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			194 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			194 lines
		
	
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  nav_region.cpp                                                        */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "nav_region.h"
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| 
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| #include "nav_map.h"
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| 
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| void NavRegion::set_map(NavMap *p_map) {
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| 	if (map == p_map) {
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| 		return;
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| 	}
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| 
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| 	if (map) {
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| 		map->remove_region(this);
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| 	}
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| 
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| 	map = p_map;
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| 	polygons_dirty = true;
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| 
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| 	connections.clear();
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| 
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| 	if (map) {
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| 		map->add_region(this);
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| 	}
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| }
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| 
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| void NavRegion::set_enabled(bool p_enabled) {
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| 	if (enabled == p_enabled) {
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| 		return;
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| 	}
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| 	enabled = p_enabled;
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| 
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| 	// TODO: This should not require a full rebuild as the region has not really changed.
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| 	polygons_dirty = true;
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| };
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| 
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| void NavRegion::set_use_edge_connections(bool p_enabled) {
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| 	if (use_edge_connections != p_enabled) {
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| 		use_edge_connections = p_enabled;
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| 		polygons_dirty = true;
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| 	}
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| }
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| 
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| void NavRegion::set_transform(Transform3D p_transform) {
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| 	if (transform == p_transform) {
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| 		return;
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| 	}
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| 	transform = p_transform;
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| 	polygons_dirty = true;
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| }
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| 
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| void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
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| 	mesh = p_mesh;
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| 	polygons_dirty = true;
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| }
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| 
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| int NavRegion::get_connections_count() const {
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| 	if (!map) {
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| 		return 0;
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| 	}
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| 	return connections.size();
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| }
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| 
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| Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
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| 	ERR_FAIL_COND_V(!map, Vector3());
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| 	ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
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| 	return connections[p_connection_id].pathway_start;
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| }
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| 
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| Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
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| 	ERR_FAIL_COND_V(!map, Vector3());
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| 	ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
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| 	return connections[p_connection_id].pathway_end;
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| }
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| 
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| bool NavRegion::sync() {
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| 	bool something_changed = polygons_dirty /* || something_dirty? */;
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| 
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| 	update_polygons();
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| 
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| 	return something_changed;
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| }
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| 
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| void NavRegion::update_polygons() {
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| 	if (!polygons_dirty) {
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| 		return;
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| 	}
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| 	polygons.clear();
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| 	polygons_dirty = false;
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| 
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| 	if (map == nullptr) {
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| 		return;
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| 	}
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| 
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| 	if (mesh.is_null()) {
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| 		return;
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| 	}
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| 
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| #ifdef DEBUG_ENABLED
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| 	if (!Math::is_equal_approx(double(map->get_cell_size()), double(mesh->get_cell_size()))) {
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| 		ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_size` of %s while assigned to a navigation map set to a `cell_size` of %s. The cell size for navigation maps can be changed by using the NavigationServer map_set_cell_size() function. The cell size for default navigation maps can also be changed in the ProjectSettings.", double(map->get_cell_size()), double(mesh->get_cell_size())));
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| 	}
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| 
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| 	if (!Math::is_equal_approx(double(map->get_cell_height()), double(mesh->get_cell_height()))) {
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| 		ERR_PRINT_ONCE(vformat("Navigation map synchronization error. Attempted to update a navigation region with a navigation mesh that uses a `cell_height` of %s while assigned to a navigation map set to a `cell_height` of %s. The cell height for navigation maps can be changed by using the NavigationServer map_set_cell_height() function. The cell height for default navigation maps can also be changed in the ProjectSettings.", double(map->get_cell_height()), double(mesh->get_cell_height())));
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| 	}
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| 
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| 	if (map && Math::rad_to_deg(map->get_up().angle_to(transform.basis.get_column(1))) >= 90.0f) {
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| 		ERR_PRINT_ONCE("Navigation map synchronization error. Attempted to update a navigation region transform rotated 90 degrees or more away from the current navigation map UP orientation.");
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| 	}
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| #endif // DEBUG_ENABLED
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| 
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| 	Vector<Vector3> vertices = mesh->get_vertices();
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| 	int len = vertices.size();
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| 	if (len == 0) {
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| 		return;
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| 	}
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| 
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| 	const Vector3 *vertices_r = vertices.ptr();
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| 
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| 	polygons.resize(mesh->get_polygon_count());
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| 
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| 	// Build
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| 	for (size_t i(0); i < polygons.size(); i++) {
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| 		gd::Polygon &p = polygons[i];
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| 		p.owner = this;
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| 
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| 		Vector<int> mesh_poly = mesh->get_polygon(i);
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| 		const int *indices = mesh_poly.ptr();
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| 		bool valid(true);
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| 		p.points.resize(mesh_poly.size());
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| 		p.edges.resize(mesh_poly.size());
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| 
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| 		Vector3 center;
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| 		real_t sum(0);
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| 
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| 		for (int j(0); j < mesh_poly.size(); j++) {
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| 			int idx = indices[j];
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| 			if (idx < 0 || idx >= len) {
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| 				valid = false;
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| 				break;
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| 			}
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| 
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| 			Vector3 point_position = transform.xform(vertices_r[idx]);
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| 			p.points[j].pos = point_position;
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| 			p.points[j].key = map->get_point_key(point_position);
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| 
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| 			center += point_position; // Composing the center of the polygon
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| 
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| 			if (j >= 2) {
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| 				Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);
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| 				Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);
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| 
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| 				sum += map->get_up().dot((epb - epa).cross(point_position - epa));
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| 			}
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| 		}
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| 
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| 		if (!valid) {
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| 			ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
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| 		}
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| 
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| 		p.clockwise = sum > 0;
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| 		if (mesh_poly.size() != 0) {
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| 			p.center = center / real_t(mesh_poly.size());
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| 		}
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| 	}
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| }
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