NORMAL_TEXTURE,
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		TK_HINT_ROUGHNESS_NORMAL_TEXTURE,
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		TK_HINT_ROUGHNESS_R,
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		TK_HINT_ROUGHNESS_G,
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		TK_HINT_ROUGHNESS_B,
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		TK_HINT_ROUGHNESS_A,
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		TK_HINT_ROUGHNESS_GRAY,
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		TK_HINT_ANISO_TEXTURE,
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		TK_HINT_ALBEDO_TEXTURE,
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		TK_HINT_BLACK_ALBEDO_TEXTURE,
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		TK_HINT_COLOR,
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		TK_HINT_RANGE,
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		TK_HINT_INSTANCE_INDEX,
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		TK_FILTER_NEAREST,
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		TK_FILTER_LINEAR,
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		TK_FILTER_NEAREST_MIPMAP,
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		TK_FILTER_LINEAR_MIPMAP,
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		TK_FILTER_NEAREST_MIPMAP_ANISO,
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		TK_FILTER_LINEAR_MIPMAP_ANISO,
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		TK_REPEAT_ENABLE,
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		TK_REPEAT_DISABLE,
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		TK_SHADER_TYPE,
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		TK_CURSOR,
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		TK_ERROR,
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		TK_EOF,
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		TK_MAX
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	};
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/* COMPILER */
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// lame work around to Apple defining this as a macro in 10.12 SDK
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#ifdef TYPE_BOOL
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#undef TYPE_BOOL
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#endif
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	enum DataType {
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		TYPE_VOID,
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		TYPE_BOOL,
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		TYPE_BVEC2,
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		TYPE_BVEC3,
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		TYPE_BVEC4,
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		TYPE_INT,
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		TYPE_IVEC2,
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		TYPE_IVEC3,
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		TYPE_IVEC4,
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		TYPE_UINT,
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						|
		TYPE_UVEC2,
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		TYPE_UVEC3,
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		TYPE_UVEC4,
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		TYPE_FLOAT,
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		TYPE_VEC2,
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		TYPE_VEC3,
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		TYPE_VEC4,
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		TYPE_MAT2,
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		TYPE_MAT3,
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		TYPE_MAT4,
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		TYPE_SAMPLER2D,
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		TYPE_ISAMPLER2D,
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		TYPE_USAMPLER2D,
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		TYPE_SAMPLER2DARRAY,
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		TYPE_ISAMPLER2DARRAY,
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		TYPE_USAMPLER2DARRAY,
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		TYPE_SAMPLER3D,
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		TYPE_ISAMPLER3D,
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		TYPE_USAMPLER3D,
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		TYPE_SAMPLERCUBE,
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		TYPE_SAMPLERCUBEARRAY,
