mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 81064cc239
			
		
	
	
		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			21 lines
		
	
	
	
		
			870 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			870 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="CSharpScript" inherits="Script" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
 | |
| 	<brief_description>
 | |
| 		A script implemented in the C# programming language, saved with the [code].cs[/code] extension (Mono-enabled builds only).
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		This class represents a C# script. It is the C# equivalent of the [GDScript] class and is only available in Mono-enabled Godot builds.
 | |
| 		See also [GodotSharp].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 		<link title="C# documentation index">$DOCS_URL/tutorials/scripting/c_sharp/index.html</link>
 | |
| 	</tutorials>
 | |
| 	<methods>
 | |
| 		<method name="new" qualifiers="vararg">
 | |
| 			<return type="Variant" />
 | |
| 			<description>
 | |
| 				Returns a new instance of the script.
 | |
| 			</description>
 | |
| 		</method>
 | |
| 	</methods>
 | |
| </class>
 |