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			113 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  shader_create_dialog.h                                                */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #ifndef SHADER_CREATE_DIALOG_H
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| #define SHADER_CREATE_DIALOG_H
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| 
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| #include "editor/editor_settings.h"
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| #include "scene/gui/check_box.h"
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| #include "scene/gui/dialogs.h"
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| #include "scene/gui/grid_container.h"
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| #include "scene/gui/line_edit.h"
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| #include "scene/gui/option_button.h"
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| #include "scene/gui/panel_container.h"
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| 
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| class EditorFileDialog;
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| class EditorValidationPanel;
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| 
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| class ShaderCreateDialog : public ConfirmationDialog {
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| 	GDCLASS(ShaderCreateDialog, ConfirmationDialog);
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| 
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| 	enum {
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| 		MSG_ID_SHADER,
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| 		MSG_ID_PATH,
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| 		MSG_ID_BUILT_IN,
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| 	};
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| 
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| 	struct ShaderTypeData {
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| 		List<String> extensions;
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| 		String default_extension;
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| 		bool use_templates = false;
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| 	};
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| 
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| 	List<ShaderTypeData> type_data;
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| 
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| 	GridContainer *gc = nullptr;
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| 	EditorValidationPanel *validation_panel = nullptr;
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| 	OptionButton *type_menu = nullptr;
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| 	OptionButton *mode_menu = nullptr;
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| 	OptionButton *template_menu = nullptr;
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| 	CheckBox *internal = nullptr;
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| 	LineEdit *file_path = nullptr;
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| 	Button *path_button = nullptr;
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| 	EditorFileDialog *file_browse = nullptr;
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| 	AcceptDialog *alert = nullptr;
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| 
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| 	String initial_base_path;
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| 	String path_error;
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| 	bool is_new_shader_created = true;
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| 	bool is_path_valid = false;
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| 	bool is_built_in = false;
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| 	bool built_in_enabled = true;
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| 	bool load_enabled = false;
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| 	bool re_check_path = false;
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| 	int current_type = -1;
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| 	int default_type = -1;
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| 	int current_mode = 0;
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| 	int current_template = 0;
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| 
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| 	virtual void _update_language_info();
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| 
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| 	void _path_hbox_sorted();
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| 	void _path_changed(const String &p_path = String());
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| 	void _path_submitted(const String &p_path = String());
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| 	void _type_changed(int p_type = 0);
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| 	void _built_in_toggled(bool p_enabled);
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| 	void _template_changed(int p_template = 0);
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| 	void _mode_changed(int p_mode = 0);
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| 	void _browse_path();
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| 	void _file_selected(const String &p_file);
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| 	String _validate_path(const String &p_path);
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| 	virtual void ok_pressed() override;
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| 	void _create_new();
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| 	void _load_exist();
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| 	void _update_dialog();
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| 
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| protected:
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| 	void _update_theme();
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| 	void _notification(int p_what);
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| 	static void _bind_methods();
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| 
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| public:
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| 	void config(const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true, int p_preferred_type = -1, int p_preferred_mode = -1);
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| 	ShaderCreateDialog();
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| };
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| 
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| #endif // SHADER_CREATE_DIALOG_H
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