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		TYPE_STRUCT,
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		TYPE_MAX
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	};
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	enum DataPrecision {
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		PRECISION_LOWP,
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		PRECISION_MEDIUMP,
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		PRECISION_HIGHP,
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		PRECISION_DEFAULT,
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	};
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	enum DataInterpolation {
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		INTERPOLATION_FLAT,
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		INTERPOLATION_SMOOTH,
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	};
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	enum Operator {
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		OP_EQUAL,
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		OP_NOT_EQUAL,
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		OP_LESS,
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		OP_LESS_EQUAL,
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		OP_GREATER,
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						|
		OP_GREATER_EQUAL,
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						|
		OP_AND,
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						|
		OP_OR,
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		OP_NOT,
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						|
		OP_NEGATE,
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		OP_ADD,
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		OP_SUB,
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						|
		OP_MUL,
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		OP_DIV,
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		OP_MOD,
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		OP_SHIFT_LEFT,
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		OP_SHIFT_RIGHT,
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		OP_ASSIGN,
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		OP_ASSIGN_ADD,
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		OP_ASSIGN_SUB,
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		OP_ASSIGN_MUL,
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		OP_ASSIGN_DIV,
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		OP_ASSIGN_MOD,
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		OP_ASSIGN_SHIFT_LEFT,
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		OP_ASSIGN_SHIFT_RIGHT,
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		OP_ASSIGN_BIT_AND,
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		OP_ASSIGN_BIT_OR,
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		OP_ASSIGN_BIT_XOR,
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						|
		OP_BIT_AND,
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		OP_BIT_OR,
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		OP_BIT_XOR,
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						|
		OP_BIT_INVERT,
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						|
		OP_INCREMENT,
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						|
		OP_DECREMENT,
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						|
		OP_SELECT_IF,
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		OP_SELECT_ELSE, //used only internally, then only IF appears with 3 arguments
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		OP_POST_INCREMENT,
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						|
		OP_POST_DECREMENT,
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						|
		OP_CALL,
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						|
		OP_CONSTRUCT,
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						|
		OP_STRUCT,
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		OP_INDEX,
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						|
		OP_MAX
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						|
	};
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	enum FlowOperation {
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		FLOW_OP_IF,
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		FLOW_OP_RETURN,
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		FLOW_OP_FOR,
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		FLOW_OP_WHILE,
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						|
		FLOW_OP_DO,
