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			259 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  grid_map_editor_plugin.h                                              */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#ifndef GRID_MAP_EDITOR_PLUGIN_H
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#define GRID_MAP_EDITOR_PLUGIN_H
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#ifdef TOOLS_ENABLED
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#include "../grid_map.h"
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#include "editor/editor_plugin.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/item_list.h"
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#include "scene/gui/slider.h"
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#include "scene/gui/spin_box.h"
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class ConfirmationDialog;
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class MenuButton;
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class Node3DEditorPlugin;
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class GridMapEditor : public VBoxContainer {
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	GDCLASS(GridMapEditor, VBoxContainer);
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	enum {
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		GRID_CURSOR_SIZE = 50
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	};
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	enum InputAction {
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		INPUT_NONE,
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		INPUT_PAINT,
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		INPUT_ERASE,
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		INPUT_PICK,
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		INPUT_SELECT,
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		INPUT_PASTE,
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	};
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	enum DisplayMode {
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		DISPLAY_THUMBNAIL,
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		DISPLAY_LIST
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	};
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	InputAction input_action = INPUT_NONE;
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	Panel *panel = nullptr;
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	MenuButton *options = nullptr;
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	SpinBox *floor = nullptr;
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	double accumulated_floor_delta = 0.0;
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	Button *mode_thumbnail = nullptr;
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	Button *mode_list = nullptr;
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	LineEdit *search_box = nullptr;
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	HSlider *size_slider = nullptr;
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	HBoxContainer *spatial_editor_hb = nullptr;
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	ConfirmationDialog *settings_dialog = nullptr;
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	VBoxContainer *settings_vbc = nullptr;
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	SpinBox *settings_pick_distance = nullptr;
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	Label *spin_box_label = nullptr;
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	struct SetItem {
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		Vector3i position;
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		int new_value = 0;
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		int new_orientation = 0;
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		int old_value = 0;
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		int old_orientation = 0;
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	};
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	List<SetItem> set_items;
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	GridMap *node = nullptr;
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	Ref<MeshLibrary> mesh_library = nullptr;
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	Transform3D grid_xform;
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	Transform3D edit_grid_xform;
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	Vector3::Axis edit_axis;
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	int edit_floor[3];
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	Vector3 grid_ofs;
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	RID grid[3];
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	RID grid_instance[3];
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	RID cursor_instance;
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	RID selection_mesh;
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	RID selection_instance;
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	RID selection_level_mesh[3];
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	RID selection_level_instance[3];
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	RID paste_mesh;
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	RID paste_instance;
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	struct ClipboardItem {
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		int cell_item = 0;
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		Vector3 grid_offset;
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		int orientation = 0;
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		RID instance;
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	};
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	List<ClipboardItem> clipboard_items;
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	Ref<StandardMaterial3D> indicator_mat;
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	Ref<StandardMaterial3D> inner_mat;
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	Ref<StandardMaterial3D> outer_mat;
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	Ref<StandardMaterial3D> selection_floor_mat;
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	bool updating = false;
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	struct Selection {
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		Vector3 click;
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		Vector3 current;
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		Vector3 begin;
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		Vector3 end;
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		bool active = false;
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	} selection;
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	Selection last_selection;
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	struct PasteIndicator {
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		Vector3 click;
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		Vector3 current;
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		Vector3 begin;
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		Vector3 end;
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		int orientation = 0;
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	};
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	PasteIndicator paste_indicator;
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	bool cursor_visible = false;
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	Transform3D cursor_transform;
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	Vector3 cursor_origin;
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	int display_mode = DISPLAY_THUMBNAIL;
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	int selected_palette = -1;
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	int cursor_rot = 0;
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	enum Menu {
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		MENU_OPTION_NEXT_LEVEL,
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		MENU_OPTION_PREV_LEVEL,
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		MENU_OPTION_LOCK_VIEW,
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		MENU_OPTION_X_AXIS,
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		MENU_OPTION_Y_AXIS,
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		MENU_OPTION_Z_AXIS,
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		MENU_OPTION_CURSOR_ROTATE_Y,
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		MENU_OPTION_CURSOR_ROTATE_X,
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		MENU_OPTION_CURSOR_ROTATE_Z,
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		MENU_OPTION_CURSOR_BACK_ROTATE_Y,
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		MENU_OPTION_CURSOR_BACK_ROTATE_X,
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		MENU_OPTION_CURSOR_BACK_ROTATE_Z,
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		MENU_OPTION_CURSOR_CLEAR_ROTATION,
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		MENU_OPTION_PASTE_SELECTS,
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		MENU_OPTION_SELECTION_DUPLICATE,
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		MENU_OPTION_SELECTION_CUT,
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		MENU_OPTION_SELECTION_CLEAR,
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		MENU_OPTION_SELECTION_FILL,
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		MENU_OPTION_GRIDMAP_SETTINGS
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	};
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	Node3DEditorPlugin *spatial_editor = nullptr;
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	struct AreaDisplay {
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		RID mesh;
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		RID instance;
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	};
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	ItemList *mesh_library_palette = nullptr;
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	Label *info_message = nullptr;
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	void update_grid(); // Change which and where the grid is displayed
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	void _draw_grids(const Vector3 &cell_size);
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	void _configure();
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	void _menu_option(int);
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	void update_palette();
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	void _update_mesh_library();
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	void _set_display_mode(int p_mode);
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	void _item_selected_cbk(int idx);
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	void _update_cursor_transform();
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	void _update_cursor_instance();
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	void _update_theme();
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	void _text_changed(const String &p_text);
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	void _sbox_input(const Ref<InputEvent> &p_ie);
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	void _mesh_library_palette_input(const Ref<InputEvent> &p_ie);
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	void _icon_size_changed(float p_value);
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	void _clear_clipboard_data();
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	void _set_clipboard_data();
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	void _update_paste_indicator();
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	void _do_paste();
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	void _update_selection_transform();
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	void _validate_selection();
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	void _set_selection(bool p_active, const Vector3 &p_begin = Vector3(), const Vector3 &p_end = Vector3());
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	void _floor_changed(float p_value);
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	void _floor_mouse_exited();
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	void _delete_selection();
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	void _fill_selection();
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	bool do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click);
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	friend class GridMapEditorPlugin;
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protected:
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	void _notification(int p_what);
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	static void _bind_methods();
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public:
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	EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera3D *p_camera, const Ref<InputEvent> &p_event);
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	void edit(GridMap *p_gridmap);
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	GridMapEditor();
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	~GridMapEditor();
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};
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class GridMapEditorPlugin : public EditorPlugin {
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	GDCLASS(GridMapEditorPlugin, EditorPlugin);
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	GridMapEditor *grid_map_editor = nullptr;
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protected:
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	void _notification(int p_what);
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public:
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	virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); }
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	virtual String get_name() const override { return "GridMap"; }
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	bool has_main_screen() const override { return false; }
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	virtual void edit(Object *p_object) override;
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	virtual bool handles(Object *p_object) const override;
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	virtual void make_visible(bool p_visible) override;
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	GridMapEditorPlugin();
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	~GridMapEditorPlugin();
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};
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#endif // TOOLS_ENABLED
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#endif // GRID_MAP_EDITOR_PLUGIN_H
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