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	Saving a subscene causes the main scene to be re-instantiated. And the resource instance in the main scene will be reused when the main scene is re-instantiated. So for resources with `resource_local_to_scene` enabled, resetting state may be necessary (at least for `ViewportTexture`).
		
			
				
	
	
		
			573 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			573 lines
		
	
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  resource.cpp                                                          */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "resource.h"
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#include "core/core_string_names.h"
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#include "core/io/file_access.h"
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#include "core/io/resource_loader.h"
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#include "core/math/math_funcs.h"
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#include "core/object/script_language.h"
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#include "core/os/os.h"
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#include "scene/main/node.h" //only so casting works
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#include <stdio.h>
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void Resource::emit_changed() {
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	emit_signal(CoreStringNames::get_singleton()->changed);
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}
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void Resource::_resource_path_changed() {
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}
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void Resource::set_path(const String &p_path, bool p_take_over) {
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	if (path_cache == p_path) {
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		return;
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	}
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	if (p_path.is_empty()) {
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		p_take_over = false; // Can't take over an empty path
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	}
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	ResourceCache::lock.lock();
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	if (!path_cache.is_empty()) {
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		ResourceCache::resources.erase(path_cache);
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	}
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	path_cache = "";
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	Ref<Resource> existing = ResourceCache::get_ref(p_path);
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	if (existing.is_valid()) {
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		if (p_take_over) {
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			existing->path_cache = String();
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			ResourceCache::resources.erase(p_path);
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		} else {
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			ResourceCache::lock.unlock();
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			ERR_FAIL_MSG("Another resource is loaded from path '" + p_path + "' (possible cyclic resource inclusion).");
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		}
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	}
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	path_cache = p_path;
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	if (!path_cache.is_empty()) {
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		ResourceCache::resources[path_cache] = this;
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	}
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	ResourceCache::lock.unlock();
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	_resource_path_changed();
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}
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String Resource::get_path() const {
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	return path_cache;
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}
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String Resource::generate_scene_unique_id() {
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	// Generate a unique enough hash, but still user-readable.
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	// If it's not unique it does not matter because the saver will try again.
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	OS::DateTime dt = OS::get_singleton()->get_datetime();
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	uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
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	hash = hash_murmur3_one_32(dt.year, hash);
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	hash = hash_murmur3_one_32(dt.month, hash);
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	hash = hash_murmur3_one_32(dt.day, hash);
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	hash = hash_murmur3_one_32(dt.hour, hash);
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	hash = hash_murmur3_one_32(dt.minute, hash);
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	hash = hash_murmur3_one_32(dt.second, hash);
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	hash = hash_murmur3_one_32(Math::rand(), hash);
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	static constexpr uint32_t characters = 5;
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	static constexpr uint32_t char_count = ('z' - 'a');
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	static constexpr uint32_t base = char_count + ('9' - '0');
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	String id;
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	for (uint32_t i = 0; i < characters; i++) {
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		uint32_t c = hash % base;
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		if (c < char_count) {
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			id += String::chr('a' + c);
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		} else {
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			id += String::chr('0' + (c - char_count));
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		}
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		hash /= base;
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	}
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	return id;
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}
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void Resource::set_scene_unique_id(const String &p_id) {
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	scene_unique_id = p_id;
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}
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String Resource::get_scene_unique_id() const {
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	return scene_unique_id;
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}
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void Resource::set_name(const String &p_name) {
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	name = p_name;
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	emit_changed();
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}
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String Resource::get_name() const {
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	return name;
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}
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void Resource::update_configuration_warning() {
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	if (_update_configuration_warning) {
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		_update_configuration_warning();
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	}
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}
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bool Resource::editor_can_reload_from_file() {
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	return true; //by default yes
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}
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void Resource::connect_changed(const Callable &p_callable, uint32_t p_flags) {
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	if (!is_connected(CoreStringNames::get_singleton()->changed, p_callable) || p_flags & CONNECT_REFERENCE_COUNTED) {
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		connect(CoreStringNames::get_singleton()->changed, p_callable, p_flags);
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	}
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}
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void Resource::disconnect_changed(const Callable &p_callable) {
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	if (is_connected(CoreStringNames::get_singleton()->changed, p_callable)) {
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		disconnect(CoreStringNames::get_singleton()->changed, p_callable);
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	}
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}
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void Resource::reset_state() {
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}
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Error Resource::copy_from(const Ref<Resource> &p_resource) {
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	ERR_FAIL_COND_V(p_resource.is_null(), ERR_INVALID_PARAMETER);
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	if (get_class() != p_resource->get_class()) {
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		return ERR_INVALID_PARAMETER;
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	}
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	reset_state(); // May want to reset state.