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		FLOW_OP_BREAK,
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						|
		FLOW_OP_SWITCH,
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						|
		FLOW_OP_CASE,
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						|
		FLOW_OP_DEFAULT,
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						|
		FLOW_OP_CONTINUE,
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						|
		FLOW_OP_DISCARD
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						|
	};
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						|
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	enum ArgumentQualifier {
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						|
		ARGUMENT_QUALIFIER_IN,
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						|
		ARGUMENT_QUALIFIER_OUT,
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						|
		ARGUMENT_QUALIFIER_INOUT,
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						|
	};
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						|
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	enum SubClassTag {
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		TAG_GLOBAL,
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		TAG_ARRAY,
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						|
	};
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						|
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	enum TextureFilter {
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		FILTER_NEAREST,
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						|
		FILTER_LINEAR,
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						|
		FILTER_NEAREST_MIPMAP,
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						|
		FILTER_LINEAR_MIPMAP,
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						|
		FILTER_NEAREST_MIPMAP_ANISO,
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						|
		FILTER_LINEAR_MIPMAP_ANISO,
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		FILTER_DEFAULT,
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						|
	};
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						|
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	enum TextureRepeat {
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		REPEAT_DISABLE,
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						|
		REPEAT_ENABLE,
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						|
		REPEAT_DEFAULT,
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						|
	};
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						|
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						|
	enum {
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						|
		MAX_INSTANCE_UNIFORM_INDICES = 16
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						|
	};
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						|
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						|
	struct Node {
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						|
		Node *next = nullptr;
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						|
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						|
		enum Type {
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						|
			TYPE_SHADER,
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						|
			TYPE_FUNCTION,
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						|
			TYPE_BLOCK,
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						|
			TYPE_VARIABLE,
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						|
			TYPE_VARIABLE_DECLARATION,
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						|
			TYPE_CONSTANT,
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						|
			TYPE_OPERATOR,
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						|
			TYPE_CONTROL_FLOW,
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						|
			TYPE_MEMBER,
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						|
			TYPE_ARRAY,
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						|
			TYPE_ARRAY_DECLARATION,
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						|
			TYPE_ARRAY_CONSTRUCT,
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						|
			TYPE_STRUCT,
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						|
		};
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						|
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						|
		Type type;
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						|
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						|
		virtual DataType get_datatype() const { return TYPE_VOID; }
