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			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef BT_DEFAULT_MOTION_STATE_H
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#define BT_DEFAULT_MOTION_STATE_H
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#include "btMotionState.h"
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///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
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ATTRIBUTE_ALIGNED16(struct)
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btDefaultMotionState : public btMotionState
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{
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	btTransform m_graphicsWorldTrans;
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	btTransform m_centerOfMassOffset;
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	btTransform m_startWorldTrans;
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	void* m_userPointer;
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity())
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		: m_graphicsWorldTrans(startTrans),
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		  m_centerOfMassOffset(centerOfMassOffset),
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		  m_startWorldTrans(startTrans),
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		  m_userPointer(0)
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	{
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	}
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	///synchronizes world transform from user to physics
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	virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const
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	{
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		centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse();
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	}
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	///synchronizes world transform from physics to user
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	///Bullet only calls the update of worldtransform for active objects
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	virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
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	{
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		m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
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	}
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};
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#endif  //BT_DEFAULT_MOTION_STATE_H
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