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	List<PropertyInfo> pi;
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	p_resource->get_property_list(&pi);
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	for (const PropertyInfo &E : pi) {
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		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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			continue;
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		}
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		if (E.name == "resource_path") {
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			continue; //do not change path
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		}
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		set(E.name, p_resource->get(E.name));
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	}
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	return OK;
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}
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void Resource::reload_from_file() {
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	String path = get_path();
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	if (!path.is_resource_file()) {
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		return;
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	}
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	Ref<Resource> s = ResourceLoader::load(ResourceLoader::path_remap(path), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
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	if (!s.is_valid()) {
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		return;
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	}
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	copy_from(s);
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}
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Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
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	List<PropertyInfo> plist;
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	get_property_list(&plist);
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	Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instantiate(get_class()));
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	ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
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	r->local_scene = p_for_scene;
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	for (const PropertyInfo &E : plist) {
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		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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			continue;
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		}
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		Variant p = get(E.name);
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		if (p.get_type() == Variant::OBJECT) {
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			Ref<Resource> sr = p;
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			if (sr.is_valid()) {
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				if (sr->is_local_to_scene()) {
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					if (remap_cache.has(sr)) {
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						p = remap_cache[sr];
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					} else {
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						Ref<Resource> dupe = sr->duplicate_for_local_scene(p_for_scene, remap_cache);
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						p = dupe;
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						remap_cache[sr] = dupe;
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					}
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				}
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			}
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		}
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		r->set(E.name, p);
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	}
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	return r;
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}
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void Resource::configure_for_local_scene(Node *p_for_scene, HashMap<Ref<Resource>, Ref<Resource>> &remap_cache) {
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	List<PropertyInfo> plist;
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	get_property_list(&plist);
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	reset_local_to_scene();
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	local_scene = p_for_scene;
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	for (const PropertyInfo &E : plist) {
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		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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			continue;
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		}
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		Variant p = get(E.name);
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		if (p.get_type() == Variant::OBJECT) {
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			Ref<Resource> sr = p;
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			if (sr.is_valid()) {
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				if (sr->is_local_to_scene()) {
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					if (!remap_cache.has(sr)) {
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						sr->configure_for_local_scene(p_for_scene, remap_cache);
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						remap_cache[sr] = sr;
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					}
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				}
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			}
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		}
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	}
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}
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Ref<Resource> Resource::duplicate(bool p_subresources) const {
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	List<PropertyInfo> plist;
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	get_property_list(&plist);
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	Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class()));
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	ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
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	for (const PropertyInfo &E : plist) {
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		if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
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			continue;
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		}
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		Variant p = get(E.name);
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		switch (p.get_type()) {
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			case Variant::Type::DICTIONARY:
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			case Variant::Type::ARRAY:
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			case Variant::Type::PACKED_BYTE_ARRAY:
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			case Variant::Type::PACKED_COLOR_ARRAY:
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			case Variant::Type::PACKED_INT32_ARRAY:
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			case Variant::Type::PACKED_INT64_ARRAY:
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			case Variant::Type::PACKED_FLOAT32_ARRAY:
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			case Variant::Type::PACKED_FLOAT64_ARRAY:
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			case Variant::Type::PACKED_STRING_ARRAY:
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			case Variant::Type::PACKED_VECTOR2_ARRAY:
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			case Variant::Type::PACKED_VECTOR3_ARRAY: {
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				r->set(E.name, p.duplicate(p_subresources));
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			} break;
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			case Variant::Type::OBJECT: {
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				if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
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					Ref<Resource> sr = p;
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					if (sr.is_valid()) {
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						r->set(E.name, sr->duplicate(p_subresources));
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					}
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				} else {
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					r->set(E.name, p);
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				}
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			} break;
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			default: {
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				r->set(E.name, p);
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			}
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		}
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	}
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	return r;
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}
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void Resource::_set_path(const String &p_path) {
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	set_path(p_path, false);
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}
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void Resource::_take_over_path(const String &p_path) {
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	set_path(p_path, true);
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}
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RID Resource::get_rid() const {
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	if (get_script_instance()) {
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		Callable::CallError ce;
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		RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
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		if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
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			return ret;
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		}
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	}
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	if (_get_extension() && _get_extension()->get_rid) {
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		RID ret;
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		ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
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		if (ret.is_valid()) {
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			return ret;
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		}
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	}
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	return RID();
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}
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#ifdef TOOLS_ENABLED
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uint32_t Resource::hash_edited_version() const {
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	uint32_t hash = hash_murmur3_one_32(get_edited_version());
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	List<PropertyInfo> plist;
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	get_property_list(&plist);
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	for (const PropertyInfo &E : plist) {
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		if (E.usage & PROPERTY_USAGE_STORAGE && E.type == Variant::OBJECT && E.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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			Ref<Resource> res = get(E.name);
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			if (res.is_valid()) {
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				hash = hash_murmur3_one_32(res->hash_edited_version(), hash);
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			}
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		}
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	}
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	return hash;
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}
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#endif
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void Resource::set_local_to_scene(bool p_enable) {
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	local_to_scene = p_enable;
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}
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bool Resource::is_local_to_scene() const {
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	return local_to_scene;
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}
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Node *Resource::get_local_scene() const {
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	if (local_scene) {
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		return local_scene;
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	}
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	if (_get_local_scene_func) {
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		return _get_local_scene_func();
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	}
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	return nullptr;
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}
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void Resource::setup_local_to_scene() {
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	// Can't use GDVIRTUAL in Resource, so this will have to be done with a signal
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	emit_signal(SNAME("setup_local_to_scene_requested"));
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}
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void Resource::reset_local_to_scene() {
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	// Restores the state as if setup_local_to_scene() hadn't been called.
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}
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Node *(*Resource::_get_local_scene_func)() = nullptr;
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void (*Resource::_update_configuration_warning)() = nullptr;
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void Resource::set_as_translation_remapped(bool p_remapped) {
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	if (remapped_list.in_list() == p_remapped) {
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		return;
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	}
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	ResourceCache::lock.lock();