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						|
		virtual String get_datatype_name() const { return ""; }
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						|
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						|
		Node(Type t) :
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						|
				type(t) {}
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						|
		virtual ~Node() {}
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						|
	};
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						|
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						|
	template <class T>
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						|
	T *alloc_node() {
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						|
		T *node = memnew(T);
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						|
		node->next = nodes;
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						|
		nodes = node;
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						|
		return node;
 | 
						|
	}
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						|
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						|
	Node *nodes;
 | 
						|
 | 
						|
	struct OperatorNode : public Node {
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						|
		DataType return_cache = TYPE_VOID;
 | 
						|
		DataPrecision return_precision_cache = PRECISION_DEFAULT;
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						|
		Operator op = OP_EQUAL;
 | 
						|
		StringName struct_name;
 | 
						|
		Vector<Node *> arguments;
 | 
						|
		virtual DataType get_datatype() const { return return_cache; }
 | 
						|
		virtual String get_datatype_name() const { return String(struct_name); }
 | 
						|
 | 
						|
		OperatorNode() :
 | 
						|
				Node(TYPE_OPERATOR) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct VariableNode : public Node {
 | 
						|
		DataType datatype_cache = TYPE_VOID;
 | 
						|
		StringName name;
 | 
						|
		StringName struct_name;
 | 
						|
		virtual DataType get_datatype() const { return datatype_cache; }
 | 
						|
		virtual String get_datatype_name() const { return String(struct_name); }
 | 
						|
		bool is_const = false;
 | 
						|
 | 
						|
		VariableNode() :
 | 
						|
				Node(TYPE_VARIABLE) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct VariableDeclarationNode : public Node {
 | 
						|
		DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name;
 | 
						|
		bool is_const = false;
 | 
						|
 | 
						|
		struct Declaration {
 | 
						|
			StringName name;
 | 
						|
			Node *initializer;
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Declaration> declarations;
 | 
						|
		virtual DataType get_datatype() const { return datatype; }
 | 
						|
 | 
						|
		VariableDeclarationNode() :
 | 
						|
				Node(TYPE_VARIABLE_DECLARATION) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ArrayNode : public Node {
 | 
						|
		DataType datatype_cache = TYPE_VOID;
 | 
						|
		StringName struct_name;
 | 
						|
		StringName name;
 | 
						|
		Node *index_expression = nullptr;
 | 
						|
		Node *call_expression = nullptr;
 | 
						|
		Node *assign_expression = nullptr;
 | 
						|
		bool is_const = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const { return datatype_cache; }
 | 
						|
		virtual String get_datatype_name() const { return String(struct_name); }
 | 
						|
 | 
						|
		ArrayNode() :
 | 
						|
				Node(TYPE_ARRAY) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ArrayConstructNode : public Node {
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name;
 | 
						|
		Vector<Node *> initializer;
 | 
						|
 | 
						|
		ArrayConstructNode() :
 | 
						|
				Node(TYPE_ARRAY_CONSTRUCT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ArrayDeclarationNode : public Node {
 | 
						|
		DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name;
 | 
						|
		bool is_const = false;
 | 
						|
		Node *size_expression = nullptr;
 | 
						|
 | 
						|
		struct Declaration {
 | 
						|
			StringName name;
 | 
						|
			uint32_t size;
 | 
						|
			Vector<Node *> initializer;
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Declaration> declarations;
 | 
						|
		virtual DataType get_datatype() const { return datatype; }
 | 
						|
 | 
						|
		ArrayDeclarationNode() :
 | 
						|
				Node(TYPE_ARRAY_DECLARATION) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ConstantNode : public Node {
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		String struct_name = "";
