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	This allows to include script_instance.h directly in the generated gdvirtual.gen.inc, and remove excessive includes from the codebase. This should also allow Resource to use GDVIRTUAL macros, which wasn't possible previously due to a circular dependency.
		
			
				
	
	
		
			191 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  translation.h                                                         */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef TRANSLATION_H
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#define TRANSLATION_H
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#include "core/io/resource.h"
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#include "core/object/gdvirtual.gen.inc"
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class Translation : public Resource {
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	GDCLASS(Translation, Resource);
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	OBJ_SAVE_TYPE(Translation);
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	RES_BASE_EXTENSION("translation");
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	String locale = "en";
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	HashMap<StringName, StringName> translation_map;
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	virtual Vector<String> _get_message_list() const;
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	virtual Dictionary _get_messages() const;
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	virtual void _set_messages(const Dictionary &p_messages);
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	void _notify_translation_changed_if_applies();
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protected:
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	static void _bind_methods();
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	GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
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	GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
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public:
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	void set_locale(const String &p_locale);
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	_FORCE_INLINE_ String get_locale() const { return locale; }
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	virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
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	virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
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	virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
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	virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
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	virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
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	virtual void get_message_list(List<StringName> *r_messages) const;
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	virtual int get_message_count() const;
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	virtual Vector<String> get_translated_message_list() const;
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	Translation() {}
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};
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class TranslationServer : public Object {
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	GDCLASS(TranslationServer, Object);
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	String locale = "en";
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	String fallback;
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	HashSet<Ref<Translation>> translations;
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	Ref<Translation> tool_translation;
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	Ref<Translation> doc_translation;
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	Ref<Translation> property_translation;
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	bool enabled = true;
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	bool pseudolocalization_enabled = false;
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	bool pseudolocalization_accents_enabled = false;
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	bool pseudolocalization_double_vowels_enabled = false;
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	bool pseudolocalization_fake_bidi_enabled = false;
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	bool pseudolocalization_override_enabled = false;
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	bool pseudolocalization_skip_placeholders_enabled = false;
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	bool editor_pseudolocalization = false;
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	float expansion_ratio = 0.0;
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	String pseudolocalization_prefix;
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	String pseudolocalization_suffix;
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	StringName tool_pseudolocalize(const StringName &p_message) const;
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	String get_override_string(String &p_message) const;
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	String double_vowels(String &p_message) const;
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	String replace_with_accented_string(String &p_message) const;
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	String wrap_with_fakebidi_characters(String &p_message) const;
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	String add_padding(const String &p_message, int p_length) const;
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	const char32_t *get_accented_version(char32_t p_character) const;
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	bool is_placeholder(String &p_message, int p_index) const;
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	static TranslationServer *singleton;
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	bool _load_translations(const String &p_from);
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	String _standardize_locale(const String &p_locale, bool p_add_defaults) const;
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	StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
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	static void _bind_methods();
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	struct LocaleScriptInfo {
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		String name;
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		String script;
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		String default_country;
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		HashSet<String> supported_countries;
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	};
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	static Vector<LocaleScriptInfo> locale_script_info;
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	static HashMap<String, String> language_map;
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	static HashMap<String, String> script_map;
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	static HashMap<String, String> locale_rename_map;
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	static HashMap<String, String> country_name_map;
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	static HashMap<String, String> country_rename_map;
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	static HashMap<String, String> variant_map;
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	void init_locale_info();
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public:
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	_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
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	void set_enabled(bool p_enabled) { enabled = p_enabled; }
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	_FORCE_INLINE_ bool is_enabled() const { return enabled; }
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	void set_locale(const String &p_locale);
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	String get_locale() const;
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	Ref<Translation> get_translation_object(const String &p_locale);
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	Vector<String> get_all_languages() const;
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	String get_language_name(const String &p_language) const;
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	Vector<String> get_all_scripts() const;
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	String get_script_name(const String &p_script) const;
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	Vector<String> get_all_countries() const;
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	String get_country_name(const String &p_country) const;
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	String get_locale_name(const String &p_locale) const;
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	PackedStringArray get_loaded_locales() const;
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	void add_translation(const Ref<Translation> &p_translation);
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	void remove_translation(const Ref<Translation> &p_translation);
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	StringName translate(const StringName &p_message, const StringName &p_context = "") const;
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	StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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	StringName pseudolocalize(const StringName &p_message) const;
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	bool is_pseudolocalization_enabled() const;
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	void set_pseudolocalization_enabled(bool p_enabled);
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	void set_editor_pseudolocalization(bool p_enabled);
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	void reload_pseudolocalization();
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	String standardize_locale(const String &p_locale) const;
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	int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
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	String get_tool_locale();
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	void set_tool_translation(const Ref<Translation> &p_translation);
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	Ref<Translation> get_tool_translation() const;
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	StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
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	StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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	void set_doc_translation(const Ref<Translation> &p_translation);
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	StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
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	StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
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	void set_property_translation(const Ref<Translation> &p_translation);
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	StringName property_translate(const StringName &p_message) const;
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	void setup();
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	void clear();
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	void load_translations();
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	TranslationServer();
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};
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#endif // TRANSLATION_H
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