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	if (p_remapped) {
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		ResourceLoader::remapped_list.add(&remapped_list);
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	} else {
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		ResourceLoader::remapped_list.remove(&remapped_list);
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	}
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	ResourceCache::lock.unlock();
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}
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#ifdef TOOLS_ENABLED
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//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
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void Resource::set_id_for_path(const String &p_path, const String &p_id) {
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	if (p_id.is_empty()) {
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		ResourceCache::path_cache_lock.write_lock();
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		ResourceCache::resource_path_cache[p_path].erase(get_path());
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		ResourceCache::path_cache_lock.write_unlock();
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	} else {
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		ResourceCache::path_cache_lock.write_lock();
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		ResourceCache::resource_path_cache[p_path][get_path()] = p_id;
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		ResourceCache::path_cache_lock.write_unlock();
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	}
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}
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String Resource::get_id_for_path(const String &p_path) const {
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	ResourceCache::path_cache_lock.read_lock();
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	if (ResourceCache::resource_path_cache[p_path].has(get_path())) {
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		String result = ResourceCache::resource_path_cache[p_path][get_path()];
 | 
						|
		ResourceCache::path_cache_lock.read_unlock();
 | 
						|
		return result;
 | 
						|
	} else {
 | 
						|
		ResourceCache::path_cache_lock.read_unlock();
 | 
						|
		return "";
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void Resource::_bind_methods() {
 | 
						|
	ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
 | 
						|
	ClassDB::bind_method(D_METHOD("take_over_path", "path"), &Resource::_take_over_path);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_path"), &Resource::get_path);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_name", "name"), &Resource::set_name);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_name"), &Resource::get_name);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_rid"), &Resource::get_rid);
 | 
						|
	ClassDB::bind_method(D_METHOD("set_local_to_scene", "enable"), &Resource::set_local_to_scene);
 | 
						|
	ClassDB::bind_method(D_METHOD("is_local_to_scene"), &Resource::is_local_to_scene);
 | 
						|
	ClassDB::bind_method(D_METHOD("get_local_scene"), &Resource::get_local_scene);
 | 
						|
	ClassDB::bind_method(D_METHOD("setup_local_to_scene"), &Resource::setup_local_to_scene);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("emit_changed"), &Resource::emit_changed);
 | 
						|
 | 
						|
	ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
 | 
						|
	ADD_SIGNAL(MethodInfo("changed"));
 | 
						|
	ADD_SIGNAL(MethodInfo("setup_local_to_scene_requested"));
 | 
						|
 | 
						|
	ADD_GROUP("Resource", "resource_");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
 | 
						|
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
 | 
						|
 | 
						|
	MethodInfo get_rid_bind("_get_rid");
 | 
						|
	get_rid_bind.return_val.type = Variant::RID;
 | 
						|
 | 
						|
	::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
 | 
						|
}
 | 
						|
 | 
						|
Resource::Resource() :
 | 
						|
		remapped_list(this) {}
 | 
						|
 | 
						|
Resource::~Resource() {
 | 
						|
	if (!path_cache.is_empty()) {
 | 
						|
		ResourceCache::lock.lock();
 | 
						|
		ResourceCache::resources.erase(path_cache);
 | 
						|
		ResourceCache::lock.unlock();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
HashMap<String, Resource *> ResourceCache::resources;
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
HashMap<String, HashMap<String, String>> ResourceCache::resource_path_cache;
 | 
						|
#endif
 | 
						|
 | 
						|
Mutex ResourceCache::lock;
 | 
						|
#ifdef TOOLS_ENABLED
 | 
						|
RWLock ResourceCache::path_cache_lock;
 | 
						|
#endif
 | 
						|
 | 
						|
void ResourceCache::clear() {
 | 
						|
	if (resources.size()) {
 | 
						|
		ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
 | 
						|
		if (OS::get_singleton()->is_stdout_verbose()) {
 | 
						|
			for (const KeyValue<String, Resource *> &E : resources) {
 | 
						|
				print_line(vformat("Resource still in use: %s (%s)", E.key, E.value->get_class()));
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	resources.clear();
 | 
						|
}
 | 
						|
 | 
						|
bool ResourceCache::has(const String &p_path) {
 | 
						|
	lock.lock();
 | 
						|
 | 
						|
	Resource **res = resources.getptr(p_path);
 | 
						|
 | 
						|
	if (res && (*res)->get_reference_count() == 0) {
 | 
						|
		// This resource is in the process of being deleted, ignore its existence.
 | 
						|
		(*res)->path_cache = String();
 | 
						|
		resources.erase(p_path);
 | 
						|
		res = nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	lock.unlock();
 | 
						|
 | 
						|
	if (!res) {
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
Ref<Resource> ResourceCache::get_ref(const String &p_path) {
 | 
						|
	Ref<Resource> ref;
 | 
						|
	lock.lock();
 | 
						|
 | 
						|
	Resource **res = resources.getptr(p_path);
 | 
						|
 | 
						|
	if (res) {
 | 
						|
		ref = Ref<Resource>(*res);
 | 
						|
	}
 | 
						|
 | 
						|
	if (res && !ref.is_valid()) {
 | 
						|
		// This resource is in the process of being deleted, ignore its existence
 | 
						|
		(*res)->path_cache = String();
 | 
						|
		resources.erase(p_path);
 | 
						|
		res = nullptr;
 | 
						|
	}
 | 
						|
 | 
						|
	lock.unlock();
 | 
						|
 | 
						|
	return ref;
 | 
						|
}
 | 
						|
 | 
						|
void ResourceCache::get_cached_resources(List<Ref<Resource>> *p_resources) {
 | 
						|
	lock.lock();
 | 
						|
 | 
						|
	LocalVector<String> to_remove;
 | 
						|
 | 
						|
	for (KeyValue<String, Resource *> &E : resources) {
 | 
						|
		Ref<Resource> ref = Ref<Resource>(E.value);
 | 
						|
 | 
						|
		if (!ref.is_valid()) {
 | 
						|
			// This resource is in the process of being deleted, ignore its existence
 | 
						|
			E.value->path_cache = String();
 | 
						|
			to_remove.push_back(E.key);
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
 | 
						|
		p_resources->push_back(ref);
 | 
						|
	}
 | 
						|
 | 
						|
	for (const String &E : to_remove) {
 | 
						|
		resources.erase(E);
 | 
						|
	}
 | 
						|
 | 
						|
	lock.unlock();
 | 
						|
}
 | 
						|
 | 
						|
int ResourceCache::get_cached_resource_count() {
 | 
						|
	lock.lock();
 | 
						|
	int rc = resources.size();
 | 
						|
	lock.unlock();
 | 
						|
 | 
						|
	return rc;
 | 
						|
}
 |