 | 
						|
		int array_size = 0;
 | 
						|
 | 
						|
		union Value {
 | 
						|
			bool boolean;
 | 
						|
			float real;
 | 
						|
			int32_t sint;
 | 
						|
			uint32_t uint;
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Value> values;
 | 
						|
		Vector<ArrayDeclarationNode::Declaration> array_declarations;
 | 
						|
		virtual DataType get_datatype() const { return datatype; }
 | 
						|
		virtual String get_datatype_name() const { return struct_name; }
 | 
						|
 | 
						|
		ConstantNode() :
 | 
						|
				Node(TYPE_CONSTANT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionNode;
 | 
						|
 | 
						|
	struct BlockNode : public Node {
 | 
						|
		FunctionNode *parent_function = nullptr;
 | 
						|
		BlockNode *parent_block = nullptr;
 | 
						|
 | 
						|
		enum BlockType {
 | 
						|
			BLOCK_TYPE_STANDART,
 | 
						|
			BLOCK_TYPE_FOR,
 | 
						|
			BLOCK_TYPE_SWITCH,
 | 
						|
			BLOCK_TYPE_CASE,
 | 
						|
			BLOCK_TYPE_DEFAULT,
 | 
						|
		};
 | 
						|
 | 
						|
		int block_type = BLOCK_TYPE_STANDART;
 | 
						|
		SubClassTag block_tag = SubClassTag::TAG_GLOBAL;
 | 
						|
 | 
						|
		struct Variable {
 | 
						|
			DataType type;
 | 
						|
			StringName struct_name;
 | 
						|
			DataPrecision precision;
 | 
						|
			int line; //for completion
 | 
						|
			int array_size;
 | 
						|
			bool is_const;
 | 
						|
			ConstantNode::Value value;
 | 
						|
		};
 | 
						|
 | 
						|
		Map<StringName, Variable> variables;
 | 
						|
		List<Node *> statements;
 | 
						|
		bool single_statement = false;
 | 
						|
 | 
						|
		BlockNode() :
 | 
						|
				Node(TYPE_BLOCK) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ControlFlowNode : public Node {
 | 
						|
		FlowOperation flow_op = FLOW_OP_IF;
 | 
						|
		Vector<Node *> expressions;
 | 
						|
		Vector<BlockNode *> blocks;
 | 
						|
 | 
						|
		ControlFlowNode() :
 | 
						|
				Node(TYPE_CONTROL_FLOW) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct MemberNode : public Node {
 | 
						|
		DataType basetype = TYPE_VOID;
 | 
						|
		bool basetype_const = false;
 | 
						|
		StringName base_struct_name;
 | 
						|
		DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
		DataType datatype = TYPE_VOID;
 | 
						|
		int array_size = 0;
 | 
						|
		StringName struct_name;
 | 
						|
		StringName name;
 | 
						|
		Node *owner = nullptr;
 | 
						|
		Node *index_expression = nullptr;
 | 
						|
		Node *assign_expression = nullptr;
 | 
						|
		bool has_swizzling_duplicates = false;
 | 
						|
 | 
						|
		virtual DataType get_datatype() const { return datatype; }
 | 
						|
		virtual String get_datatype_name() const { return String(struct_name); }
 | 
						|
 | 
						|
		MemberNode() :
 | 
						|
				Node(TYPE_MEMBER) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct StructNode : public Node {
 | 
						|
		List<MemberNode *> members;
 | 
						|
		StructNode() :
 | 
						|
				Node(TYPE_STRUCT) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionNode : public Node {
 | 
						|
		struct Argument {
 | 
						|
			ArgumentQualifier qualifier;
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
			StringName type_str;
 | 
						|
			DataPrecision precision;
 | 
						|
			//for passing textures as arguments
 | 
						|
			bool tex_argument_check;
 | 
						|
			TextureFilter tex_argument_filter;
 | 
						|
			TextureRepeat tex_argument_repeat;
 | 
						|
			bool tex_builtin_check;
 | 
						|
			StringName tex_builtin;
 | 
						|
			bool is_const;
 | 
						|
 | 
						|
			Map<StringName, Set<int>> tex_argument_connect;
 | 
						|
		};
 | 
						|
 | 
						|
		StringName name;
 | 
						|
		DataType return_type = TYPE_VOID;
 | 
						|
		StringName return_struct_name;
 | 
						|
		DataPrecision return_precision = PRECISION_DEFAULT;
 | 
						|
		Vector<Argument> arguments;
 | 
						|
		BlockNode *body = nullptr;
 | 
						|
		bool can_discard = false;
 | 
						|
 | 
						|
		FunctionNode() :
 | 
						|
				Node(TYPE_FUNCTION) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct ShaderNode : public Node {
 | 
						|
		struct Constant {
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
			StringName type_str;
 | 
						|
			DataPrecision precision;
 | 
						|
			ConstantNode *initializer;
 | 
						|
			int array_size;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Function {
 | 
						|
			StringName name;
 | 
						|
			FunctionNode *function;
 | 
						|
			Set<StringName> uses_function;
 | 
						|
