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			179 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			179 lines
		
	
	
	
		
			7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  fbx_importer_manager.cpp                                              */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "fbx_importer_manager.h"
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| 
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| #include "core/config/project_settings.h"
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| #include "editor/editor_node.h"
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| #include "editor/editor_scale.h"
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| #include "editor/editor_settings.h"
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| #include "editor/editor_string_names.h"
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| #include "scene/gui/link_button.h"
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| 
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| void FBXImporterManager::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_READY: {
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| 			connect("confirmed", callable_mp(this, &FBXImporterManager::_path_confirmed));
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| 		} break;
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| 	}
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| }
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| 
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| void FBXImporterManager::show_dialog(bool p_exclusive) {
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| 	String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
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| 	fbx_path->set_text(fbx2gltf_path);
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| 	_validate_path(fbx2gltf_path);
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| 
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| 	// If exclusive, we're importing a FBX file, there's no exit.
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| 	is_importing = p_exclusive;
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| 	set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally.
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| 	set_close_on_escape(!p_exclusive);
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| 
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| 	if (is_importing) {
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| 		get_cancel_button()->set_text(TTR("Disable FBX & Restart"));
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| 		get_cancel_button()->set_tooltip_text(TTR("Canceling this dialog will disable the FBX importer.\nYou can re-enable it in the Project Settings under Filesystem > Import > FBX > Enabled.\n\nThe editor will restart as importers are registered when the editor starts."));
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| 	} else {
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| 		get_cancel_button()->set_text(TTR("Cancel"));
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| 		get_cancel_button()->set_tooltip_text("");
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| 	}
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| 
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| 	popup_centered();
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| }
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| 
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| void FBXImporterManager::_validate_path(const String &p_path) {
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| 	String error;
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| 	bool success = false;
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| 
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| 	if (p_path == "") {
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| 		error = TTR("Path to FBX2glTF executable is empty.");
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| 	} else if (!FileAccess::exists(p_path)) {
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| 		error = TTR("Path to FBX2glTF executable is invalid.");
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| 	} else {
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| 		List<String> args;
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| 		args.push_back("--version");
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| 		int exitcode;
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| 		Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode);
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| 
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| 		if (err == OK && exitcode == 0) {
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| 			success = true;
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| 		} else {
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| 			error = TTR("Error executing this file (wrong version or architecture).");
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| 		}
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| 	}
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| 
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| 	if (success) {
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| 		path_status->set_text(TTR("FBX2glTF executable is valid."));
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| 		path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
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| 		get_ok_button()->set_disabled(false);
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| 	} else {
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| 		path_status->set_text(error);
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| 		path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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| 		get_ok_button()->set_disabled(true);
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| 	}
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| }
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| 
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| void FBXImporterManager::_select_file(const String &p_path) {
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| 	fbx_path->set_text(p_path);
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| 	_validate_path(p_path);
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| }
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| 
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| void FBXImporterManager::_path_confirmed() {
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| 	String path = fbx_path->get_text();
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| 	EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
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| 	EditorSettings::get_singleton()->save();
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| }
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| 
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| void FBXImporterManager::_cancel_setup() {
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| 	if (!is_importing) {
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| 		return; // No worry.
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| 	}
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| 	// No escape.
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| 	ProjectSettings::get_singleton()->set("filesystem/import/fbx/enabled", false);
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| 	ProjectSettings::get_singleton()->save();
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| 	EditorNode::get_singleton()->save_all_scenes();
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| 	EditorNode::get_singleton()->restart_editor();
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| }
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| 
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| void FBXImporterManager::_browse_install() {
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| 	if (fbx_path->get_text() != String()) {
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| 		browse_dialog->set_current_file(fbx_path->get_text());
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| 	}
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| 
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| 	browse_dialog->popup_centered_ratio();
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| }
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| 
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| FBXImporterManager *FBXImporterManager::singleton = nullptr;
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| 
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| FBXImporterManager::FBXImporterManager() {
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| 	singleton = this;
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| 
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| 	set_title(TTR("Configure FBX Importer"));
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| 
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| 	VBoxContainer *vb = memnew(VBoxContainer);
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| 	vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files.\nPlease download it and provide a valid path to the binary:"))));
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| 	LinkButton *lb = memnew(LinkButton);
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| 	lb->set_text(TTR("Click this link to download FBX2glTF"));
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| 	lb->set_uri("https://godotengine.org/fbx-import");
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| 	vb->add_child(lb);
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| 
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| 	HBoxContainer *hb = memnew(HBoxContainer);
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| 
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| 	fbx_path = memnew(LineEdit);
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| 	fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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| 	hb->add_child(fbx_path);
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| 	fbx_path_browse = memnew(Button);
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| 	hb->add_child(fbx_path_browse);
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| 	fbx_path_browse->set_text(TTR("Browse"));
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| 	fbx_path_browse->connect("pressed", callable_mp(this, &FBXImporterManager::_browse_install));
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| 	hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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| 	hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
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| 
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| 	vb->add_child(hb);
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| 
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| 	path_status = memnew(Label);
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| 	vb->add_child(path_status);
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| 
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| 	add_child(vb);
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| 
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| 	fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path));
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| 
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| 	get_ok_button()->set_text(TTR("Confirm Path"));
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| 	get_cancel_button()->connect("pressed", callable_mp(this, &FBXImporterManager::_cancel_setup));
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| 
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| 	browse_dialog = memnew(EditorFileDialog);
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| 	browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
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| 	browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
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| #ifdef WINDOWS_ENABLED
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| 	browse_dialog->add_filter("*.exe");
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| #endif
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| 
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| 	browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file));
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| 
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| 	add_child(browse_dialog);
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| }
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