			bool callable;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Struct {
 | 
						|
			StringName name;
 | 
						|
			StructNode *shader_struct;
 | 
						|
		};
 | 
						|
 | 
						|
		struct Varying {
 | 
						|
			enum Stage {
 | 
						|
				STAGE_UNKNOWN,
 | 
						|
				STAGE_VERTEX, // transition stage to STAGE_VERTEX_TO_FRAGMENT or STAGE_VERTEX_TO_LIGHT, emits error if they are not used
 | 
						|
				STAGE_FRAGMENT, // transition stage to STAGE_FRAGMENT_TO_LIGHT, emits error if it's not used
 | 
						|
				STAGE_VERTEX_TO_FRAGMENT,
 | 
						|
				STAGE_VERTEX_TO_LIGHT,
 | 
						|
				STAGE_FRAGMENT_TO_LIGHT,
 | 
						|
			};
 | 
						|
 | 
						|
			Stage stage = STAGE_UNKNOWN;
 | 
						|
			DataType type = TYPE_VOID;
 | 
						|
			DataInterpolation interpolation = INTERPOLATION_FLAT;
 | 
						|
			DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
			int array_size = 0;
 | 
						|
			TkPos tkpos;
 | 
						|
 | 
						|
			Varying() {}
 | 
						|
		};
 | 
						|
 | 
						|
		struct Uniform {
 | 
						|
			enum Hint {
 | 
						|
				HINT_NONE,
 | 
						|
				HINT_COLOR,
 | 
						|
				HINT_RANGE,
 | 
						|
				HINT_ALBEDO,
 | 
						|
				HINT_BLACK_ALBEDO,
 | 
						|
				HINT_NORMAL,
 | 
						|
				HINT_ROUGHNESS_NORMAL,
 | 
						|
				HINT_ROUGHNESS_R,
 | 
						|
				HINT_ROUGHNESS_G,
 | 
						|
				HINT_ROUGHNESS_B,
 | 
						|
				HINT_ROUGHNESS_A,
 | 
						|
				HINT_ROUGHNESS_GRAY,
 | 
						|
				HINT_BLACK,
 | 
						|
				HINT_WHITE,
 | 
						|
				HINT_ANISO,
 | 
						|
				HINT_MAX
 | 
						|
			};
 | 
						|
 | 
						|
			enum Scope {
 | 
						|
				SCOPE_LOCAL,
 | 
						|
				SCOPE_INSTANCE,
 | 
						|
				SCOPE_GLOBAL,
 | 
						|
			};
 | 
						|
 | 
						|
			int order = 0;
 | 
						|
			int texture_order = 0;
 | 
						|
			DataType type = TYPE_VOID;
 | 
						|
			DataPrecision precision = PRECISION_DEFAULT;
 | 
						|
			Vector<ConstantNode::Value> default_value;
 | 
						|
			Scope scope = SCOPE_LOCAL;
 | 
						|
			Hint hint = HINT_NONE;
 | 
						|
			TextureFilter filter = FILTER_DEFAULT;
 | 
						|
			TextureRepeat repeat = REPEAT_DEFAULT;
 | 
						|
			float hint_range[3];
 | 
						|
			int instance_index = 0;
 | 
						|
 | 
						|
			Uniform() {
 | 
						|
				hint_range[0] = 0.0f;
 | 
						|
				hint_range[1] = 1.0f;
 | 
						|
				hint_range[2] = 0.001f;
 | 
						|
			}
 | 
						|
		};
 | 
						|
 | 
						|
		Map<StringName, Constant> constants;
 | 
						|
		Map<StringName, Varying> varyings;
 | 
						|
		Map<StringName, Uniform> uniforms;
 | 
						|
		Map<StringName, Struct> structs;
 | 
						|
		Vector<StringName> render_modes;
 | 
						|
 | 
						|
		Vector<Function> functions;
 | 
						|
		Vector<Constant> vconstants;
 | 
						|
		Vector<Struct> vstructs;
 | 
						|
 | 
						|
		ShaderNode() :
 | 
						|
				Node(TYPE_SHADER) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct Expression {
 | 
						|
		bool is_op;
 | 
						|
		union {
 | 
						|
			Operator op;
 | 
						|
			Node *node;
 | 
						|
		};
 | 
						|
	};
 | 
						|
 | 
						|
	struct VarInfo {
 | 
						|
		StringName name;
 | 
						|
		DataType type;
 | 
						|
	};
 | 
						|
 | 
						|
	enum CompletionType {
 | 
						|
		COMPLETION_NONE,
 | 
						|
		COMPLETION_RENDER_MODE,
 | 
						|
		COMPLETION_MAIN_FUNCTION,
 | 
						|
		COMPLETION_IDENTIFIER,
 | 
						|
		COMPLETION_FUNCTION_CALL,
 | 
						|
		COMPLETION_CALL_ARGUMENTS,
 | 
						|
		COMPLETION_INDEX,
 | 
						|
		COMPLETION_STRUCT,
 | 
						|
	};
 | 
						|
 | 
						|
	struct Token {
 | 
						|
		TokenType type;
 | 
						|
		StringName text;
 | 
						|
		double constant;
 | 
						|
		uint16_t line;
 | 
						|
	};
 | 
						|
 | 
						|
	static String get_operator_text(Operator p_op);
 | 
						|
	static String get_token_text(Token p_token);
 | 
						|
 | 
						|
	static bool is_token_datatype(TokenType p_type);
 | 
						|
	static bool is_token_variable_datatype(TokenType p_type);
 | 
						|
	static DataType get_token_datatype(TokenType p_type);
 | 
						|
	static bool is_token_interpolation(TokenType p_type);
 | 
						|
	static DataInterpolation get_token_interpolation(TokenType p_type);
 | 
						|
	static bool is_token_precision(TokenType p_type);
 | 
						|
	static DataPrecision get_token_precision(TokenType p_type);
 | 
						|
	static String get_precision_name(DataPrecision p_type);
 | 
						|
	static String get_datatype_name(DataType p_type);
 | 
						|
	static bool is_token_nonvoid_datatype(TokenType p_type);
 | 
						|
	static bool is_token_operator(TokenType p_type);
 | 
						|
 | 
						|
	static bool convert_constant(ConstantNode *p_constant, DataType p_to_type, ConstantNode::Value *p_value = nullptr);
 | 
						|
	static DataType get_scalar_type(DataType p_type);
 | 
						|
	static int get_cardinality(DataType p_type);
 | 
						|
	static bool is_scalar_type(DataType p_type);
 | 
						|
	static bool is_sampler_type(DataType p_type);
 | 
						|
	static Variant constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, ShaderLanguage::ShaderNode::Uniform::Hint p_hint = ShaderLanguage::ShaderNode::Uniform::HINT_NONE);
 | 
						|
	static PropertyInfo uniform_to_property_info(const ShaderNode::Uniform &p_uniform);
 | 
						|
	static uint32_t get_type_size(DataType p_type);
 | 
						|
 | 
						|
	static void get_keyword_list(List<String> *r_keywords);
 | 
						|
	static void get_builtin_funcs(List<String> *r_keywords);
 | 
						|
 | 
						|
	struct BuiltInInfo {
 | 
						|
		DataType type = TYPE_VOID;
 | 
						|
		bool constant = false;
 | 
						|
 | 
						|
		BuiltInInfo() {}
 | 
						|
 | 
						|
		BuiltInInfo(DataType p_type, bool p_constant = false) :
 | 
						|
				type(p_type),
 | 
						|
				constant(p_constant) {}
 | 
						|
	};
 | 
						|
 | 
						|
	struct StageFunctionInfo {
 | 
						|
		struct Argument {
 | 
						|
			StringName name;
 | 
						|
			DataType type;
 | 
						|
 | 
						|
			Argument(const StringName &p_name = StringName(), DataType p_type = TYPE_VOID) {
 | 
						|
				name = p_name;
 | 
						|
				type = p_type;
 | 
						|
			}
 | 
						|
		};
 | 
						|
 | 
						|
		Vector<Argument> arguments;
 | 
						|
		DataType return_type = TYPE_VOID;
 | 
						|
	};
 | 
						|
 | 
						|
	struct FunctionInfo {
 | 
						|
		Map<StringName, BuiltInInfo> built_ins;
 | 
						|
		Map<StringName, StageFunctionInfo> stage_functions;
 | 
						|
 | 
						|
		bool can_discard;
 | 
						|
	};
 | 
						|
	static bool has_builtin(const Map<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name);
 | 
						|
 | 
						|
	typedef DataType (*GlobalVariableGetTypeFunc)(const StringName &p_name);
 | 
						|
 | 
						|
private:
 | 
						|
	struct KeyWord {
 | 
						|
		TokenType token;
 | 
						|
		const char *text;
 | 
						|
	};
 | 
						|
 | 
						|
	static const KeyWord keyword_list[];
 | 
						|
 | 
						|
	GlobalVariableGetTypeFunc global_var_get_type_func;
 | 
						|
 | 
						|
	bool error_set;
 | 
						|
	String error_str;
 | 
						|
	int error_line;
 | 
						|
 | 
						|
	String code;
 | 
						|
	int char_idx;
 | 
						|
	int tk_line;
 | 
						|
 | 
						|
	StringName current_function;
 | 
						|
	bool last_const = false;
 | 
						|
 | 
						|
	TkPos _get_tkpos() {
 | 
						|
		TkPos tkp;
 | 
						|
		tkp.char_idx = char_idx;
 | 
						|
		tkp.tk_line = tk_line;
 | 
						|
		return tkp;
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_tkpos(TkPos p_pos) {
 | 
						|
		char_idx = p_pos.char_idx;
 | 
						|
		tk_line = p_pos.tk_line;
 | 
						|
	}
 | 
						|
 | 
						|
	void _set_error(const String &p_str) {
 | 
						|
		if (error_set) {
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		error_line = tk_line;
 | 
						|
		error_set = true;
 | 
						|
		error_str = p_str;
 | 
						|
	}
 | 
						|
 | 
						|
	static const char *token_names[TK_MAX];
 | 
						|
 | 
						|
	Token _make_token(TokenType p_type, const StringName &p_text = StringName());
 | 
						|
	Token _get_token();
 | 
						|
 | 
						|
	ShaderNode *shader;
 | 
						|
 | 
						|
	enum IdentifierType {
 | 
						|
		IDENTIFIER_FUNCTION,
 | 
						|
		IDENTIFIER_UNIFORM,
 | 
						|
		IDENTIFIER_VARYING,
 | 
						|
		IDENTIFIER_FUNCTION_ARGUMENT,
 | 
						|
		IDENTIFIER_LOCAL_VAR,
 | 
						|
		IDENTIFIER_BUILTIN_VAR,
 | 
						|
		IDENTIFIER_CONSTANT,
 | 
						|
	};
 | 
						|
 | 
						|
	bool _find_identifier(const BlockNode *p_block, bool p_allow_reassign, const FunctionInfo &p_function_info, const StringName &p_identifier, DataType *r_data_type = nullptr, IdentifierType *r_type = nullptr, bool *r_is_const = nullptr, int *r_array_size = nullptr, StringName *r_struct_name = nullptr, ConstantNode::Value *r_constant_value = nullptr);
 | 
						|
	bool _is_operator_assign(Operator p_op) const;
 | 
						|
	bool _validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message = nullptr);
 | 
						|
	bool _validate_operator(OperatorNode *p_op, DataType *r_ret_type = nullptr);
 | 
						|
 | 
						|
	struct BuiltinFuncDef {
 | 
						|
		enum { MAX_ARGS = 5 };
 | 
						|
		const char *name;
 | 
						|
		DataType rettype;
 | 
						|
		const DataType args[MAX_ARGS];
 | 
						|
		SubClassTag tag;
 | 
						|
		bool high_end;
 | 
						|
	};
 | 
						|
 | 
						|
	struct BuiltinFuncOutArgs { //arguments used as out in built in functions
 | 
						|
		const char *name;
 | 
						|
		int argument;
 | 
						|
	};
 | 
						|
 | 
						|
	CompletionType completion_type;
 | 
						|
	int completion_line;
 | 
						|
	BlockNode *completion_block;
 | 
						|
	DataType completion_base;
 | 
						|
	SubClassTag completion_class;
 | 
						|
	StringName completion_function;
 | 
						|
	StringName completion_struct;
 | 
						|
	int completion_argument;
 | 
						|
	const Map<StringName, FunctionInfo> *stages = nullptr;
 | 
						|
 | 
						|
	bool _get_completable_identifier(BlockNode *p_block, CompletionType p_type, StringName &identifier);
 | 
						|
	static const BuiltinFuncDef builtin_func_defs[];
 | 
						|
	static const BuiltinFuncOutArgs builtin_func_out_args[];
 | 
						|
 | 
						|
	Error _validate_datatype(DataType p_type);
 | 
						|
	bool _compare_datatypes_in_nodes(Node *a, Node *b) const;
 | 
						|
 | 
						|
	bool _validate_function_call(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, DataType *r_ret_type, StringName *r_ret_type_str);
 | 
						|
	bool _parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg = nullptr);
 | 
						|
	bool _propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat);
 | 
						|
	bool _propagate_function_call_sampler_builtin_reference(StringName p_name, int p_argument, const StringName &p_builtin);
 | 
						|
	bool _validate_varying_assign(ShaderNode::Varying &p_varying, String *r_message);
 | 
						|
	bool _validate_varying_using(ShaderNode::Varying &p_varying, String *r_message);
 | 
						|
 | 
						|
	Node *_parse_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
 | 
						|
	Node *_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size);
 | 
						|
	ShaderLanguage::Node *_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node);
 | 
						|
 | 
						|
	Node *_parse_and_reduce_expression(BlockNode *p_block, const FunctionInfo &p_function_info);
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	Error _parse_block(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_just_one = false, bool p_can_break = false, bool p_can_continue = false);
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	String _get_shader_type_list(const Set<String> &p_shader_types) const;
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	String _get_qualifier_str(ArgumentQualifier p_qualifier) const;
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	Error _parse_shader(const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types);
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	Error _find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op);
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	Error _find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op);
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public:
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	//static void get_keyword_list(ShaderType p_type,List<String> *p_keywords);
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	void clear();
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	static String get_shader_type(const String &p_code);
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						|
	Error compile(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func);
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						|
	Error complete(const String &p_code, const Map<StringName, FunctionInfo> &p_functions, const Vector<StringName> &p_render_modes, const Set<String> &p_shader_types, GlobalVariableGetTypeFunc p_global_variable_type_func, List<ScriptCodeCompletionOption> *r_options, String &r_call_hint);
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	String get_error_text();
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						|
	int get_error_line();
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	ShaderNode *get_shader();
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	String token_debug(const String &p_code);
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						|
	ShaderLanguage();
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	~ShaderLanguage();
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};
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#endif // SHADER_LANGUAGE_H
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